if(!dojo._hasResource["dojox.timing._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. dojo._hasResource["dojox.timing._base"] = true; dojo.provide("dojox.timing._base"); dojo.experimental("dojox.timing"); dojox.timing.Timer = function(/*int*/ interval){ // summary: Timer object executes an "onTick()" method repeatedly at a specified interval. // repeatedly at a given interval. // interval: Interval between function calls, in milliseconds. this.timer = null; this.isRunning = false; this.interval = interval; this.onStart = null; this.onStop = null; }; dojo.extend(dojox.timing.Timer, { onTick : function(){ // summary: Method called every time the interval passes. Override to do something useful. }, setInterval : function(interval){ // summary: Reset the interval of a timer, whether running or not. // interval: New interval, in milliseconds. if (this.isRunning){ window.clearInterval(this.timer); } this.interval = interval; if (this.isRunning){ this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval); } }, start : function(){ // summary: Start the timer ticking. // description: Calls the "onStart()" handler, if defined. // Note that the onTick() function is not called right away, // only after first interval passes. if (typeof this.onStart == "function"){ this.onStart(); } this.isRunning = true; this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval); }, stop : function(){ // summary: Stop the timer. // description: Calls the "onStop()" handler, if defined. if (typeof this.onStop == "function"){ this.onStop(); } this.isRunning = false; window.clearInterval(this.timer); } }); }