From 1c5685d68f1b73270fb814fe04cbb490eb90ba5f Mon Sep 17 00:00:00 2001 From: mensonge Date: Fri, 14 Nov 2008 15:39:19 +0000 Subject: Minor fix: Remove DOJO library (60Mo) replaced by link to Google CDN (online DOJO library) git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@159 b3834d28-1941-0410-a4f8-b48e95affb8f --- includes/js/dojo/dnd/Avatar.js | 82 ------- includes/js/dojo/dnd/Container.js | 311 --------------------------- includes/js/dojo/dnd/Manager.js | 180 ---------------- includes/js/dojo/dnd/Moveable.js | 130 ----------- includes/js/dojo/dnd/Mover.js | 84 -------- includes/js/dojo/dnd/Selector.js | 244 --------------------- includes/js/dojo/dnd/Source.js | 393 ---------------------------------- includes/js/dojo/dnd/TimedMoveable.js | 66 ------ includes/js/dojo/dnd/autoscroll.js | 103 --------- includes/js/dojo/dnd/common.js | 35 --- includes/js/dojo/dnd/move.js | 202 ----------------- 11 files changed, 1830 deletions(-) delete mode 100644 includes/js/dojo/dnd/Avatar.js delete mode 100644 includes/js/dojo/dnd/Container.js delete mode 100644 includes/js/dojo/dnd/Manager.js delete mode 100644 includes/js/dojo/dnd/Moveable.js delete mode 100644 includes/js/dojo/dnd/Mover.js delete mode 100644 includes/js/dojo/dnd/Selector.js delete mode 100644 includes/js/dojo/dnd/Source.js delete mode 100644 includes/js/dojo/dnd/TimedMoveable.js delete mode 100644 includes/js/dojo/dnd/autoscroll.js delete mode 100644 includes/js/dojo/dnd/common.js delete mode 100644 includes/js/dojo/dnd/move.js (limited to 'includes/js/dojo/dnd') diff --git a/includes/js/dojo/dnd/Avatar.js b/includes/js/dojo/dnd/Avatar.js deleted file mode 100644 index 33ccb07..0000000 --- a/includes/js/dojo/dnd/Avatar.js +++ /dev/null @@ -1,82 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Avatar"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Avatar"] = true; -dojo.provide("dojo.dnd.Avatar"); - -dojo.require("dojo.dnd.common"); - -dojo.declare("dojo.dnd.Avatar", null, { - // summary: an object, which represents transferred DnD items visually - // manager: Object: a DnD manager object - - constructor: function(manager){ - this.manager = manager; - this.construct(); - }, - - // methods - construct: function(){ - // summary: a constructor function; - // it is separate so it can be (dynamically) overwritten in case of need - var a = dojo.doc.createElement("table"); - a.className = "dojoDndAvatar"; - a.style.position = "absolute"; - a.style.zIndex = 1999; - a.style.margin = "0px"; // to avoid dojo.marginBox() problems with table's margins - var b = dojo.doc.createElement("tbody"); - var tr = dojo.doc.createElement("tr"); - tr.className = "dojoDndAvatarHeader"; - var td = dojo.doc.createElement("td"); - td.innerHTML = this._generateText(); - tr.appendChild(td); - dojo.style(tr, "opacity", 0.9); - b.appendChild(tr); - var k = Math.min(5, this.manager.nodes.length); - var source = this.manager.source; - for(var i = 0; i < k; ++i){ - tr = dojo.doc.createElement("tr"); - tr.className = "dojoDndAvatarItem"; - td = dojo.doc.createElement("td"); - if(source.creator){ - // create an avatar representation of the node - node = source._normalizedCreator(source.getItem(this.manager.nodes[i].id).data, "avatar").node; - }else{ - // or just clone the node and hope it works - node = this.manager.nodes[i].cloneNode(true); - if(node.tagName.toLowerCase() == "tr"){ - // insert extra table nodes - var table = dojo.doc.createElement("table"), - tbody = dojo.doc.createElement("tbody"); - tbody.appendChild(node); - table.appendChild(tbody); - node = table; - } - } - node.id = ""; - td.appendChild(node); - tr.appendChild(td); - dojo.style(tr, "opacity", (9 - i) / 10); - b.appendChild(tr); - } - a.appendChild(b); - this.node = a; - }, - destroy: function(){ - // summary: a desctructor for the avatar, called to remove all references so it can be garbage-collected - dojo._destroyElement(this.node); - this.node = false; - }, - update: function(){ - // summary: updates the avatar to reflect the current DnD state - dojo[(this.manager.canDropFlag ? "add" : "remove") + "Class"](this.node, "dojoDndAvatarCanDrop"); - // replace text - dojo.query("tr.dojoDndAvatarHeader td").forEach(function(node){ - node.innerHTML = this._generateText(); - }, this); - }, - _generateText: function(){ - // summary: generates a proper text to reflect copying or moving of items - return this.manager.nodes.length.toString(); - } -}); - -} diff --git a/includes/js/dojo/dnd/Container.js b/includes/js/dojo/dnd/Container.js deleted file mode 100644 index 92b3211..0000000 --- a/includes/js/dojo/dnd/Container.js +++ /dev/null @@ -1,311 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Container"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Container"] = true; -dojo.provide("dojo.dnd.Container"); - -dojo.require("dojo.dnd.common"); -dojo.require("dojo.parser"); - -/* - Container states: - "" - normal state - "Over" - mouse over a container - Container item states: - "" - normal state - "Over" - mouse over a container item -*/ - -dojo.declare("dojo.dnd.Container", null, { - // summary: a Container object, which knows when mouse hovers over it, - // and know over which element it hovers - - // object attributes (for markup) - skipForm: false, - - constructor: function(node, params){ - // summary: a constructor of the Container - // node: Node: node or node's id to build the container on - // params: Object: a dict of parameters, recognized parameters are: - // creator: Function: a creator function, which takes a data item, and returns an object like that: - // {node: newNode, data: usedData, type: arrayOfStrings} - // skipForm: Boolean: don't start the drag operation, if clicked on form elements - // _skipStartup: Boolean: skip startup(), which collects children, for deferred initialization - // (this is used in the markup mode) - this.node = dojo.byId(node); - if(!params){ params = {}; } - this.creator = params.creator || null; - this.skipForm = params.skipForm; - this.defaultCreator = dojo.dnd._defaultCreator(this.node); - - // class-specific variables - this.map = {}; - this.current = null; - - // states - this.containerState = ""; - dojo.addClass(this.node, "dojoDndContainer"); - - // mark up children - if(!(params && params._skipStartup)){ - this.startup(); - } - - // set up events - this.events = [ - dojo.connect(this.node, "onmouseover", this, "onMouseOver"), - dojo.connect(this.node, "onmouseout", this, "onMouseOut"), - // cancel text selection and text dragging - dojo.connect(this.node, "ondragstart", this, "onSelectStart"), - dojo.connect(this.node, "onselectstart", this, "onSelectStart") - ]; - }, - - // object attributes (for markup) - creator: function(){}, // creator function, dummy at the moment - - // abstract access to the map - getItem: function(/*String*/ key){ - // summary: returns a data item by its key (id) - return this.map[key]; // Object - }, - setItem: function(/*String*/ key, /*Object*/ data){ - // summary: associates a data item with its key (id) - this.map[key] = data; - }, - delItem: function(/*String*/ key){ - // summary: removes a data item from the map by its key (id) - delete this.map[key]; - }, - forInItems: function(/*Function*/ f, /*Object?