if(!dojo._hasResource["dojox.gfx.move"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. dojo._hasResource["dojox.gfx.move"] = true; dojo.provide("dojox.gfx.move"); dojo.require("dojox.gfx.Mover"); dojo.require("dojox.gfx.Moveable"); }