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-rw-r--r--includes/js/dojox/timing/README58
-rw-r--r--includes/js/dojox/timing/Sequence.js145
-rw-r--r--includes/js/dojox/timing/Streamer.js94
-rw-r--r--includes/js/dojox/timing/ThreadPool.js157
-rw-r--r--includes/js/dojox/timing/_base.js58
-rw-r--r--includes/js/dojox/timing/tests/test_Sequence.html80
-rw-r--r--includes/js/dojox/timing/tests/test_ThreadPool.html16
7 files changed, 0 insertions, 608 deletions
diff --git a/includes/js/dojox/timing/README b/includes/js/dojox/timing/README
deleted file mode 100644
index e9b19b5..0000000
--- a/includes/js/dojox/timing/README
+++ /dev/null
@@ -1,58 +0,0 @@
--------------------------------------------------------------------------------
-DojoX Timing
--------------------------------------------------------------------------------
-Version 0.1.0
-Release date: 08/08/2007
--------------------------------------------------------------------------------
-Project state:
-experimental
--------------------------------------------------------------------------------
-Credits
- Tom Trenka (ttrenka AT gmail.com): original Timer, Streamer, Thread and ThreadPool
- Wolfram Kriesing (http://wolfram.kriesing.de/blog/): Sequence
- Jonathan Bond-Caron (jbondc AT gmail.com): port of Timer and Streamer
- Pete Higgins (phiggins AT gmail.com): port of Sequence
--------------------------------------------------------------------------------
-Project description
-
-DojoX Timing is a project that deals with any kind of advanced use of timing
-constructs. The central object, dojox.timing.Timer (included by default), is
-a simple object that fires a callback on each tick of the timer, as well as
-when starting or stopping it. The interval of each tick is settable, but the
-default is 1 second--useful for driving something such as a clock.
-
-dojox.timing.Streamer is an object designed to facilitate streaming/buffer-type
-scenarios; it takes an input and an output function, will execute the output
-function onTick, and run the input function when the internal buffer gets
-beneath a certain threshold of items. This can be useful for something timed--
-such as updating a data plot at every N interval, and getting new data from
-a source when there's less than X data points in the internal buffer (think
-real-time data updating).
-
-dojox.timing.Sequencer is an object, similar to Streamer, that will allow you
-to set up a set of functions to be executed in a specific order, at specific
-intervals.
-
-The DojoX Timing ThreadPool is a port from the original implementation in the
-f(m) library. It allows a user to feed a set of callback functions (wrapped
-in a Thread constructor) to a pool for background processing.
--------------------------------------------------------------------------------
-Dependencies:
-
-DojoX Timing only relies on the Dojo Base.
--------------------------------------------------------------------------------
-Documentation
-
-TBD.
--------------------------------------------------------------------------------
-Installation instructions
-
-Grab the following from the Dojo SVN Repository:
-http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/timing.js
-http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/timing/*
-
-Install into the following directory structure:
-/dojox/timing.js
-/dojox/timing/
-
-...which should be at the same level as your Dojo checkout.
diff --git a/includes/js/dojox/timing/Sequence.js b/includes/js/dojox/timing/Sequence.js
deleted file mode 100644
index 4dc4bdb..0000000
--- a/includes/js/dojox/timing/Sequence.js
+++ /dev/null
@@ -1,145 +0,0 @@
-if(!dojo._hasResource["dojox.timing.Sequence"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.timing.Sequence"] = true;
-dojo.provide("dojox.timing.Sequence");
-dojo.experimental("dojox.timing.Sequence"); // in case it gets moved/renamed somewhere soon
-
-dojo.declare("dojox.timing.Sequence",null,{
- // summary:
- // This class provides functionality to really sequentialize
- // function calls. You need to provide a list of functions and
- // some parameters for each (like: pauseBefore) and they will
- // be run one after another. This can be very useful for slideshows
- // or alike things.
- //
- // description:
- // This array will contain the sequence defines resolved, so that
- // ie. repeat:10 will result in 10 elements in the sequence, so
- // the repeat handling is easier and we don't need to handle that
- // many extra cases. Also the doneFunction, if given is added at the
- // end of the resolved-sequences.