*/ o){ - // summary: iterates over a data map skipping members, which - // are present in the empty object (IE and/or 3rd-party libraries). - o = o || dojo.global; - var m = this.map, e = dojo.dnd._empty; - for(var i in this.map){ - if(i in e){ continue; } - f.call(o, m[i], i, m); - } - }, - clearItems: function(){ - // summary: removes all data items from the map - this.map = {}; - }, - - // methods - getAllNodes: function(){ - // summary: returns a list (an array) of all valid child nodes - return dojo.query("> .dojoDndItem", this.parent); // NodeList - }, - insertNodes: function(data, before, anchor){ - // summary: inserts an array of new nodes before/after an anchor node - // data: Array: a list of data items, which should be processed by the creator function - // before: Boolean: insert before the anchor, if true, and after the anchor otherwise - // anchor: Node: the anchor node to be used as a point of insertion - if(!this.parent.firstChild){ - anchor = null; - }else if(before){ - if(!anchor){ - anchor = this.parent.firstChild; - } - }else{ - if(anchor){ - anchor = anchor.nextSibling; - } - } - if(anchor){ - for(var i = 0; i < data.length; ++i){ - var t = this._normalizedCreator(data[i]); - this.setItem(t.node.id, {data: t.data, type: t.type}); - this.parent.insertBefore(t.node, anchor); - } - }else{ - for(var i = 0; i < data.length; ++i){ - var t = this._normalizedCreator(data[i]); - this.setItem(t.node.id, {data: t.data, type: t.type}); - this.parent.appendChild(t.node); - } - } - return this; // self - }, - destroy: function(){ - // summary: prepares the object to be garbage-collected - dojo.forEach(this.events, dojo.disconnect); - this.clearItems(); - this.node = this.parent = this.current; - }, - - // markup methods - markupFactory: function(params, node){ - params._skipStartup = true; - return new dojo.dnd.Container(node, params); - }, - startup: function(){ - // summary: collects valid child items and populate the map - - // set up the real parent node - this.parent = this.node; - if(this.parent.tagName.toLowerCase() == "table"){ - var c = this.parent.getElementsByTagName("tbody"); - if(c && c.length){ this.parent = c[0]; } - } - - // process specially marked children - this.getAllNodes().forEach(function(node){ - if(!node.id){ node.id = dojo.dnd.getUniqueId(); } - var type = node.getAttribute("dndType"), - data = node.getAttribute("dndData"); - this.setItem(node.id, { - data: data ? data : node.innerHTML, - type: type ? type.split(/\s*,\s*/) : ["text"] - }); - }, this); - }, - - // mouse events - onMouseOver: function(e){ - // summary: event processor for onmouseover - // e: Event: mouse event - var n = e.relatedTarget; - while(n){ - if(n == this.node){ break; } - try{ - n = n.parentNode; - }catch(x){ - n = null; - } - } - if(!n){ - this._changeState("Container", "Over"); - this.onOverEvent(); - } - n = this._getChildByEvent(e); - if(this.current == n){ return; } - if(this.current){ this._removeItemClass(this.current, "Over"); } - if(n){ this._addItemClass(n, "Over"); } - this.current = n; - }, - onMouseOut: function(e){ - // summary: event processor for onmouseout - // e: Event: mouse event - for(var n = e.relatedTarget; n;){ - if(n == this.node){ return; } - try{ - n = n.parentNode; - }catch(x){ - n = null; - } - } - if(this.current){ - this._removeItemClass(this.current, "Over"); - this.current = null; - } - this._changeState("Container", ""); - this.onOutEvent(); - }, - onSelectStart: function(e){ - // summary: event processor for onselectevent and ondragevent - // e: Event: mouse event - if(!this.skipForm || !dojo.dnd.isFormElement(e)){ - dojo.stopEvent(e); - } - }, - - // utilities - onOverEvent: function(){ - // summary: this function is called once, when mouse is over our container - }, - onOutEvent: function(){ - // summary: this function is called once, when mouse is out of our container - }, - _changeState: function(type, newState){ - // summary: changes a named state to new state value - // type: String: a name of the state to change - // newState: String: new state - var prefix = "dojoDnd" + type; - var state = type.toLowerCase() + "State"; - //dojo.replaceClass(this.node, prefix + newState, prefix + this[state]); - dojo.removeClass(this.node, prefix + this[state]); - dojo.addClass(this.node, prefix + newState); - this[state] = newState; - }, - _addItemClass: function(node, type){ - // summary: adds a class with prefix "dojoDndItem" - // node: Node: a node - // type: String: a variable suffix for a class name - dojo.addClass(node, "dojoDndItem" + type); - }, - _removeItemClass: function(node, type){ - // summary: removes a class with prefix "dojoDndItem" - // node: Node: a node - // type: String: a variable suffix for a class name - dojo.removeClass(node, "dojoDndItem" + type); - }, - _getChildByEvent: function(e){ - // summary: gets a child, which is under the mouse at the moment, or null - // e: Event: a mouse event - var node = e.target; - if(node){ - for(var parent = node.parentNode; parent; node = parent, parent = node.parentNode){ - if(parent == this.parent && dojo.hasClass(node, "dojoDndItem")){ return node; } - } - } - return null; - }, - _normalizedCreator: function(item, hint){ - // summary: adds all necessary data to the output of the user-supplied creator function - var t = (this.creator ? this.creator : this.defaultCreator)(item, hint); - if(!dojo.isArray(t.type)){ t.type = ["text"]; } - if(!t.node.id){ t.node.id = dojo.dnd.getUniqueId(); } - dojo.addClass(t.node, "dojoDndItem"); - return t; - } -}); - -dojo.dnd._createNode = function(tag){ - // summary: returns a function, which creates an element of given tag - // (SPAN by default) and sets its innerHTML to given text - // tag: String: a tag name or empty for SPAN - if(!tag){ return dojo.dnd._createSpan; } - return function(text){ // Function - var n = dojo.doc.createElement(tag); - n.innerHTML = text; - return n; - }; -}; - -dojo.dnd._createTrTd = function(text){ - // summary: creates a TR/TD structure with given text as an innerHTML of TD - // text: String: a text for TD - var tr = dojo.doc.createElement("tr"); - var td = dojo.doc.createElement("td"); - td.innerHTML = text; - tr.appendChild(td); - return tr; // Node -}; - -dojo.dnd._createSpan = function(text){ - // summary: creates a SPAN element with given text as its innerHTML - // text: String: a text for SPAN - var n = dojo.doc.createElement("span"); - n.innerHTML = text; - return n; // Node -}; - -// dojo.dnd._defaultCreatorNodes: Object: a dicitionary, which maps container tag names to child tag names -dojo.dnd._defaultCreatorNodes = {ul: "li", ol: "li", div: "div", p: "div"}; - -dojo.dnd._defaultCreator = function(node){ - // summary: takes a container node, and returns an appropriate creator function - // node: Node: a container node - var tag = node.tagName.toLowerCase(); - var c = tag == "table" ? dojo.dnd._createTrTd : dojo.dnd._createNode(dojo.dnd._defaultCreatorNodes[tag]); - return function(item, hint){ // Function - var isObj = dojo.isObject(item) && item; - var data = (isObj && item.data) ? item.data : item; - var type = (isObj && item.type) ? item.type : ["text"]; - var t = String(data), n = (hint == "avatar" ? dojo.dnd._createSpan : c)(t); - n.id = dojo.dnd.getUniqueId(); - return {node: n, data: data, type: type}; - }; -}; - -} diff --git a/includes/js/dojo/dnd/Manager.js b/includes/js/dojo/dnd/Manager.js deleted file mode 100644 index 8044b42..0000000 --- a/includes/js/dojo/dnd/Manager.js +++ /dev/null @@ -1,180 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Manager"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Manager"] = true; -dojo.provide("dojo.dnd.Manager"); - -dojo.require("dojo.dnd.common"); -dojo.require("dojo.dnd.autoscroll"); -dojo.require("dojo.dnd.Avatar"); - -dojo.declare("dojo.dnd.Manager", null, { - // summary: the manager of DnD operations (usually a singleton) - constructor: function(){ - this.avatar = null; - this.source = null; - this.nodes = []; - this.copy = true; - this.target = null; - this.canDropFlag = false; - this.events = []; - }, - - // avatar's offset from the mouse - OFFSET_X: 16, - OFFSET_Y: 16, - - // methods - overSource: function(source){ - // summary: called when a source detected a mouse-over conditiion - // source: Object: the reporter - if(this.avatar){ - this.target = (source && source.targetState != "Disabled") ? source : null; - this.avatar.update(); - } - dojo.publish("/dnd/source/over", [source]); - }, - outSource: function(source){ - // summary: called when a source detected a mouse-out conditiion - // source: Object: the reporter - if(this.avatar){ - if(this.target == source){ - this.target = null; - this.canDropFlag = false; - this.avatar.update(); - dojo.publish("/dnd/source/over", [null]); - } - }else{ - dojo.publish("/dnd/source/over", [null]); - } - }, - startDrag: function(source, nodes, copy){ - // summary: called to initiate the DnD operation - // source: Object: the source which provides items - // nodes: Array: the list of transferred items - // copy: Boolean: copy items, if true, move items otherwise - this.source = source; - this.nodes = nodes; - this.copy = Boolean(copy); // normalizing to true boolean - this.avatar = this.makeAvatar(); - dojo.body().appendChild(this.avatar.node); - dojo.publish("/dnd/start", [source, nodes, this.copy]); - this.events = [ - dojo.connect(dojo.doc, "onmousemove", this, "onMouseMove"), - dojo.connect(dojo.doc, "onmouseup", this, "onMouseUp"), - dojo.connect(dojo.doc, "onkeydown", this, "onKeyDown"), - dojo.connect(dojo.doc, "onkeyup", this, "onKeyUp") - ]; - var c = "dojoDnd" + (copy ? "Copy" : "Move"); - dojo.addClass(dojo.body(), c); - }, - canDrop: function(flag){ - // summary: called to notify if the current target can accept items - var canDropFlag = Boolean(this.target && flag); - if(this.canDropFlag != canDropFlag){ - this.canDropFlag = canDropFlag; - this.avatar.update(); - } - }, - stopDrag: function(){ - // summary: stop the DnD in progress - dojo.removeClass(dojo.body(), "dojoDndCopy"); - dojo.removeClass(dojo.body(), "dojoDndMove"); - dojo.forEach(this.events, dojo.disconnect); - this.events = []; - this.avatar.destroy(); - this.avatar = null; - this.source = null; - this.nodes = []; - }, - makeAvatar: function(){ - // summary: makes the avatar, it is separate to be overwritten dynamically, if needed - return new dojo.dnd.Avatar(this); - }, - updateAvatar: function(){ - // summary: updates the avatar, it is separate to be overwritten dynamically, if needed - this.avatar.update(); - }, - // mouse event processors - onMouseMove: function(e){ - // summary: event processor for onmousemove - // e: Event: mouse event - var a = this.avatar; - if(a){ - //dojo.dnd.autoScrollNodes(e); - dojo.dnd.autoScroll(e); - var s = a.node.style; - s.left = (e.pageX + this.OFFSET_X) + "px"; - s.top = (e.pageY + this.OFFSET_Y) + "px"; - var copy = Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e))); - if(this.copy != copy){ - this._setCopyStatus(copy); - } - } - }, - onMouseUp: function(e){ - // summary: event processor for onmouseup - // e: Event: mouse event - if(this.avatar && (!("mouseButton" in this.source) || this.source.mouseButton == e.button)){ - if(this.target && this.canDropFlag){ - var params = [this.source, this.nodes, Boolean(this.source.copyState(dojo.dnd.getCopyKeyState(e))), this.target]; - dojo.publish("/dnd/drop/before", params); - dojo.publish("/dnd/drop", params); - }else{ - dojo.publish("/dnd/cancel"); - } - this.stopDrag(); - } - }, - // keyboard event processors - onKeyDown: function(e){ - // summary: event processor for onkeydown: - // watching for CTRL for copy/move status, watching for ESCAPE to cancel the drag - // e: Event: keyboard event - if(this.avatar){ - switch(e.keyCode){ - case dojo.keys.CTRL: - var copy = Boolean(this.source.copyState(true)); - if(this.copy != copy){ - this._setCopyStatus(copy); - } - break; - case dojo.keys.ESCAPE: - dojo.publish("/dnd/cancel"); - this.stopDrag(); - break; - } - } - }, - onKeyUp: function(e){ - // summary: event processor for onkeyup, watching for CTRL for copy/move status - // e: Event: keyboard event - if(this.avatar && e.keyCode == dojo.keys.CTRL){ - var copy = Boolean(this.source.copyState(false)); - if(this.copy != copy){ - this._setCopyStatus(copy); - } - } - }, - // utilities - _setCopyStatus: function(copy){ - // summary: changes the copy status - // copy: Boolean: the copy status - this.copy = copy; - this.source._markDndStatus(this.copy); - this.updateAvatar(); - dojo.removeClass(dojo.body(), "dojoDnd" + (this.copy ? "Move" : "Copy")); - dojo.addClass(dojo.body(), "dojoDnd" + (this.copy ? "Copy" : "Move")); - } -}); - -// summary: the manager singleton variable, can be overwritten, if needed -dojo.dnd._manager = null; - -dojo.dnd.manager = function(){ - // summary: returns the current DnD manager, creates one if it is not created yet - if(!dojo.dnd._manager){ - dojo.dnd._manager = new dojo.dnd.Manager(); - } - return dojo.dnd._manager; // Object -}; - -} diff --git a/includes/js/dojo/dnd/Moveable.js b/includes/js/dojo/dnd/Moveable.js deleted file mode 100644 index e9fd805..0000000 --- a/includes/js/dojo/dnd/Moveable.js +++ /dev/null @@ -1,130 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Moveable"] = true; -dojo.provide("dojo.dnd.Moveable"); - -dojo.require("dojo.dnd.Mover"); - -dojo.declare("dojo.dnd.Moveable", null, { - // object attributes (for markup) - handle: "", - delay: 0, - skip: false, - - constructor: function(node, params){ - // summary: an object, which makes a node moveable - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters; - // following parameters are recognized: - // handle: Node: a node (or node's id), which is used as a mouse handle - // if omitted, the node itself is used as a handle - // delay: Number: delay move by this number of pixels - // skip: Boolean: skip move of form elements - // mover: Object: a constructor of custom Mover - this.node = dojo.byId(node); - if(!params){ params = {}; } - this.handle = params.handle ? dojo.byId(params.handle) : null; - if(!this.handle){ this.handle = this.node; } - this.delay = params.delay > 0 ? params.delay : 0; - this.skip = params.skip; - this.mover = params.mover ? params.mover : dojo.dnd.Mover; - this.events = [ - dojo.connect(this.handle, "onmousedown", this, "onMouseDown"), - // cancel text selection and text dragging - dojo.connect(this.handle, "ondragstart", this, "onSelectStart"), - dojo.connect(this.handle, "onselectstart", this, "onSelectStart") - ]; - }, - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.Moveable(node, params); - }, - - // methods - destroy: function(){ - // summary: stops watching for possible move, deletes all references, so the object can be garbage-collected - dojo.forEach(this.events, dojo.disconnect); - this.events = this.node = this.handle = null; - }, - - // mouse event processors - onMouseDown: function(e){ - // summary: event processor for onmousedown, creates a Mover for the node - // e: Event: mouse event - if(this.skip && dojo.dnd.isFormElement(e)){ return; } - if(this.delay){ - this.events.push(dojo.connect(this.handle, "onmousemove", this, "onMouseMove")); - this.events.push(dojo.connect(this.handle, "onmouseup", this, "onMouseUp")); - this._lastX = e.pageX; - this._lastY = e.pageY; - }else{ - new this.mover(this.node, e, this); - } - dojo.stopEvent(e); - }, - onMouseMove: function(e){ - // summary: event processor for onmousemove, used only for delayed drags - // e: Event: mouse event - if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){ - this.onMouseUp(e); - new this.mover(this.node, e, this); - } - dojo.stopEvent(e); - }, - onMouseUp: function(e){ - // summary: event processor for onmouseup, used only for delayed delayed drags - // e: Event: mouse event - dojo.disconnect(this.events.pop()); - dojo.disconnect(this.events.pop()); - }, - onSelectStart: function(e){ - // summary: event processor for onselectevent and ondragevent - // e: Event: mouse event - if(!this.skip || !dojo.dnd.isFormElement(e)){ - dojo.stopEvent(e); - } - }, - - // local events - onMoveStart: function(/* dojo.dnd.Mover */ mover){ - // summary: called before every move operation - dojo.publish("/dnd/move/start", [mover]); - dojo.addClass(dojo.body(), "dojoMove"); - dojo.addClass(this.node, "dojoMoveItem"); - }, - onMoveStop: function(/* dojo.dnd.Mover */ mover){ - // summary: called after every move operation - dojo.publish("/dnd/move/stop", [mover]); - dojo.removeClass(dojo.body(), "dojoMove"); - dojo.removeClass(this.node, "dojoMoveItem"); - }, - onFirstMove: function(/* dojo.dnd.Mover */ mover){ - // summary: called during the very first move notification, - // can be used to initialize coordinates, can be overwritten. - - // default implementation does nothing - }, - onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called during every move notification, - // should actually move the node, can be overwritten. - this.onMoving(mover, leftTop); - var s = mover.node.style; - s.left = leftTop.l + "px"; - s.top = leftTop.t + "px"; - this.onMoved(mover, leftTop); - }, - onMoving: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called before every incremental move, - // can be overwritten. - - // default implementation does nothing - }, - onMoved: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called after every incremental move, - // can be overwritten. - - // default implementation does nothing - } -}); - -} diff --git a/includes/js/dojo/dnd/Mover.js b/includes/js/dojo/dnd/Mover.js deleted file mode 100644 index 94f84f1..0000000 --- a/includes/js/dojo/dnd/Mover.js +++ /dev/null @@ -1,84 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Mover"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Mover"] = true; -dojo.provide("dojo.dnd.Mover"); - -dojo.require("dojo.dnd.common"); -dojo.require("dojo.dnd.autoscroll"); - -dojo.declare("dojo.dnd.Mover", null, { - constructor: function(node, e, host){ - // summary: an object, which makes a node follow the mouse, - // used as a default mover, and as a base class for custom movers - // node: Node: a node (or node's id) to be moved - // e: Event: a mouse event, which started the move; - // only pageX and pageY properties are used - // host: Object?: object which implements the functionality of the move, - // and defines proper events (onMoveStart and onMoveStop) - this.node = dojo.byId(node); - this.marginBox = {l: e.pageX, t: e.pageY}; - this.mouseButton = e.button; - var h = this.host = host, d = node.ownerDocument, - firstEvent = dojo.connect(d, "onmousemove", this, "onFirstMove"); - this.events = [ - dojo.connect(d, "onmousemove", this, "onMouseMove"), - dojo.connect(d, "onmouseup", this, "onMouseUp"), - // cancel text selection and text dragging - dojo.connect(d, "ondragstart", dojo, "stopEvent"), - dojo.connect(d, "onselectstart", dojo, "stopEvent"), - firstEvent - ]; - // notify that the move has started - if(h && h.onMoveStart){ - h.onMoveStart(this); - } - }, - // mouse event processors - onMouseMove: function(e){ - // summary: event processor for onmousemove - // e: Event: mouse event - dojo.dnd.autoScroll(e); - var m = this.marginBox; - this.host.onMove(this, {l: m.l + e.pageX, t: m.t + e.pageY}); - }, - onMouseUp: function(e){ - if(this.mouseButton == e.button){ - this.destroy(); - } - }, - // utilities - onFirstMove: function(){ - // summary: makes the node absolute; it is meant to be called only once - var s = this.node.style, l, t; - switch(s.position){ - case "relative": - case "absolute": - // assume that left and top values are in pixels already - l = Math.round(parseFloat(s.left)); - t = Math.round(parseFloat(s.top)); - break; - default: - s.position = "absolute"; // enforcing the absolute mode - var m = dojo.marginBox(this.node); - l = m.l; - t = m.t; - break; - } - this.marginBox.l = l - this.marginBox.l; - this.marginBox.t = t - this.marginBox.t; - this.host.onFirstMove(this); - dojo.disconnect(this.events.pop()); - }, - destroy: function(){ - // summary: stops the move, deletes all references, so the object can be garbage-collected - dojo.forEach(this.events, dojo.disconnect); - // undo global settings - var h = this.host; - if(h && h.onMoveStop){ - h.onMoveStop(this); - } - // destroy objects - this.events = this.node = null; - } -}); - -} diff --git a/includes/js/dojo/dnd/Selector.js b/includes/js/dojo/dnd/Selector.js deleted file mode 100644 index f942e7e..0000000 --- a/includes/js/dojo/dnd/Selector.js +++ /dev/null @@ -1,244 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Selector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Selector"] = true; -dojo.provide("dojo.dnd.Selector"); - -dojo.require("dojo.dnd.common"); -dojo.require("dojo.dnd.Container"); - -/* - Container item states: - "" - an item is not selected - "Selected" - an item is selected - "Anchor" - an item is selected, and is an anchor for a "shift" selection -*/ - -dojo.declare("dojo.dnd.Selector", dojo.dnd.Container, { - // summary: a Selector object, which knows how to select its children - - constructor: function(node, params){ - // summary: a constructor of the Selector - // node: Node: node or node's id to build the selector on - // params: Object: a dict of parameters, recognized parameters are: - // singular: Boolean: allows selection of only one element, if true - // the rest of parameters are passed to the container - if(!params){ params = {}; } - this.singular = params.singular; - // class-specific variables - this.selection = {}; - this.anchor = null; - this.simpleSelection = false; - // set up events - this.events.push( - dojo.connect(this.node, "onmousedown", this, "onMouseDown"), - dojo.connect(this.node, "onmouseup", this, "onMouseUp")); - }, - - // object attributes (for markup) - singular: false, // is singular property - - // methods - getSelectedNodes: function(){ - // summary: returns a list (an array) of selected nodes - var t = new dojo.NodeList(); - var e = dojo.dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - t.push(dojo.byId(i)); - } - return t; // Array - }, - selectNone: function(){ - // summary: unselects all items - return this._removeSelection()._removeAnchor(); // self - }, - selectAll: function(){ - // summary: selects all items - this.forInItems(function(data, id){ - this._addItemClass(dojo.byId(id), "Selected"); - this.selection[id] = 1; - }, this); - return this._removeAnchor(); // self - }, - deleteSelectedNodes: function(){ - // summary: deletes all selected items - var e = dojo.dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - var n = dojo.byId(i); - this.delItem(i); - dojo._destroyElement(n); - } - this.anchor = null; - this.selection = {}; - return this; // self - }, - insertNodes: function(addSelected, data, before, anchor){ - // summary: inserts new data items (see Container's insertNodes method for details) - // addSelected: Boolean: all new nodes will be added to selected items, if true, no selection change otherwise - // data: Array: a list of data items, which should be processed by the creator function - // before: