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#################################################################
## Generic template for Mkbuild
##
## Version 0.9.0 - Alves ( rudsonalves at yahoo d0t com d0t br )
#################################################################
#--------------------
# Personal variables
#--------------------
# Author name
[[SLACKBUILD AUTHOR]]="Rudson R. Alves"
# Initials author name
[[SLACKBUILD AUTHOR INITIALS]]="srv"
#------------------------
# Construction Variables
#------------------------
#
# Complete URL address or URL base address ( without $SRC_NAME-$VERSION... )
[[DOWNLOAD FOLDER URL]]="ftp://pygame.org/pub/pygame/pygame-1.8.0release.tar.gz"
# Source base name. if different from package name. Null ("") to default value.
# Auto-set, get SRC_NAME from URL: http://.../$SRC_NAME-$VERSION.tar.$EXTENSION'
[[SOURCE NAME]]=""
# Package name. Null ("") to auto-set
# Auto-set, get PKG_NAME from URL downcase(SRC_NAME): http://.../$SRC_NAME-$VERSION.tar.$EXTENSION'
[[PACKAGE NAME]]=""
#
# Package default ARCH
# Default set is i486
[[ARCH]]=""
#
# Package version. Null ("") to auto-set.
# Auto-set, get VERSION from URL: http://.../$SRC_NAME-$VERSION.tar.$EXTENSION'
[[VERSION]]="1.8.0"
#
# Package extension. Null ("") to auto-set
# Auto-set, get EXTENSION from URL: http://.../$SRC_NAME-$VERSION.tar.$EXTENSION'
[[EXTENSION]]=""
#
# Build number.
# Auto-set to default 1
[[BUILD NUMBER]]=""
#
# Source Name construction string
# Default value is: $SRC_NAME-$VERSION.tar.$EXTENSION
[[SOURCE NAME CONSTRUCTION STRING]]="$SRC_NAME-${VERSION}release.tar.$EXTENSION"
#
# Unpacker programa ("") to auto-set. Default "tar"
# Unpacke Flags ("") to auto-set. Default flags to tar "--no-same-owner --no-same-permissions -xvf"
[[UNPACKER]]=""
[[UNPACKER FLAGS]]=""
#
# Dependency list input
# Enter string: "dependency_1 [condiction_1] [versio_1]: dependency_2 [condiction_2] [versio_2]"
# Example:
[[SLACK REQUIRED]]="libjpeg: libpng: sdl: python: SDL_image: SDL_mixer: SDL_ttf: smpeg: SDL_rotozoom"
#
# Decompress program
# gz, tgz, bz2, set null ("") to auto-set
# Auto-set, get DECOMPRESSOR from URL EXTENSION: http://.../$SRC_NAME-$VERSION.tar.$EXTENSION'
[[DECOMPRESSOR]]=""
#
# Decompress check flag
# gz, tgz, bz2, set null ("") to auto-set
[[DECOMPRESSOR TEST FLAG]]=""
#
# Documentation files. Null ("") to auto-set commom doc-files:
# NEWS TODO README AUTHORS INSTALL ChangeLog MAINTAINERS COPYING readme.*
[[DOCUMENTATION FILES]]="PKG-INFO WHATSNEW readme.txt install.html"
#
# ./configure options
[[OTHER CONFIGURE ARGS]]=""
#
# PREFIX. Default /usr
[[PREFIX]]="/usr"
#
# Number of jobs
[[NUMBER OF JOBS]]="-j4"
#---------------------
# Others changes
#---------------------
#[[MD5SUM CODE]]=""
#[[MD5SUM EXTENSION]]=""
#[[SIGNING KEY]]=""
#[[SIGNING KEY URL]]=""
#[[SIGNING KEY ID]]=""
#[[CONFIG FILES]]=""
#[[PATCH URLS]]=""
[[PATCH FILES]]=""
[[NUMBER OF PREFIX SLASHES TO STRIP]]="1"
# SlackBuild model
[[SLACKBUILD MODEL]]="generic.mkSlackBuild"
# SlackBuild PATH in Slack.Sarava tree
#[[SLACKBUILD PATH]]="others/unclassified/pygame"
[[SLACKBUILD PATH]]="dev/python/pygame"
#---------------------
# SlackBuild Sections
#---------------------
# Default sections:
# head, set_variables, slkflags, start_structure, untar_source,
# make_package, install_package, build_package
# Warning: don't remove '#>>' and "#<<" tags.
#>> Start SlackBuild Sections:
on: head
on: slackbuildrc
on: set_variables
on: slkflags
on: error_codes
on: start_structure
off: create_build_user_and_group
on: download_source
off: svn_source
off: md5sum_download_and_check_0
off: md5sum_download_and_check_1
off: gpg_signature_check
on: untar_source
off: patch_source
off: configure
on: make_package
on: install_package
on: strip_binaries
off: compress_manpages
off: compress_info_files
off: copy_init_scripts
on: install_documentation
on: slackdesc
off: move_config_files
off: postinstall_script
on: build_package
on: clean_builds
#<< End SlackBuild Sections
#------------------
# Sections changes
#------------------
#>slackdesc
pygame: pygame by Slack.Sarava
pygame:
pygame: Pygame is a cross-platfrom library designed to make it easy to write
pygame: multimedia software, such as games, in Python. Pygame requires the
pygame: Python language and SDL multimedia library. It can also make use of
pygame: several other popular libraries.
pygame:
pygame:
pygame:
pygame:
pygame:
#<slackdesc
#p>
# Compile
-make $NUMJOBS || exit $ERROR_MAKE
+python setup.py build || exit $ERROR_MAKE
===
# Install
-make install DESTDIR="$PKG" || exit $ERROR_INSTALL
+python setup.py install --prefix=$PKG/usr || exit $ERROR_INSTALL
#p<
|