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path: root/includes/js/dojox/gfx/Moveable.js
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if(!dojo._hasResource["dojox.gfx.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx.Moveable"] = true;
dojo.provide("dojox.gfx.Moveable");

dojo.require("dojox.gfx.Mover");

dojo.declare("dojox.gfx.Moveable", null, {
	constructor: function(shape, params){
		// summary: an object, which makes a shape moveable
		// shape: dojox.gfx.Shape: a shape object to be moved
		// params: Object: an optional object with additional parameters;
		//	following parameters are recognized:
		//		delay: Number: delay move by this number of pixels
		//		mover: Object: a constructor of custom Mover
		this.shape = shape;
		this.delay = (params && params.delay > 0) ? params.delay : 0;
		this.mover = (params && params.mover) ? params.mover : dojox.gfx.Mover;
		this.events = [
			this.shape.connect("onmousedown", this, "onMouseDown"),
			// cancel text selection and text dragging
			//dojo.connect(this.handle, "ondragstart",   dojo, "stopEvent"),
			//dojo.connect(this.handle, "onselectstart", dojo, "stopEvent")
		];
	},
	
	// methods
	destroy: function(){
		// summary: stops watching for possible move, deletes all references, so the object can be garbage-collected
		dojo.forEach(this.events, this.shape.disconnect, this.shape);
		this.events = this.shape = null;
	},
	
	// mouse event processors
	onMouseDown: function(e){
		// summary: event processor for onmousedown, creates a Mover for the shape
		// e: Event: mouse event
		if(this.delay){
			this.events.push(this.shape.connect("onmousemove", this, "onMouseMove"));
			this.events.push(this.shape.connect("onmouseup", this, "onMouseUp"));
			this._lastX = e.clientX;
			this._lastY = e.clientY;
		}else{
			new this.mover(this.shape, e, this);
		}
		dojo.stopEvent(e);
	},
	onMouseMove: function(e){
		// summary: event processor for onmousemove, used only for delayed drags
		// e: Event: mouse event
		if(Math.abs(e.clientX - this._lastX) > this.delay || Math.abs(e.clientY - this._lastY) > this.delay){
			this.onMouseUp(e);
			new this.mover(this.shape, e, this);
		}
		dojo.stopEvent(e);
	},
	onMouseUp: function(e){
		// summary: event processor for onmouseup, used only for delayed delayed drags
		// e: Event: mouse event
		this.shape.disconnect(this.events.pop());
		this.shape.disconnect(this.events.pop());
	},

	// local events
	onMoveStart: function(/* dojox.gfx.Mover */ mover){
		// summary: called before every move operation
		dojo.publish("/gfx/move/start", [mover]);
		dojo.addClass(dojo.body(), "dojoMove"); 
	},
	onMoveStop: function(/* dojox.gfx.Mover */ mover){
		// summary: called after every move operation
		dojo.publish("/gfx/move/stop", [mover]);
		dojo.removeClass(dojo.body(), "dojoMove");
	},
	onFirstMove: function(/* dojox.gfx.Mover */ mover){
		// summary: called during the very first move notification,
		//	can be used to initialize coordinates, can be overwritten.
		
		// default implementation does nothing
	},
	onMove: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){
		// summary: called during every move notification,
		//	should actually move the node, can be overwritten.
		this.onMoving(mover, shift);
		this.shape.applyLeftTransform(shift);
		this.onMoved(mover, shift);
	},
	onMoving: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){
		// summary: called before every incremental move,
		//	can be overwritten.
		
		// default implementation does nothing
	},
	onMoved: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){
		// summary: called after every incremental move,
		//	can be overwritten.
		
		// default implementation does nothing
	}
});

}