From e44a7e37b6c7b5961adaffc62b9042b8d442938e Mon Sep 17 00:00:00 2001 From: mensonge Date: Thu, 13 Nov 2008 09:49:11 +0000 Subject: New feature: basic Ajax suggestion for tags and implementation of Dojo toolkit git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@151 b3834d28-1941-0410-a4f8-b48e95affb8f --- .../js/dojox/gfx3d/tests/test_camerarotate.html | 93 ++++++++++++++++ .../gfx3d/tests/test_camerarotate_shaded.html | 97 ++++++++++++++++ includes/js/dojox/gfx3d/tests/test_cube.html | 50 +++++++++ includes/js/dojox/gfx3d/tests/test_cylinder.html | 66 +++++++++++ includes/js/dojox/gfx3d/tests/test_drawer.html | 92 +++++++++++++++ includes/js/dojox/gfx3d/tests/test_edges.html | 73 ++++++++++++ includes/js/dojox/gfx3d/tests/test_matrix.html | 89 +++++++++++++++ includes/js/dojox/gfx3d/tests/test_orbit.html | 50 +++++++++ includes/js/dojox/gfx3d/tests/test_overlap.html | 69 ++++++++++++ includes/js/dojox/gfx3d/tests/test_polygon.html | 44 ++++++++ includes/js/dojox/gfx3d/tests/test_quads.html | 78 +++++++++++++ includes/js/dojox/gfx3d/tests/test_rotate.html | 123 +++++++++++++++++++++ includes/js/dojox/gfx3d/tests/test_scene.html | 66 +++++++++++ includes/js/dojox/gfx3d/tests/test_triangles.html | 82 ++++++++++++++ includes/js/dojox/gfx3d/tests/test_vector.html | 59 ++++++++++ 15 files changed, 1131 insertions(+) create mode 100644 includes/js/dojox/gfx3d/tests/test_camerarotate.html create mode 100644 includes/js/dojox/gfx3d/tests/test_camerarotate_shaded.html create mode 100644 includes/js/dojox/gfx3d/tests/test_cube.html create mode 100644 includes/js/dojox/gfx3d/tests/test_cylinder.html create mode 100644 includes/js/dojox/gfx3d/tests/test_drawer.html create mode 100644 includes/js/dojox/gfx3d/tests/test_edges.html create mode 100644 includes/js/dojox/gfx3d/tests/test_matrix.html create mode 100644 includes/js/dojox/gfx3d/tests/test_orbit.html create mode 100644 includes/js/dojox/gfx3d/tests/test_overlap.html create mode 100644 includes/js/dojox/gfx3d/tests/test_polygon.html create mode 100644 includes/js/dojox/gfx3d/tests/test_quads.html create mode 100644 includes/js/dojox/gfx3d/tests/test_rotate.html create mode 100644 includes/js/dojox/gfx3d/tests/test_scene.html create mode 100644 includes/js/dojox/gfx3d/tests/test_triangles.html create mode 100644 includes/js/dojox/gfx3d/tests/test_vector.html (limited to 'includes/js/dojox/gfx3d/tests') diff --git a/includes/js/dojox/gfx3d/tests/test_camerarotate.html b/includes/js/dojox/gfx3d/tests/test_camerarotate.html new file mode 100644 index 0000000..dcfa1a2 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_camerarotate.html @@ -0,0 +1,93 @@ + + +Camera rotate of dojox.gfx3d. + + + + + + + + +

Camera rotate

+

The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects + in each frame, the conservative drawer is used.

+
+ +
+ +
+ +
+
+ +
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_camerarotate_shaded.html b/includes/js/dojox/gfx3d/tests/test_camerarotate_shaded.html new file mode 100644 index 0000000..e9c0312 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_camerarotate_shaded.html @@ -0,0 +1,97 @@ + + + Camera rotate of dojox.gfx3d. + + + + + + + + +

Camera rotate

+

The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects + in each frame, the conservative drawer is used.

