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path: root/includes/js/dojox/gfx3d/_base.js
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if(!dojo._hasResource["dojox.gfx3d._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx3d._base"] = true;
dojo.provide("dojox.gfx3d._base");

dojo.mixin(dojox.gfx3d, {
	// summary: defines constants, prototypes, and utility functions
	
	// default objects, which are used to fill in missing parameters
	defaultEdges:	  {type: "edges",     style: null, points: []},
	defaultTriangles: {type: "triangles", style: null, points: []},
	defaultQuads:	  {type: "quads",     style: null, points: []},
	defaultOrbit:	  {type: "orbit",     center: {x: 0, y: 0, z: 0}, radius: 50},
	defaultPath3d:	  {type: "path3d",    path: []},
	defaultPolygon:	  {type: "polygon",   path: []},
	defaultCube:	  {type: "cube",      bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}},
	defaultCylinder:  {type: "cylinder",  center: /* center of bottom */ {x: 0, y: 0, z: 0}, height: 100, radius: 50}
});

}