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-rw-r--r--includes/js/dojox/gfx3d/vector.js110
1 files changed, 0 insertions, 110 deletions
diff --git a/includes/js/dojox/gfx3d/vector.js b/includes/js/dojox/gfx3d/vector.js
deleted file mode 100644
index 7225273..0000000
--- a/includes/js/dojox/gfx3d/vector.js
+++ /dev/null
@@ -1,110 +0,0 @@
-if(!dojo._hasResource["dojox.gfx3d.vector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.gfx3d.vector"] = true;
-dojo.provide("dojox.gfx3d.vector");
-
-dojo.mixin(dojox.gfx3d.vector, {
- sum: function(){
- // summary: sum of the vectors
- var v = {x: 0, y: 0, z:0};
- dojo.forEach(arguments, function(item){ v.x += item.x; v.y += item.y; v.z += item.z; });
- return v;
- },
-
- center: function(){
- // summary: center of the vectors
- var l = arguments.length;
- if(l == 0){
- return {x: 0, y: 0, z: 0};
- }
- var v = dojox.gfx3d.vector.sum(arguments);
- return {x: v.x/l, y: v.y/l, z: v.z/l};
- },
-
- substract: function(/* Pointer */a, /* Pointer */b){
- return {x: a.x - b.x, y: a.y - b.y, z: a.z - b.z};
- },
-
- _crossProduct: function(x, y, z, u, v, w){
- // summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w)
- // x: Number: an x coordinate of a point
- // y: Number: a y coordinate of a point
- // z: Number: a z coordinate of a point
- // u: Number: an x coordinate of a point
- // v: Number: a y coordinate of a point
- // w: Number: a z coordinate of a point
- return {x: y * w - z * v, y: z * u - x * w, z: x * v - y * u}; // Object
- },
-
- crossProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){
- // summary: applies a matrix to a point
- // matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
- // a: Number: an x coordinate of a point
- // b: Number: a y coordinate of a point
- // c: Number: a z coordinate of a point
- // d: Number: an x coordinate of a point
- // e: Number: a y coordinate of a point
- // f: Number: a z coordinate of a point
- if(arguments.length == 6 && dojo.every(arguments, function(item){ return typeof item == "number"; })){
- return dojox.gfx3d.vector._crossProduct(a, b, c, d, e, f); // Object
- }
- // branch
- // a: Object: a point
- // b: Object: a point
- // c: null
- // d: null
- // e: null
- // f: null
- return dojox.gfx3d.vector._crossProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object
- },
-
- _dotProduct: function(x, y, z, u, v, w){
- // summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w)
- // x: Number: an x coordinate of a point
- // y: Number: a y coordinate of a point
- // z: Number: a z coordinate of a point
- // u: Number: an x coordinate of a point
- // v: Number: a y coordinate of a point
- // w: Number: a z coordinate of a point
- return x * u + y * v + z * w; // Number
- },
- dotProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){
- // summary: applies a matrix to a point
- // matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied
- // a: Number: an x coordinate of a point
- // b: Number: a y coordinate of a point
- // c: Number: a z coordinate of a point
- // d: Number: an x coordinate of a point
- // e: Number: a y coordinate of a point
- // f: Number: a z coordinate of a point
- if(arguments.length == 6 && dojo.every(arguments, function(item){ return typeof item == "number"; })){
- return dojox.gfx3d.vector._dotProduct(a, b, c, d, e, f); // Object
- }
- // branch
- // a: Object: a point
- // b: Object: a point
- // c: null
- // d: null
- // e: null
- // f: null
- return dojox.gfx3d.vector._dotProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object
- },
-
- normalize: function(/* Point||Array*/ a, /* Point */ b, /* Point */ c){
- // summary: find the normal of the implicit surface
- // a: Object: a point
- // b: Object: a point
- // c: Object: a point
- var l, m, n;
- if(a instanceof Array){
- l = a[0]; m = a[1]; n = a[2];
- }else{
- l = a; m = b; n = c;
- }
-
- var u = dojox.gfx3d.vector.substract(m, l);
- var v = dojox.gfx3d.vector.substract(n, l);
- return dojox.gfx3d.vector.crossProduct(u, v);
- }
-});
-
-}