-
- // _defsResolved: Array
- // The resolved sequence, for easier handling.
- _defsResolved: [],
-
- // This is the time to wait before goOn() calls _go(), which
- // mostly results from a pauseAfter for a function that returned
- // false and is later continued by the external goOn() call.
- // The time to wait needs to be waited in goOn() where the
- // sequence is continued.
-
- // _goOnPause: Integer
- // The pause to wait before really going on.
- _goOnPause: 0,
-
- _running: false,
-
- go: function(/* Array */defs, /* function|Array? */doneFunction){
- // summary:
- //
- // defs: Array
- // the sequence of actions
- // doneFunction: Function|Array?
- // The function to call when done
- this._running = true;
- var self = this;
- dojo.forEach(defs, function(cur){
- if(cur.repeat > 1){
- var repeat = cur.repeat;
- for(var j=0; j<repeat ;j++){
- cur.repeat = 1;
- self._defsResolved.push(cur);
- }
- }else{
- self._defsResolved.push(cur);
- }
- });
- var last = defs[defs.length-1];
- if (doneFunction) {
- self._defsResolved.push({func: doneFunction});
- }
- // stop the sequence, this actually just sets this._running to false
- self._defsResolved.push({func: [this.stop, this]});
- this._curId = 0;
- this._go();
- },
-
- _go: function(){
- // summary: Execute one task of this._defsResolved.
- //
- // if _running was set to false stop the sequence, this is the
- // case when i.e. stop() was called.
- if(!this._running){
- return;
- }
- var cur = this._defsResolved[this._curId];
- this._curId += 1;
- // create the function to call, the func property might be an array, which means
- // [function, context, parameter1, parameter2, ...]
- function resolveAndCallFunc(func) {
- var ret = null;
- if(dojo.isArray(func)){
- // Two elements might only be given when the function+context
- // is given, this is nice for using this, ie: [this.func, this]
- if(func.length>2){
- ret = func[0].apply(func[1], func.slice(2));
- }else{
- ret = func[0].apply(func[1]);
- }
- }else{
- ret = func();
- }
- return ret;
- }
-
- if(this._curId >= this._defsResolved.length){
- resolveAndCallFunc(cur.func); // call the last function, since it is the doneFunction we dont need to handle pause stuff
- // don't go on and call this._go() again, we are done
- return;
- }
- var self = this;
- if(cur.pauseAfter){
- if(resolveAndCallFunc(cur.func)!==false){
- window.setTimeout(function() {self._go()}, cur.pauseAfter);
- }else{
- this._goOnPause = cur.pauseAfter;
- }
- }else if(cur.pauseBefore){
- var x = function(){
- if(resolveAndCallFunc(cur.func)!==false){
- self._go()
- }
- };
- window.setTimeout(x, cur.pauseBefore);
- }else{
- if(resolveAndCallFunc(cur.func)!==false){
- this._go();
- }
- }
- },
-
- goOn: function(){
- // summary: This method just provides a hook from the outside, so that
- // an interrupted sequence can be continued.
- if(this._goOnPause){
- var self = this;
- setTimeout(function(){ self._go() }, this._goOnPause);
- this._goOnPause = 0; // reset it, so if the next one doesnt set it we dont use the old pause
- }else{ this._go(); }
- },
-
- stop: function(){
- // summary: Stop the currently running sequence.
- // description:
- // This can only interrupt the sequence not the last function that
- // had been started. If the last function was i.e. a slideshow
- // that is handled inside a function that you have given as
- // one sequence item it cant be stopped, since it is not controlled
- // by this object here. In this case it would be smarter to
- // run the slideshow using a sequence object so you can also stop
- // it using this method.
- this._running = false;
- }
-});
-
-}
diff --git a/includes/js/dojox/timing/Streamer.js b/includes/js/dojox/timing/Streamer.js
deleted file mode 100644
index a6d0cda..0000000
--- a/includes/js/dojox/timing/Streamer.js
+++ /dev/null
@@ -1,94 +0,0 @@
-if(!dojo._hasResource["dojox.timing.Streamer"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.timing.Streamer"] = true;
-dojo.provide("dojox.timing.Streamer");
-
-dojo.require("dojox.timing._base");
-
-dojox.timing.Streamer = function(
- /* function */input,
- /* function */output,
- /* int */interval,
- /* int */minimum,
- /* array */initialData
-){
- // summary
- // Streamer will take an input function that pushes N datapoints into a
- // queue, and will pass the next point in that queue out to an
- // output function at the passed interval; this way you can emulate
- // a constant buffered stream of data.
