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if(!dojo._hasResource["dojox.timing._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.timing._base"] = true;
dojo.provide("dojox.timing._base");
dojo.experimental("dojox.timing");
dojox.timing.Timer = function(/*int*/ interval){
// summary: Timer object executes an "onTick()" method repeatedly at a specified interval.
// repeatedly at a given interval.
// interval: Interval between function calls, in milliseconds.
this.timer = null;
this.isRunning = false;
this.interval = interval;
this.onStart = null;
this.onStop = null;
};
dojo.extend(dojox.timing.Timer, {
onTick : function(){
// summary: Method called every time the interval passes. Override to do something useful.
},
setInterval : function(interval){
// summary: Reset the interval of a timer, whether running or not.
// interval: New interval, in milliseconds.
if (this.isRunning){
window.clearInterval(this.timer);
}
this.interval = interval;
if (this.isRunning){
this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval);
}
},
start : function(){
// summary: Start the timer ticking.
// description: Calls the "onStart()" handler, if defined.
// Note that the onTick() function is not called right away,
// only after first interval passes.
if (typeof this.onStart == "function"){
this.onStart();
}
this.isRunning = true;
this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval);
},
stop : function(){
// summary: Stop the timer.
// description: Calls the "onStop()" handler, if defined.
if (typeof this.onStop == "function"){
this.onStop();
}
this.isRunning = false;
window.clearInterval(this.timer);
}
});
}
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