+
+ +
+ +
+ +
+
+ +
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_cube.html b/includes/js/dojox/gfx3d/tests/test_cube.html new file mode 100644 index 0000000..dcae739 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_cube.html @@ -0,0 +1,50 @@ + + +Cube of dojox.gfx3d. + + + + + + + +

Cube Test

+
+ +

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_cylinder.html b/includes/js/dojox/gfx3d/tests/test_cylinder.html new file mode 100644 index 0000000..cd1d5c1 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_cylinder.html @@ -0,0 +1,66 @@ + + +Cylinder test of dojox.gfx3d. + + + + + + + + + +

Cylinder Test

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_drawer.html b/includes/js/dojox/gfx3d/tests/test_drawer.html new file mode 100644 index 0000000..3a9af1f --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_drawer.html @@ -0,0 +1,92 @@ + + +Pilot test of dojox.gfx3d. + + + + + + +

Pilot Test

+

The color of X, Y, Z axes are red, green, blue. One cube is in the center (0, 0, 0), click the button to move the other one back + and forth, using this to test dojox.gfx3d.drawer.conservative

+ + +
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_edges.html b/includes/js/dojox/gfx3d/tests/test_edges.html new file mode 100644 index 0000000..07b78f0 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_edges.html @@ -0,0 +1,73 @@ + + +Edges test of dojox.gfx3d. + + + + + + +

Edges Test

+

Test of the Edges, there are three modes

+ +
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_matrix.html b/includes/js/dojox/gfx3d/tests/test_matrix.html new file mode 100644 index 0000000..9acf399 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_matrix.html @@ -0,0 +1,89 @@ + + +Dojo 3D Matrix + + + + + + +

dojox.gfx3d.matrix test

+

Please check the debug console for test results.

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_orbit.html b/includes/js/dojox/gfx3d/tests/test_orbit.html new file mode 100644 index 0000000..cadc043 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_orbit.html @@ -0,0 +1,50 @@ + + +Orbit test of dojox.gfx3d. + + + + + + +

Orbit Test

+

Test how orbit looks like in 3D

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_overlap.html b/includes/js/dojox/gfx3d/tests/test_overlap.html new file mode 100644 index 0000000..19f63d5 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_overlap.html @@ -0,0 +1,69 @@ + + +Test of dojox.gfx3d.scheduler + + + + + + +

Scheduler Test

+

There are two schedulers available in dojox.gfx3d, zOrder and BSP. zOrder is much simpler, and it performs quite well in most cases, it may fail in some rare cases, for example: two triangles share the same two vertice, and have the same Z value of the third vertex, in this case, they have the same z-order. They are rendered in arbitary order. In this case, BSP is the rescure.

+

Current render: default

+

 

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_polygon.html b/includes/js/dojox/gfx3d/tests/test_polygon.html new file mode 100644 index 0000000..ab9f174 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_polygon.html @@ -0,0 +1,44 @@ + + +Polygon test of dojox.gfx3d. + + + + + + +

Polygon Test

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_quads.html b/includes/js/dojox/gfx3d/tests/test_quads.html new file mode 100644 index 0000000..aff3b3b --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_quads.html @@ -0,0 +1,78 @@ + + +Quads test of dojox.gfx3d. + + + + + + +

Quads Test

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_rotate.html b/includes/js/dojox/gfx3d/tests/test_rotate.html new file mode 100644 index 0000000..53c212f --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_rotate.html @@ -0,0 +1,123 @@ + + +Rotate test of dojox.gfx3d. + + + + + + +

Pilot Test

+

There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:

+ +

The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.

+

Current Drawer: Conservative

+
+ +
+ +
+ +
+ +
+
+ +
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_scene.html b/includes/js/dojox/gfx3d/tests/test_scene.html new file mode 100644 index 0000000..231b289 --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_scene.html @@ -0,0 +1,66 @@ + + +Scene test of dojox.gfx3d. + + + + + + +

Scene Test

+

Test the setTransform of the Scene. the lime cube and yellow polygon are grouped in one Scene, and they are moved in one shot.

+

Test Viewport.invalidate with Scene.

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_triangles.html b/includes/js/dojox/gfx3d/tests/test_triangles.html new file mode 100644 index 0000000..cc4e65b --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_triangles.html @@ -0,0 +1,82 @@ + + +Triangles test of dojox.gfx3d. + + + + + + +

Path3d Test

+
+

That's all Folks!

+ + diff --git a/includes/js/dojox/gfx3d/tests/test_vector.html b/includes/js/dojox/gfx3d/tests/test_vector.html new file mode 100644 index 0000000..371d57e --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_vector.html @@ -0,0 +1,59 @@ + + +Dojo 3D Vector + + + + + + +

dojox.gfx3d.vector test

+

Please check the debug console for test results.

+ + -- cgit v1.2.3