- // input: the function executed when the internal queue reaches minimumSize
- // output: the function executed on internal tick
- // interval: the interval in ms at which the output function is fired.
- // minimum: the minimum number of elements in the internal queue.
-
- var self = this;
- var queue = [];
-
- // public properties
- this.interval = interval || 1000;
- this.minimumSize = minimum || 10; // latency usually == interval * minimumSize
- this.inputFunction = input || function(q){ };
- this.outputFunction = output || function(point){ };
-
- // more setup
- var timer = new dojox.timing.Timer(this.interval);
- var tick = function(){
- self.onTick(self);
-
- if(queue.length < self.minimumSize){
- self.inputFunction(queue);
- }
-
- var obj = queue.shift();
- while(typeof(obj) == "undefined" && queue.length > 0){
- obj = queue.shift();
- }
-
- // check to see if the input function needs to be fired
- // stop before firing the output function
- // TODO: relegate this to the output function?
- if(typeof(obj) == "undefined"){
- self.stop();
- return;
- }
-
- // call the output function.
- self.outputFunction(obj);
- };
-
- this.setInterval = function(/* int */ms){
- // summary
- // sets the interval in milliseconds of the internal timer
- this.interval = ms;
- timer.setInterval(ms);
- };
-
- this.onTick = function(/* dojox.timing.Streamer */obj){ };
- // wrap the timer functions so that we can connect to them if needed.
- this.start = function(){
- // summary
- // starts the Streamer
- if(typeof(this.inputFunction) == "function" && typeof(this.outputFunction) == "function"){
- timer.start();
- return;
- }
- throw new Error("You cannot start a Streamer without an input and an output function.");
- };
- this.onStart = function(){ };
- this.stop = function(){
- // summary
- // stops the Streamer
- timer.stop();
- };
- this.onStop = function(){ };
-
- // finish initialization
- timer.onTick = this.tick;
- timer.onStart = this.onStart;
- timer.onStop = this.onStop;
- if(initialData){
- queue.concat(initialData);
- }
-};
-
-}
diff --git a/includes/js/dojox/timing/ThreadPool.js b/includes/js/dojox/timing/ThreadPool.js
deleted file mode 100644
index 2166a7d..0000000
--- a/includes/js/dojox/timing/ThreadPool.js
+++ /dev/null
@@ -1,157 +0,0 @@
-if(!dojo._hasResource["dojox.timing.ThreadPool"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.timing.ThreadPool"] = true;
-dojo.provide("dojox.timing.ThreadPool");
-dojo.require("dojox.timing");
-
-dojo.experimental("dojox.timing.ThreadPool");
-
-// dojox.timing.Timer is included as part of _base
-/********************************************************************
- This is a port of the original System.Threading.ThreadPool from
- the f(m) class library.
-
- Donated to the Dojo toolkit by the author :)
-*********************************************************************/
-(function(){
- var t=dojox.timing;
- t.threadStates={
- UNSTARTED:"unstarted",
- STOPPED:"stopped",
- PENDING:"pending",
- RUNNING:"running",
- SUSPENDED:"suspended",
- WAITING:"waiting",
- COMPLETE:"complete",
- ERROR:"error"
- };
-
- // Before rar says a word, we actually *use* these numbers for a purpose :)
- t.threadPriorities={
- LOWEST:1,
- BELOWNORMAL:2,
- NORMAL:3,
- ABOVENORMAL:4,
- HIGHEST:5
- };
-
- t.Thread=function(/* Function */fn, /* dojox.timing.threadPriorities? */priority){
- var self=this;
- this.state=t.threadStates.UNSTARTED;
- this.priority=priority||t.threadPriorities.NORMAL;
- this.lastError=null;
- this.func=fn; // for lookup purposes.
