1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
|
if(!dojo._hasResource["dojox.fx._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.fx._base"] = true;
dojo.provide("dojox.fx._base");
// summary: add-on Animations to dojo.fx
dojo.require("dojo.fx");
dojox.fx.sizeTo = function(/* Object */args){
// summary: Create an animation that will size a node
// description:
// Returns an animation that will size "node"
// defined in args Object about it's center to
// a width and height defined by (args.width, args.height),
// supporting an optional method: chain||combine mixin
// (defaults to chain).
//
// - works best on absolutely or relatively positioned elements?
//
// example:
// | // size #myNode to 400px x 200px over 1 second
// | dojo.fx.sizeTo({ node:'myNode',
// | duration: 1000,
// | width: 400,
// | height: 200,
// | method: "chain"
// | }).play();
//
var node = (args.node = dojo.byId(args.node));
var method = args.method || "chain";
if(!args.duration){ args.duration = 500; } // default duration needed
if (method=="chain"){ args.duration = Math.floor(args.duration/2); }
var top, newTop, left, newLeft, width, height = null;
var init = (function(n){
return function(){
var cs = dojo.getComputedStyle(n);
var pos = cs.position;
top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
width = parseInt(cs.width);
height = parseInt(cs.height);
newLeft = left - Math.floor((args.width - width)/2);
newTop = top - Math.floor((args.height - height)/2);
if(pos != 'absolute' && pos != 'relative'){
var ret = dojo.coords(n, true);
top = ret.y;
left = ret.x;
n.style.position="absolute";
n.style.top=top+"px";
n.style.left=left+"px";
}
}
})(node);
init();
var anim1 = dojo.animateProperty(dojo.mixin({
properties: {
height: { start: height, end: args.height || 0, unit:"px" },
top: { start: top, end: newTop }
}
}, args));
var anim2 = dojo.animateProperty(dojo.mixin({
properties: {
width: { start: width, end: args.width || 0, unit:"px" },
left: { start: left, end: newLeft }
}
}, args));
var anim = dojo.fx[((args.method == "combine") ? "combine" : "chain")]([anim1,anim2]);
dojo.connect(anim, "beforeBegin", anim, init);
return anim; // dojo._Animation
};
dojox.fx.slideBy = function(/* Object */args){
// summary: Returns an animation to slide a node by a defined offset.
//
// description:
// Returns an animation that will slide a node (args.node) from it's
// current position to it's current posision plus the numbers defined
// in args.top and args.left. standard dojo.fx mixin's apply.
//
// example:
// | // slide domNode 50px down, and 22px left
// | dojox.fx.slideBy({
// | node: domNode, duration:400,
// | top: 50, left: -22
// | }).play();
var node = (args.node = dojo.byId(args.node));
var top = null; var left = null;
var init = (function(n){
return function(){
var cs = dojo.getComputedStyle(n);
var pos = cs.position;
top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
if(pos != 'absolute' && pos != 'relative'){
var ret = dojo.coords(n, true);
top = ret.y;
left = ret.x;
n.style.position="absolute";
n.style.top=top+"px";
n.style.left=left+"px";
}
}
})(node);
init();
var _anim = dojo.animateProperty(dojo.mixin({
properties: {
// FIXME: is there a way to update the _Line after creation?
// null start values allow chaining to work, animateProperty will
// determine them for us (except in ie6? -- ugh)
top: { /* start: top, */ end: top+(args.top||0) },
left: { /* start: left,*/ end: left+(args.left||0) }
}
}, args));
dojo.connect(_anim,"beforeBegin",_anim,init);
return _anim; // dojo._Animation
};
dojox.fx.crossFade = function(/* Object */args){
// summary: Returns an animation cross fading two element simultaneously
//
// args:
// args.nodes: Array - two element array of domNodes, or id's
//
// all other standard animation args mixins apply. args.node ignored.
//
if(dojo.isArray(args.nodes)){
// simple check for which node is visible, maybe too simple?
var node1 = args.nodes[0] = dojo.byId(args.nodes[0]);
var op1 = dojo.style(node1,"opacity");
var node2 = args.nodes[1] = dojo.byId(args.nodes[1]);
var op2 = dojo.style(node2, "opacity");
var _anim = dojo.fx.combine([
dojo[((op1==0)?"fadeIn":"fadeOut")](dojo.mixin({
node: node1
},args)),
dojo[((op1==0)?"fadeOut":"fadeIn")](dojo.mixin({
node: node2
},args))
]);
return _anim; // dojo._Animation
}else{
// improper syntax in args, needs Array
return false; // Boolean
}
};
dojox.fx.highlight = function(/*Object*/ args){
// summary: Highlight a node
// description:
// Returns an animation that sets the node background to args.color
// then gradually fades back the original node background color
//
// example:
// dojox.fx.highlight({ node:"foo" }).play();
var node = (args.node = dojo.byId(args.node));
args.duration = args.duration || 400;
// Assign default color light yellow
var startColor = args.color || '#ffff99';
var endColor = dojo.style(node, "backgroundColor");
var wasTransparent = (endColor == "transparent" || endColor == "rgba(0, 0, 0, 0)");
var anim = dojo.animateProperty(dojo.mixin({
properties: {
backgroundColor: { start: startColor, end: endColor }
}
}, args));
dojo.connect(anim, "onEnd", anim, function(){
if(wasTransparent){
node.style.backgroundColor = "transparent";
}
});
return anim; // dojo._Animation
};
dojox.fx.wipeTo = function(/*Object*/ args){
// summary: Animate a node wiping to a specific width or height
//
// description:
// Returns an animation that will expand the
// node defined in 'args' object from it's current to
// the height or width value given by the args object.
//
// default to height:, so leave height null and specify width:
// to wipeTo a width. note: this may be deprecated by a
//
// Note that the final value should not include
// units and should be an integer. Thus a valid args object
// would look something like this:
//
// dojox.fx.wipeTo({node: "nodeId", height: 200}).play();
//
// Node must have no margin/border/padding, so put another
// node inside your target node for additional styling.
args.node = dojo.byId(args.node);
var node = args.node, s = node.style;
var dir = (args.width ? "width" : "height");
var endVal = args[dir];
var props = {};
props[dir] = {
// wrapped in functions so we wait till the last second to query (in case value has changed)
start: function(){
// start at current [computed] height, but use 1px rather than 0
// because 0 causes IE to display the whole panel
s.overflow="hidden";
if(s.visibility=="hidden"||s.display=="none"){
s[dir] = "1px";
s.display="";
s.visibility="";
return 1;
}else{
var now = dojo.style(node,dir);
return Math.max(now, 1);
}
},
end: endVal,
unit: "px"
};
var anim = dojo.animateProperty(dojo.mixin({ properties: props },args));
return anim; // dojo._Animation
}
}
|