if(!dojo._hasResource["dojox.gfx3d"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. dojo._hasResource["dojox.gfx3d"] = true; dojo.provide("dojox.gfx3d"); dojo.require("dojox.gfx3d.matrix"); dojo.require("dojox.gfx3d._base"); dojo.require("dojox.gfx3d.object"); }