- this.invoke=function(){
- self.state=t.threadStates.RUNNING;
- try{
- fn(this);
- self.state=t.threadStates.COMPLETE;
- }catch(e){
- self.lastError=e;
- self.state=t.threadStates.ERROR;
- }
- };
- };
-
- // TODO: allow for changing of maxThreads and tick interval
- t.ThreadPool=new (function(/* Number */mxthrs, /* Number */intvl){
- var self=this;
- var maxThreads=mxthrs;
- var availableThreads=maxThreads;
- var interval=intvl;
- var fireInterval=Math.floor((interval/2)/maxThreads);
- var queue=[];
- var timers=new Array(maxThreads+1);
- var timer=new dojox.timing.Timer();
- var invoke=function(){
- var tracker=timers[0]={};
- for(var i=0; i<timers.length; i++){
- window.clearTimeout(timers[i]);
- var thread=queue.shift();
- if(typeof(thread)=="undefined"){ break; }
- tracker["thread-"+i]=thread;
- timers[i]=window.setTimeout(thread.invoke,(fireInterval*i));
- }
- availableThreads=maxThreads-(i-1);
- };
-
- // public methods
- this.getMaxThreads=function(){ return maxThreads; };
- this.getAvailableThreads=function(){ return availableThreads; };
- this.getTickInterval=function(){ return interval; };
- this.queueUserWorkItem=function(/* Function || dojox.timing.Thread */fn){
- var item=fn;
- if(item instanceof Function){
- item=new t.Thread(item);
- }
- var idx=queue.length;
- for(var i=0; i<queue.length; i++){
- if(queue[i].priority<item.priority){
- idx=i;
- break;
- }
- }
- if(idx<queue.length){
- queue.splice(idx, 0, item);
- } else {
- queue.push(item);
- }
- return true;
- };
- this.removeQueuedUserWorkItem=function(/* Function || dojox.timing.Thread */item){
- if(item instanceof Function){
- var idx=-1;
- for(var i=0; i<queue.length; i++){
- if(queue[i].func==item){
- idx=i;
- break;
- }
- }
- if(idx>-1){
- queue.splice(idx,1);
- return true;
- }
- return false;
- }
-
- var idx=-1;
- for(var i=0; i<queue.length; i++){
- if(queue[i]==item){
- idx=i;
- break;
- }
- }
- if(idx>-1){
- queue.splice(idx,1);
- return true;
- }
- return false;
- };
- this.start=function(){ timer.start(); };
- this.stop=function(){ timer.stop(); };
- this.abort=function(){
- this.stop();
- for(var i=1; i<timers.length; i++){
- if(timers[i]){
- window.clearTimeout(timers[i]);
- }
- }
- for(var thread in timers[0]){
- this.queueUserWorkItem(thread);
- }
- timers[0]={};
- };
- this.reset=function(){
- this.abort();
- queue=[];
- };
- this.sleep=function(/* Number */nSleep){
- timer.stop();
- window.setTimeout(timer.start, nSleep);
- };
-
- // dedicate the timer to us.
- timer.onTick=self.invoke;
- })(16, 5000);
-})();
-
-}
diff --git a/includes/js/dojox/timing/_base.js b/includes/js/dojox/timing/_base.js
deleted file mode 100644
index 4dabebd..0000000
--- a/includes/js/dojox/timing/_base.js
+++ /dev/null
@@ -1,58 +0,0 @@
-if(!dojo._hasResource["dojox.timing._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.timing._base"] = true;
-dojo.provide("dojox.timing._base");
-dojo.experimental("dojox.timing");
-
-dojox.timing.Timer = function(/*int*/ interval){
- // summary: Timer object executes an "onTick()" method repeatedly at a specified interval.
- // repeatedly at a given interval.
- // interval: Interval between function calls, in milliseconds.
- this.timer = null;
- this.isRunning = false;
- this.interval = interval;
-
- this.onStart = null;
- this.onStop = null;
-};
-
-dojo.extend(dojox.timing.Timer, {
- onTick : function(){
- // summary: Method called every time the interval passes. Override to do something useful.
- },
-
- setInterval : function(interval){
- // summary: Reset the interval of a timer, whether running or not.
- // interval: New interval, in milliseconds.