Boolean: insert before the anchor, if true, and after the anchor otherwise - // anchor: Node: the anchor node to be used as a point of insertion - var oldCreator = this._normalizedCreator; - this._normalizedCreator = function(item, hint){ - var t = oldCreator.call(this, item, hint); - if(addSelected){ - if(!this.anchor){ - this.anchor = t.node; - this._removeItemClass(t.node, "Selected"); - this._addItemClass(this.anchor, "Anchor"); - }else if(this.anchor != t.node){ - this._removeItemClass(t.node, "Anchor"); - this._addItemClass(t.node, "Selected"); - } - this.selection[t.node.id] = 1; - }else{ - this._removeItemClass(t.node, "Selected"); - this._removeItemClass(t.node, "Anchor"); - } - return t; - }; - dojo.dnd.Selector.superclass.insertNodes.call(this, data, before, anchor); - this._normalizedCreator = oldCreator; - return this; // self - }, - destroy: function(){ - // summary: prepares the object to be garbage-collected - dojo.dnd.Selector.superclass.destroy.call(this); - this.selection = this.anchor = null; - }, - - // markup methods - markupFactory: function(params, node){ - params._skipStartup = true; - return new dojo.dnd.Selector(node, params); - }, - - // mouse events - onMouseDown: function(e){ - // summary: event processor for onmousedown - // e: Event: mouse event - if(!this.current){ return; } - if(!this.singular && !dojo.dnd.getCopyKeyState(e) && !e.shiftKey && (this.current.id in this.selection)){ - this.simpleSelection = true; - dojo.stopEvent(e); - return; - } - if(!this.singular && e.shiftKey){ - if(!dojo.dnd.getCopyKeyState(e)){ - this._removeSelection(); - } - var c = this.getAllNodes(); - if(c.length){ - if(!this.anchor){ - this.anchor = c[0]; - this._addItemClass(this.anchor, "Anchor"); - } - this.selection[this.anchor.id] = 1; - if(this.anchor != this.current){ - var i = 0; - for(; i < c.length; ++i){ - var node = c[i]; - if(node == this.anchor || node == this.current){ break; } - } - for(++i; i < c.length; ++i){ - var node = c[i]; - if(node == this.anchor || node == this.current){ break; } - this._addItemClass(node, "Selected"); - this.selection[node.id] = 1; - } - this._addItemClass(this.current, "Selected"); - this.selection[this.current.id] = 1; - } - } - }else{ - if(this.singular){ - if(this.anchor == this.current){ - if(dojo.dnd.getCopyKeyState(e)){ - this.selectNone(); - } - }else{ - this.selectNone(); - this.anchor = this.current; - this._addItemClass(this.anchor, "Anchor"); - this.selection[this.current.id] = 1; - } - }else{ - if(dojo.dnd.getCopyKeyState(e)){ - if(this.anchor == this.current){ - delete this.selection[this.anchor.id]; - this._removeAnchor(); - }else{ - if(this.current.id in this.selection){ - this._removeItemClass(this.current, "Selected"); - delete this.selection[this.current.id]; - }else{ - if(this.anchor){ - this._removeItemClass(this.anchor, "Anchor"); - this._addItemClass(this.anchor, "Selected"); - } - this.anchor = this.current; - this._addItemClass(this.current, "Anchor"); - this.selection[this.current.id] = 1; - } - } - }else{ - if(!(this.current.id in this.selection)){ - this.selectNone(); - this.anchor = this.current; - this._addItemClass(this.current, "Anchor"); - this.selection[this.current.id] = 1; - } - } - } - } - dojo.stopEvent(e); - }, - onMouseUp: function(e){ - // summary: event processor for onmouseup - // e: Event: mouse event - if(!this.simpleSelection){ return; } - this.simpleSelection = false; - this.selectNone(); - if(this.current){ - this.anchor = this.current; - this._addItemClass(this.anchor, "Anchor"); - this.selection[this.current.id] = 1; - } - }, - onMouseMove: function(e){ - // summary: event processor for onmousemove - // e: Event: mouse event - this.simpleSelection = false; - }, - - // utilities - onOverEvent: function(){ - // summary: this function is called once, when mouse is over our container - this.onmousemoveEvent = dojo.connect(this.node, "onmousemove", this, "onMouseMove"); - }, - onOutEvent: function(){ - // summary: this function is called once, when mouse is out of our container - dojo.disconnect(this.onmousemoveEvent); - delete this.onmousemoveEvent; - }, - _removeSelection: function(){ - // summary: unselects all items - var e = dojo.dnd._empty; - for(var i in this.selection){ - if(i in e){ continue; } - var node = dojo.byId(i); - if(node){ this._removeItemClass(node, "Selected"); } - } - this.selection = {}; - return this; // self - }, - _removeAnchor: function(){ - if(this.anchor){ - this._removeItemClass(this.anchor, "Anchor"); - this.anchor = null; - } - return this; // self - } -}); - -} diff --git a/includes/js/dojo/dnd/Source.js b/includes/js/dojo/dnd/Source.js deleted file mode 100644 index 1779756..0000000 --- a/includes/js/dojo/dnd/Source.js +++ /dev/null @@ -1,393 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Source"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Source"] = true; -dojo.provide("dojo.dnd.Source"); - -dojo.require("dojo.dnd.Selector"); -dojo.require("dojo.dnd.Manager"); - -/* - Container property: - "Horizontal"- if this is the horizontal container - Source states: - "" - normal state - "Moved" - this source is being moved - "Copied" - this source is being copied - Target states: - "" - normal state - "Disabled" - the target cannot accept an avatar - Target anchor state: - "" - item is not selected - "Before" - insert point is before the anchor - "After" - insert point is after the anchor -*/ - -/*===== -dojo.dnd.__SourceArgs = function(){ - // summary: - // a dict of parameters for DnD Source configuration. Note that any - // property on Source elements may be configured, but this is the - // short-list - // isSource: Boolean? - // can be used as a DnD source. Defaults to true. - // accept: Array? - // list of accepted types (text strings) for a target; defaults to - // ["text"] - // horizontal: Boolean? - // a horizontal container, if true, vertical otherwise or when omitted - // copyOnly: Boolean? - // always copy items, if true, use a state of Ctrl key otherwise - // withHandles: Boolean? - // allows dragging only by handles - this.isSource = isSource; - this.accept = accept; - this.horizontal = horizontal; - this.copyOnly = copyOnly; - this.withHandles = withHandles; -} -=====*/ - -dojo.declare("dojo.dnd.Source", dojo.dnd.Selector, { - // summary: a Source object, which can be used as a DnD source, or a DnD target - - // object attributes (for markup) - isSource: true, - horizontal: false, - copyOnly: false, - skipForm: false, - withHandles: false, - accept: ["text"], - - constructor: function(/*DOMNode|String*/node, /*dojo.dnd.__SourceArgs?