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Diffstat (limited to 'includes/js/dojox/fx/easing.js')
-rw-r--r-- | includes/js/dojox/fx/easing.js | 223 |
1 files changed, 0 insertions, 223 deletions
diff --git a/includes/js/dojox/fx/easing.js b/includes/js/dojox/fx/easing.js deleted file mode 100644 index 444a8e9..0000000 --- a/includes/js/dojox/fx/easing.js +++ /dev/null @@ -1,223 +0,0 @@ -if(!dojo._hasResource["dojox.fx.easing"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojox.fx.easing"] = true; -dojo.provide("dojox.fx.easing"); -/* - dojox.fx.easing is in this little file so you don't need dojox.fx to utilize this. - dojox.fx has a lot of fun animations, but this module is optimized for size ... - -*/ -dojox.fx.easing = { - // summary: Collection of easing functions to use beyond the default dojo._defaultEasing - // - // description: - // Easing functions are used to manipulate the iteration through - // an _Animation's _Line. _Line being the properties of an Animation, - // and the easing function progresses through that Line determing - // how quickly (or slowly) it should go. Or more accurately: modify - // the value of the _Line based on the percentage of animation completed. - // - // example: - // | dojo.require("dojox.fx.easing"); - // | var anim = dojo.fadeOut({ - // | node: 'node', - // | duration: 2000, - // | easing: dojox.fx.easing.quadIn - // | }).play(); - // - - linear: function(/* Decimal? */n){ - // summary: A linear easing function - return n; - }, - - quadIn: function(/* Decimal? */n){ - return Math.pow(n, 2); - }, - - quadOut: function(/* Decimal? */n){ - return n * (n-2) * -1; - }, - - quadInOut: function(/* Decimal? */n){ - n=n*2; - if(n<1){ return Math.pow(n, 2) / 2; } - return -1 * ((--n)*(n-2) - 1) / 2; - }, - - cubicIn: function(/* Decimal? */n){ - return Math.pow(n, 3); - }, - - cubicOut: function(/* Decimal? */n){ - return Math.pow(n-1, 3) + 1; - }, - - cubicInOut: function(/* Decimal? */n){ - n=n*2; - if(n<1){ return Math.pow(n, 3) / 2; } - n-=2; - return (Math.pow(n, 3) + 2) / 2; - }, - - quartIn: function(/* Decimal? */n){ - return Math.pow(n, 4); - }, - - quartOut: function(/* Decimal? */n){ - return -1 * (Math.pow(n-1, 4) - 1); - }, - - quartInOut: function(/* Decimal? */n){ - n=n*2; - if(n<1){ return Math.pow(n, 4) / 2; } - n-=2; - return -1/2 * (Math.pow(n, 4) - 2); - }, - - quintIn: function(/* Decimal? */n){ - return Math.pow(n, 5); - }, - - quintOut: function(/* Decimal? */n){ - return Math.pow(n-1, 5) + 1; - }, - - quintInOut: function(/* Decimal? */n){ - n=n*2; - if(n<1){ return Math.pow(n, 5) / 2; }; - n-=2; - return (Math.pow(n, 5) + 2) / 2; - }, - - sineIn: function(/* Decimal? */n){ - return -1 * Math.cos(n * (Math.PI/2)) + 1; - }, - - sineOut: function(/* Decimal? */n){ - return Math.sin(n * (Math.PI/2)); - }, - - sineInOut: function(/* Decimal? */n){ - return -1 * (Math.cos(Math.PI*n) - 1) / 2; - }, - - expoIn: function(/* Decimal? */n){ - return (n==0) ? 0 : Math.pow(2, 10 * (n - 1)); - }, - - expoOut: function(/* Decimal? */n){ - return (n==1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1); - }, - - expoInOut: function(/* Decimal? */n){ - if(n==0){ return 0; } - if(n==1){ return 1; } - n = n*2; - if(n<1){ return Math.pow(2, 10 * (n-1)) / 2; } - --n; - return (-1 * Math.pow(2, -10 * n) + 2) / 2; - }, - - circIn: function(/* Decimal? */n){ - return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); - }, - - circOut: function(/* Decimal? */n){ - n = n-1; - return Math.sqrt(1 - Math.pow(n, 2)); - }, - - circInOut: function(/* Decimal? */n){ - n = n*2; - if(n<1){ return -1/2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); } - n-=2; - return 1/2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1); - }, - - backIn: function(/* Decimal? */n){ - var s = 1.70158; - return Math.pow(n, 2) * ((s+1)*n - s); - }, - - backOut: function(/* Decimal? */n){ - // summary: an easing function that pops past the range briefly, and - // slowly comes back. - n = n - 1; - var s = 1.70158; - return Math.pow(n, 2) * ((s + 1) * n + s) + 1; - }, - - backInOut: function(/* Decimal? */n){ - var s = 1.70158 * 1.525; - n = n*2; - if(n < 1){ return (Math.pow(n, 2)*((s+1)*n - s))/2; } - n-=2; - return (Math.pow(n, 2)*((s+1)*n + s) + 2)/2; - }, - - elasticIn: function(/* Decimal? */n){ - if(n==0){ return 0; } - if(n==1){ return 1; } - var p = .3; - var s = p/4; - n = n - 1; - return -1 * Math.pow(2,10*n) * Math.sin((n-s)*(2*Math.PI)/p); - }, - - elasticOut: function(/* Decimal? */n){ - // summary: An easing function that elasticly snaps around the target value, near the end of the Animation - if(n==0) return 0; - if(n==1) return 1; - var p = .3; - var s = p/4; - return Math.pow(2,-10*n) * Math.sin((n-s)*(2*Math.PI)/p) + 1; - }, - - elasticInOut: function(/* Decimal? */n){ - // summary: An easing function that elasticly snaps around the value, near the beginning and end of the Animation - if(n==0) return 0; - n = n*2; - if(n==2) return 1; - var p = .3*1.5; - var s = p/4; - if(n<1){ - n-=1; - return -.5*(Math.pow(2,10*n) * Math.sin((n-s)*(2*Math.PI)/p)); - } - n-=1; - return .5*(Math.pow(2,-10*n) * Math.sin((n-s)*(2*Math.PI)/p)) + 1; - }, - - bounceIn: function(/* Decimal? */n){ - // summary: An easing function that "bounces" near the beginning of an Animation - return (1 - dojox.fx.easing.bounceOut(1-n)); // Decimal - }, - - bounceOut: function(/* Decimal? */n){ - // summary: An easing function that "bounces" near the end of an Animation - var s=7.5625; - var p=2.75; - var l; - if(n < (1 / p)){ - l = s*Math.pow(n, 2); - }else if(n < (2 / p)){ - n -= (1.5 / p); - l = s * Math.pow(n, 2) + .75; - }else if(n < (2.5 / p)){ - n -= (2.25 / p); - l = s * Math.pow(n, 2) + .9375; - }else{ - n -= (2.625 / p); - l = s * Math.pow(n, 2) + .984375; - } - return l; - }, - - bounceInOut: function(/* Decimal? */n){ - // summary: An easing function that "bounces" at the beginning and end of the Animation - if(n<0.5){ return dojox.fx.easing.bounceIn(n*2) / 2; } - return (dojox.fx.easing.bounceOut(n*2-1) / 2) + 0.5; // Decimal - } -}; - -} |