if(!dojo._hasResource["dojox.gfx.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. dojo._hasResource["dojox.gfx.Moveable"] = true; dojo.provide("dojox.gfx.Moveable"); dojo.require("dojox.gfx.Mover"); dojo.declare("dojox.gfx.Moveable", null, { constructor: function(shape, params){ // summary: an object, which makes a shape moveable // shape: dojox.gfx.Shape: a shape object to be moved // params: Object: an optional object with additional parameters; // following parameters are recognized: // delay: Number: delay move by this number of pixels // mover: Object: a constructor of custom Mover this.shape = shape; this.delay = (params && params.delay > 0) ? params.delay : 0; this.mover = (params && params.mover) ? params.mover : dojox.gfx.Mover; this.events = [ this.shape.connect("onmousedown", this, "onMouseDown"), // cancel text selection and text dragging //dojo.connect(this.handle, "ondragstart", dojo, "stopEvent"), //dojo.connect(this.handle, "onselectstart", dojo, "stopEvent") ]; }, // methods destroy: function(){ // summary: stops watching for possible move, deletes all references, so the object can be garbage-collected dojo.forEach(this.events, this.shape.disconnect, this.shape); this.events = this.shape = null; }, // mouse event processors onMouseDown: function(e){ // summary: event processor for onmousedown, creates a Mover for the shape // e: Event: mouse event if(this.delay){ this.events.push(this.shape.connect("onmousemove", this, "onMouseMove")); this.events.push(this.shape.connect("onmouseup", this, "onMouseUp")); this._lastX = e.clientX; this._lastY = e.clientY; }else{ new this.mover(this.shape, e, this); } dojo.stopEvent(e); }, onMouseMove: function(e){ // summary: event processor for onmousemove, used only for delayed drags // e: Event: mouse event if(Math.abs(e.clientX - this._lastX) > this.delay || Math.abs(e.clientY - this._lastY) > this.delay){ this.onMouseUp(e); new this.mover(this.shape, e, this); } dojo.stopEvent(e); }, onMouseUp: function(e){ // summary: event processor for onmouseup, used only for delayed delayed drags // e: Event: mouse event this.shape.disconnect(this.events.pop()); this.shape.disconnect(this.events.pop()); }, // local events onMoveStart: function(/* dojox.gfx.Mover */ mover){ // summary: called before every move operation dojo.publish("/gfx/move/start", [mover]); dojo.addClass(dojo.body(), "dojoMove"); }, onMoveStop: function(/* dojox.gfx.Mover */ mover){ // summary: called after every move operation dojo.publish("/gfx/move/stop", [mover]); dojo.removeClass(dojo.body(), "dojoMove"); }, onFirstMove: function(/* dojox.gfx.Mover */ mover){ // summary: called during the very first move notification, // can be used to initialize coordinates, can be overwritten. // default implementation does nothing }, onMove: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){ // summary: called during every move notification, // should actually move the node, can be overwritten. this.onMoving(mover, shift); this.shape.applyLeftTransform(shift); this.onMoved(mover, shift); }, onMoving: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){ // summary: called before every incremental move, // can be overwritten. // default implementation does nothing }, onMoved: function(/* dojox.gfx.Mover */ mover, /* Object */ shift){ // summary: called after every incremental move, // can be overwritten. // default implementation does nothing } }); }