*/params){ - // summary: - // a constructor of the Source - // node: - // node or node's id to build the source on - // params: - // any property of this class may be configured via the params - // object which is mixed-in to the `dojo.dnd.Source` instance - dojo.mixin(this, dojo.mixin({}, params)); - var type = this.accept; - if(type.length){ - this.accept = {}; - for(var i = 0; i < type.length; ++i){ - this.accept[type[i]] = 1; - } - } - // class-specific variables - this.isDragging = false; - this.mouseDown = false; - this.targetAnchor = null; - this.targetBox = null; - this.before = true; - // states - this.sourceState = ""; - if(this.isSource){ - dojo.addClass(this.node, "dojoDndSource"); - } - this.targetState = ""; - if(this.accept){ - dojo.addClass(this.node, "dojoDndTarget"); - } - if(this.horizontal){ - dojo.addClass(this.node, "dojoDndHorizontal"); - } - // set up events - this.topics = [ - dojo.subscribe("/dnd/source/over", this, "onDndSourceOver"), - dojo.subscribe("/dnd/start", this, "onDndStart"), - dojo.subscribe("/dnd/drop", this, "onDndDrop"), - dojo.subscribe("/dnd/cancel", this, "onDndCancel") - ]; - }, - - // methods - checkAcceptance: function(source, nodes){ - // summary: checks, if the target can accept nodes from this source - // source: Object: the source which provides items - // nodes: Array: the list of transferred items - if(this == source){ return true; } - for(var i = 0; i < nodes.length; ++i){ - var type = source.getItem(nodes[i].id).type; - // type instanceof Array - var flag = false; - for(var j = 0; j < type.length; ++j){ - if(type[j] in this.accept){ - flag = true; - break; - } - } - if(!flag){ - return false; // Boolean - } - } - return true; // Boolean - }, - copyState: function(keyPressed){ - // summary: Returns true, if we need to copy items, false to move. - // It is separated to be overwritten dynamically, if needed. - // keyPressed: Boolean: the "copy" was pressed - return this.copyOnly || keyPressed; // Boolean - }, - destroy: function(){ - // summary: prepares the object to be garbage-collected - dojo.dnd.Source.superclass.destroy.call(this); - dojo.forEach(this.topics, dojo.unsubscribe); - this.targetAnchor = null; - }, - - // markup methods - markupFactory: function(params, node){ - params._skipStartup = true; - return new dojo.dnd.Source(node, params); - }, - - // mouse event processors - onMouseMove: function(e){ - // summary: event processor for onmousemove - // e: Event: mouse event - if(this.isDragging && this.targetState == "Disabled"){ return; } - dojo.dnd.Source.superclass.onMouseMove.call(this, e); - var m = dojo.dnd.manager(); - if(this.isDragging){ - // calculate before/after - var before = false; - if(this.current){ - if(!this.targetBox || this.targetAnchor != this.current){ - this.targetBox = { - xy: dojo.coords(this.current, true), - w: this.current.offsetWidth, - h: this.current.offsetHeight - }; - } - if(this.horizontal){ - before = (e.pageX - this.targetBox.xy.x) < (this.targetBox.w / 2); - }else{ - before = (e.pageY - this.targetBox.xy.y) < (this.targetBox.h / 2); - } - } - if(this.current != this.targetAnchor || before != this.before){ - this._markTargetAnchor(before); - m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection)); - } - }else{ - if(this.mouseDown && this.isSource){ - var nodes = this.getSelectedNodes(); - if(nodes.length){ - m.startDrag(this, nodes, this.copyState(dojo.dnd.getCopyKeyState(e))); - } - } - } - }, - onMouseDown: function(e){ - // summary: event processor for onmousedown - // e: Event: mouse event - if(this._legalMouseDown(e) && (!this.skipForm || !dojo.dnd.isFormElement(e))){ - this.mouseDown = true; - this.mouseButton = e.button; - dojo.dnd.Source.superclass.onMouseDown.call(this, e); - } - }, - onMouseUp: function(e){ - // summary: event processor for onmouseup - // e: Event: mouse event - if(this.mouseDown){ - this.mouseDown = false; - dojo.dnd.Source.superclass.onMouseUp.call(this, e); - } - }, - - // topic event processors - onDndSourceOver: function(source){ - // summary: topic event processor for /dnd/source/over, called when detected a current source - // source: Object: the source which has the mouse over it - if(this != source){ - this.mouseDown = false; - if(this.targetAnchor){ - this._unmarkTargetAnchor(); - } - }else if(this.isDragging){ - var m = dojo.dnd.manager(); - m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection))); - } - }, - onDndStart: function(source, nodes, copy){ - // summary: topic event processor for /dnd/start, called to initiate the DnD operation - // source: Object: the source which provides items - // nodes: Array: the list of transferred items - // copy: Boolean: copy items, if true, move items otherwise - if(this.isSource){ - this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : ""); - } - var accepted = this.accept && this.checkAcceptance(source, nodes); - this._changeState("Target", accepted ? "" : "Disabled"); - if(accepted && this == source){ - dojo.dnd.manager().overSource(this); - } - this.isDragging = true; - }, - onDndDrop: function(source, nodes, copy){ - // summary: topic event processor for /dnd/drop, called to finish the DnD operation - // source: Object: the source which provides items - // nodes: Array: the list of transferred items - // copy: Boolean: copy items, if true, move items otherwise - do{ //break box - if(this.containerState != "Over"){ break; } - var oldCreator = this._normalizedCreator; - if(this != source){ - // transferring nodes from the source to the target - if(this.creator){ - // use defined creator - this._normalizedCreator = function(node, hint){ - return oldCreator.call(this, source.getItem(node.id).data, hint); - }; - }else{ - // we have no creator defined => move/clone nodes - if(copy){ - // clone nodes - this._normalizedCreator = function(node, hint){ - var t = source.getItem(node.id); - var n = node.cloneNode(true); - n.id = dojo.dnd.getUniqueId(); - return {node: n, data: t.data, type: t.type}; - }; - }else{ - // move nodes - this._normalizedCreator = function(node, hint){ - var t = source.getItem(node.id); - source.delItem(node.id); - return {node: node, data: t.data, type: t.type}; - }; - } - } - }else{ - // transferring nodes within the single source - if(this.current && this.current.id in this.selection){ break; } - if(this.creator){ - // use defined creator - if(copy){ - // create new copies of data items - this._normalizedCreator = function(node, hint){ - return oldCreator.call(this, source.getItem(node.id).data, hint); - }; - }else{ - // move nodes - if(!this.current){ break; } - this._normalizedCreator = function(node, hint){ - var t = source.getItem(node.id); - return {node: node, data: t.data, type: t.type}; - }; - } - }else{ - // we have no creator defined => move/clone nodes - if(copy){ - // clone nodes - this._normalizedCreator = function(node, hint){ - var t = source.getItem(node.id); - var n = node.cloneNode(true); - n.id = dojo.dnd.getUniqueId(); - return {node: n, data: t.data, type: t.type}; - }; - }else{ - // move nodes - if(!this.current){ break; } - this._normalizedCreator = function(node, hint){ - var t = source.getItem(node.id); - return {node: node, data: t.data, type: t.type}; - }; - } - } - } - this._removeSelection(); - if(this != source){ - this._removeAnchor(); - } - if(this != source && !copy && !this.creator){ - source.selectNone(); - } - this.insertNodes(true, nodes, this.before, this.current); - if(this != source && !copy && this.creator){ - source.deleteSelectedNodes(); - } - this._normalizedCreator = oldCreator; - }while(false); - this.onDndCancel(); - }, - onDndCancel: function(){ - // summary: topic event processor for /dnd/cancel, called to cancel the DnD operation - if(this.targetAnchor){ - this._unmarkTargetAnchor(); - this.targetAnchor = null; - } - this.before = true; - this.isDragging = false; - this.mouseDown = false; - delete this.mouseButton; - this._changeState("Source", ""); - this._changeState("Target", ""); - }, - - // utilities - onOverEvent: function(){ - // summary: this function is called once, when mouse is over our container - dojo.dnd.Source.superclass.onOverEvent.call(this); - dojo.dnd.manager().overSource(this); - }, - onOutEvent: function(){ - // summary: this function is called once, when mouse is out of our container - dojo.dnd.Source.superclass.onOutEvent.call(this); - dojo.dnd.manager().outSource(this); - }, - _markTargetAnchor: function(before){ - // summary: assigns a class to the current target anchor based on "before" status - // before: Boolean: insert