- if (this.isRunning){
- window.clearInterval(this.timer);
- }
- this.interval = interval;
- if (this.isRunning){
- this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval);
- }
- },
-
- start : function(){
- // summary: Start the timer ticking.
- // description: Calls the "onStart()" handler, if defined.
- // Note that the onTick() function is not called right away,
- // only after first interval passes.
- if (typeof this.onStart == "function"){
- this.onStart();
- }
- this.isRunning = true;
- this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval);
- },
-
- stop : function(){
- // summary: Stop the timer.
- // description: Calls the "onStop()" handler, if defined.
- if (typeof this.onStop == "function"){
- this.onStop();
- }
- this.isRunning = false;
- window.clearInterval(this.timer);
- }
-});
-
-}
diff --git a/includes/js/dojox/timing/tests/test_Sequence.html b/includes/js/dojox/timing/tests/test_Sequence.html
deleted file mode 100644
index 84f4bfb..0000000
--- a/includes/js/dojox/timing/tests/test_Sequence.html
+++ /dev/null
@@ -1,80 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
- "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
- <title>dojox.timing.Sequence class</title>
-
- <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug:true, parseOnLoad: true" ></script>
- <script type="text/javascript" src="../Sequence.js"></script>
- <style type="text/css">
- @import "../../../dojo/resources/dojo.css";
- @import "../../../dijit/themes/dijit.css";
- @import "../../../dijit/themes/tundra/tundra.css";
- @import "../../../dijit/tests/css/dijitTests.css";
- </style>
- <script type="text/javascript">
- // dojo.require("dojox.timing.Sequence");
-
- var seqObj = null; var outputNode = null;
-
- dojo.addOnLoad(function(){
- outputNode = dojo.byId('logBox');
- seqObj = new dojox.timing.Sequence({});
- });
-
- function runSequence(){
- outputNode.innerHTML = "";
- seqObj.go(seq, function() { logMsg('done') });
- };
-
- function logMsg(msg){
- outputNode.innerHTML += msg + "<br>";
- }
-
- function showMessage(msg) {
- logMsg(msg);
- }
-
- function returnWhenDone() {
- logMsg("in returnWhenDone");
- window.setTimeout(continueSequence,1000);
- return false;
- }
- function continueSequence() {
- // continue the sequence run
- seqObj.goOn();
- }
-
- // this is our example sequence array:
- var seq = [
- {func: [showMessage, window, "i am first"], pauseAfter: 1000},
- {func: [showMessage, window, "after 1000ms pause this should be seen"], pauseAfter: 2000},
- {func: [showMessage, window, "another 2000ms pause and 1000ms pause before"], pauseAfter: 1000},
- {func: [showMessage, window, "repeat 10 times and pause 100ms after"], repeat: 10, pauseAfter: 100},
- {func: returnWhenDone} // no array, just a function to call
- ];
-
-
-
-
- </script>
-</head>
-<body class="tundra">
-
- <h1>dojox.timing.Sequence tests</h1>
-
- <br>(example code in page source)<br>
- <input type="button" onClick="runSequence()" value="Run Sequence">
-
- <h3>Sequence output:</h3>
- <div id="logBox" style="width:420px; height:250px; overflow:auto; border:1px solid #ccc;">
- </div>
-
- <p>TODO: maybe need to put an _Animation sequence example here? seems much more robust
- than using chains and combines with delays and durations to hack timing ... also, need
- examples for stop() and other methods of class</p>
-
-
-
-</body>
-</html>
diff --git a/includes/js/dojox/timing/tests/test_ThreadPool.html b/includes/js/dojox/timing/tests/test_ThreadPool.html
deleted file mode 100644
index 53e4bfb..0000000
--- a/includes/js/dojox/timing/tests/test_ThreadPool.html
+++ /dev/null
@@ -1,16 +0,0 @@
-<html>
- <head>
- <title>Quick Thread Pool Test</title>
- <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug:true" ></script>
- <script type="text/javascript" src="../ThreadPool.js"></script>
- <style type="text/css">
- @import "../../../dojo/resources/dojo.css";
- </style>
- <script type="text/javascript">
- dojo.require("dojox.timing.ThreadPool");
- </script>
- </head>
- <body>
- testing.
- </body>
-</html>