before, if true, after otherwise - if(this.current == this.targetAnchor && this.before == before){ return; } - if(this.targetAnchor){ - this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After"); - } - this.targetAnchor = this.current; - this.targetBox = null; - this.before = before; - if(this.targetAnchor){ - this._addItemClass(this.targetAnchor, this.before ? "Before" : "After"); - } - }, - _unmarkTargetAnchor: function(){ - // summary: removes a class of the current target anchor based on "before" status - if(!this.targetAnchor){ return; } - this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After"); - this.targetAnchor = null; - this.targetBox = null; - this.before = true; - }, - _markDndStatus: function(copy){ - // summary: changes source's state based on "copy" status - this._changeState("Source", copy ? "Copied" : "Moved"); - }, - _legalMouseDown: function(e){ - // summary: checks if user clicked on "approved" items - // e: Event: mouse event - if(!this.withHandles){ return true; } - for(var node = e.target; node && !dojo.hasClass(node, "dojoDndItem"); node = node.parentNode){ - if(dojo.hasClass(node, "dojoDndHandle")){ return true; } - } - return false; // Boolean - } -}); - -dojo.declare("dojo.dnd.Target", dojo.dnd.Source, { - // summary: a Target object, which can be used as a DnD target - - constructor: function(node, params){ - // summary: a constructor of the Target --- see the Source constructor for details - this.isSource = false; - dojo.removeClass(this.node, "dojoDndSource"); - }, - - // markup methods - markupFactory: function(params, node){ - params._skipStartup = true; - return new dojo.dnd.Target(node, params); - } -}); - -} diff --git a/includes/js/dojo/dnd/TimedMoveable.js b/includes/js/dojo/dnd/TimedMoveable.js deleted file mode 100644 index 4f4fb0b..0000000 --- a/includes/js/dojo/dnd/TimedMoveable.js +++ /dev/null @@ -1,66 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.TimedMoveable"] = true; -dojo.provide("dojo.dnd.TimedMoveable"); - -dojo.require("dojo.dnd.Moveable"); - -(function(){ - // precalculate long expressions - var oldOnMove = dojo.dnd.Moveable.prototype.onMove; - - dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, { - // summary: - // A specialized version of Moveable to support an FPS throttling. - // This class puts an upper restriction on FPS, which may reduce - // the CPU load. The additional parameter "timeout" regulates - // the delay before actually moving the moveable object. - - // object attributes (for markup) - timeout: 40, // in ms, 40ms corresponds to 25 fps - - constructor: function(node, params){ - // summary: an object, which makes a node moveable with a timer - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters. - // See dojo.dnd.Moveable for details on general parameters. - // Following parameters are specific for this class: - // timeout: Number: delay move by this number of ms - // accumulating position changes during the timeout - - // sanitize parameters - if(!params){ params = {}; } - if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){ - this.timeout = params.timeout; - } - }, - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.TimedMoveable(node, params); - }, - - onMoveStop: function(/* dojo.dnd.Mover */ mover){ - if(mover._timer){ - // stop timer - clearTimeout(mover._timer) - // reflect the last received position - oldOnMove.call(this, mover, mover._leftTop) - } - dojo.dnd.Moveable.prototype.onMoveStop.apply(this, arguments); - }, - onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - mover._leftTop = leftTop; - if(!mover._timer){ - var _t = this; // to avoid using dojo.hitch() - mover._timer = setTimeout(function(){ - // we don't have any pending requests - mover._timer = null; - // reflect the last received position - oldOnMove.call(_t, mover, mover._leftTop); - }, this.timeout); - } - } - }); -})(); - -} diff --git a/includes/js/dojo/dnd/autoscroll.js b/includes/js/dojo/dnd/autoscroll.js deleted file mode 100644 index 07ab61e..0000000 --- a/includes/js/dojo/dnd/autoscroll.js +++ /dev/null @@ -1,103 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.autoscroll"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.autoscroll"] = true; -dojo.provide("dojo.dnd.autoscroll"); - -dojo.dnd.getViewport = function(){ - // summary: returns a viewport size (visible part of the window) - - // FIXME: need more docs!! - var d = dojo.doc, dd = d.documentElement, w = window, b = dojo.body(); - if(dojo.isMozilla){ - return {w: dd.clientWidth, h: w.innerHeight}; // Object - }else if(!dojo.isOpera && w.innerWidth){ - return {w: w.innerWidth, h: w.innerHeight}; // Object - }else if (!dojo.isOpera && dd && dd.clientWidth){ - return {w: dd.clientWidth, h: dd.clientHeight}; // Object - }else if (b.clientWidth){ - return {w: b.clientWidth, h: b.clientHeight}; // Object - } - return null; // Object -}; - -dojo.dnd.V_TRIGGER_AUTOSCROLL = 32; -dojo.dnd.H_TRIGGER_AUTOSCROLL = 32; - -dojo.dnd.V_AUTOSCROLL_VALUE = 16; -dojo.dnd.H_AUTOSCROLL_VALUE = 16; - -dojo.dnd.autoScroll = function(e){ - // summary: - // a handler for onmousemove event, which scrolls the window, if - // necesary - // e: Event: - // onmousemove event - - // FIXME: needs more docs! - var v = dojo.dnd.getViewport(), dx = 0, dy = 0; - if(e.clientX < dojo.dnd.H_TRIGGER_AUTOSCROLL){ - dx = -dojo.dnd.H_AUTOSCROLL_VALUE; - }else if(e.clientX > v.w - dojo.dnd.H_TRIGGER_AUTOSCROLL){ - dx = dojo.dnd.H_AUTOSCROLL_VALUE; - } - if(e.clientY < dojo.dnd.V_TRIGGER_AUTOSCROLL){ - dy = -dojo.dnd.V_AUTOSCROLL_VALUE; - }else if(e.clientY > v.h - dojo.dnd.V_TRIGGER_AUTOSCROLL){ - dy = dojo.dnd.V_AUTOSCROLL_VALUE; - } - window.scrollBy(dx, dy); -}; - -dojo.dnd._validNodes = {"div": 1, "p": 1, "td": 1}; -dojo.dnd._validOverflow = {"auto": 1, "scroll": 1}; - -dojo.dnd.autoScrollNodes = function(e){ - // summary: - // a handler for onmousemove event, which scrolls the first avaialble - // Dom element, it falls back to dojo.dnd.autoScroll() - // e: Event: - // onmousemove event - - // FIXME: needs more docs! - for(var n = e.target; n;){ - if(n.nodeType == 1 && (n.tagName.toLowerCase() in dojo.dnd._validNodes)){ - var s = dojo.getComputedStyle(n); - if(s.overflow.toLowerCase() in dojo.dnd._validOverflow){ - var b = dojo._getContentBox(n, s), t = dojo._abs(n, true); - // console.debug(b.l, b.t, t.x, t.y, n.scrollLeft, n.scrollTop); - b.l += t.x + n.scrollLeft; - b.t += t.y + n.scrollTop; - var w = Math.min(dojo.dnd.H_TRIGGER_AUTOSCROLL, b.w / 2), - h = Math.min(dojo.dnd.V_TRIGGER_AUTOSCROLL, b.h / 2), - rx = e.pageX - b.l, ry = e.pageY - b.t, dx = 0, dy = 0; - if(rx > 0 && rx < b.w){ - if(rx < w){ - dx = -dojo.dnd.H_AUTOSCROLL_VALUE; - }else if(rx > b.w - w){ - dx = dojo.dnd.H_AUTOSCROLL_VALUE; - } - } - //console.debug("ry =", ry, "b.h =", b.h, "h =", h); - if(ry > 0 && ry < b.h){ - if(ry < h){ - dy = -dojo.dnd.V_AUTOSCROLL_VALUE; - }else if(ry > b.h - h){ - dy = dojo.dnd.V_AUTOSCROLL_VALUE; - } - } - var oldLeft = n.scrollLeft, oldTop = n.scrollTop; - n.scrollLeft = n.scrollLeft + dx; - n.scrollTop = n.scrollTop + dy; - // if(dx || dy){ console.debug(oldLeft + ", " + oldTop + "\n" + dx + ", " + dy + "\n" + n.scrollLeft + ", " + n.scrollTop); } - if(oldLeft != n.scrollLeft || oldTop != n.scrollTop){ return; } - } - } - try{ - n = n.parentNode; - }catch(x){ - n = null; - } - } - dojo.dnd.autoScroll(e); -}; - -} diff --git a/includes/js/dojo/dnd/common.js b/includes/js/dojo/dnd/common.js deleted file mode 100644 index 79e7679..0000000 --- a/includes/js/dojo/dnd/common.js +++ /dev/null @@ -1,35 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.common"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.common"] = true; -dojo.provide("dojo.dnd.common"); - -dojo.dnd._copyKey = navigator.appVersion.indexOf("Macintosh") < 0 ? "ctrlKey" : "metaKey"; - -dojo.dnd.getCopyKeyState = function(e) { - // summary: abstracts away the difference between selection on Mac and PC, - // and returns the state of the "copy" key to be pressed. - // e: Event: mouse event - return e[dojo.dnd._copyKey]; // Boolean -}; - -dojo.dnd._uniqueId = 0; -dojo.dnd.getUniqueId = function(){ - // summary: returns a unique string for use with any DOM element - var id; - do{ - id = dojo._scopeName + "Unique" + (++dojo.dnd._uniqueId); - }while(dojo.byId(id)); - return id; -}; - -dojo.dnd._empty = {}; - -dojo.dnd.isFormElement = function(/*Event*/ e){ - // summary: returns true, if user clicked on a form element - var t = e.target; - if(t.nodeType == 3 /*TEXT_NODE*/){ - t = t.parentNode; - } - return " button textarea input select option ".indexOf(" " + t.tagName.toLowerCase() + " ") >= 0; // Boolean -}; - -} diff --git a/includes/js/dojo/dnd/move.js b/includes/js/dojo/dnd/move.js deleted file mode 100644 index 1e58222..0000000 --- a/includes/js/dojo/dnd/move.js +++ /dev/null @@ -1,202 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.move"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.move"] = true; -dojo.provide("dojo.dnd.move"); - -dojo.require("dojo.dnd.Mover"); -dojo.require("dojo.dnd.Moveable"); - -dojo.declare("dojo.dnd.move.constrainedMoveable", dojo.dnd.Moveable, { - // object attributes (for markup) - constraints: function(){}, - within: false, - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.move.constrainedMoveable(node, params); - }, - - constructor: function(node, params){ - // summary: an object, which makes a node moveable - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters; - // following parameters are recognized: - // constraints: Function: a function, which calculates a constraint box, - // it is called in a context of the moveable object. - // within: Boolean: restrict move within boundaries. - // the rest is passed to the base class - if(!params){ params = {}; } - this.constraints = params.constraints; - this.within = params.within; - }, - onFirstMove: function(/* dojo.dnd.Mover */ mover){ - // summary: called during the very first move notification, - // can be used to initialize coordinates, can be overwritten. - var c = this.constraintBox = this.constraints.call(this, mover); - c.r = c.l + c.w; - c.b = c.t + c.h; - if(this.within){ - var mb = dojo.marginBox(mover.node); - c.r -= mb.w; - c.b -= mb.h; - } - }, - onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called during every move notification, - // should actually move the node, can be overwritten. - var c = this.constraintBox, s = mover.node.style; - s.left = (leftTop.l < c.l ? c.l : c.r < leftTop.l ? c.r : leftTop.l) + "px"; - s.top = (leftTop.t < c.t ? c.t : c.b < leftTop.t ? c.b : leftTop.t) + "px"; - } -}); - -dojo.declare("dojo.dnd.move.boxConstrainedMoveable", dojo.dnd.move.constrainedMoveable, { - // object attributes (for markup) - box: {}, - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.move.boxConstrainedMoveable(node, params); - }, - - constructor: function(node, params){ - // summary: an object, which makes a node moveable - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters; - // following parameters are recognized: - // box: Object: a constraint box - // the rest is passed to the base class - var box = params && params.box; - this.constraints = function(){ return box; }; - } -}); - -dojo.declare("dojo.dnd.move.parentConstrainedMoveable", dojo.dnd.move.constrainedMoveable, { - // object attributes (for markup) - area: "content", - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.move.parentConstrainedMoveable(node, params); - }, - - constructor: function(node, params){ - // summary: an object, which makes a node moveable - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters; - // following parameters are recognized: - // area: String: a parent's area to restrict the move, - // can be "margin", "border", "padding", or "content". - // the rest is passed to the base class - var area = params && params.area; - this.constraints = function(){ - var n = this.node.parentNode, - s = dojo.getComputedStyle(n), - mb = dojo._getMarginBox(n, s); - if(area == "margin"){ - return mb; // Object - } - var t = dojo._getMarginExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - if(area == "border"){ - return mb; // Object - } - t = dojo._getBorderExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - if(area == "padding"){ - return mb; // Object - } - t = dojo._getPadExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - return mb; // Object - }; - } -}); - -// WARNING: below are obsolete objects, instead of custom movers use custom moveables (above) - -dojo.dnd.move.constrainedMover = function(fun, within){ - // summary: returns a constrained version of dojo.dnd.Mover - // description: this function produces n object, which will put a constraint on - // the margin box of dragged object in absolute coordinates - // fun: Function: called on drag, and returns a constraint box - // within: Boolean: if true, constraints the whole dragged object withtin the rectangle, - // otherwise the constraint is applied to the left-top corner - dojo.deprecated("dojo.dnd.move.constrainedMover, use dojo.dnd.move.constrainedMoveable instead"); - var mover = function(node, e, notifier){ - dojo.dnd.Mover.call(this, node, e, notifier); - }; - dojo.extend(mover, dojo.dnd.Mover.prototype); - dojo.extend(mover, { - onMouseMove: function(e){ - // summary: event processor for onmousemove - // e: Event: mouse event - dojo.dnd.autoScroll(e); - var m = this.marginBox, c = this.constraintBox, - l = m.l + e.pageX, t = m.t + e.pageY; - l = l < c.l ? c.l : c.r < l ? c.r : l; - t = t < c.t ? c.t : c.b < t ? c.b : t; - this.host.onMove(this, {l: l, t: t}); - }, - onFirstMove: function(){ - // summary: called once to initialize things; it is meant to be called only once - dojo.dnd.Mover.prototype.onFirstMove.call(this); - var c = this.constraintBox = fun.call(this); - c.r = c.l + c.w; - c.b = c.t + c.h; - if(within){ - var mb = dojo.marginBox(this.node); - c.r -= mb.w; - c.b -= mb.h; - } - } - }); - return mover; // Object -}; - -dojo.dnd.move.boxConstrainedMover = function(box, within){ - // summary: a specialization of dojo.dnd.constrainedMover, which constrains to the specified box - // box: Object: a constraint box (l, t, w, h) - // within: Boolean: if true, constraints the whole dragged object withtin the rectangle, - // otherwise the constraint is applied to the left-top corner - dojo.deprecated("dojo.dnd.move.boxConstrainedMover, use dojo.dnd.move.boxConstrainedMoveable instead"); - return dojo.dnd.move.constrainedMover(function(){ return box; }, within); // Object -}; - -dojo.dnd.move.parentConstrainedMover = function(area, within){ - // summary: a specialization of dojo.dnd.constrainedMover, which constrains to the parent node - // area: String: "margin" to constrain within the parent's margin box, "border" for the border box, - // "padding" for the padding box, and "content" for the content box; "content" is the default value. - // within: Boolean: if true, constraints the whole dragged object withtin the rectangle, - // otherwise the constraint is applied to the left-top corner - dojo.deprecated("dojo.dnd.move.parentConstrainedMover, use dojo.dnd.move.parentConstrainedMoveable instead"); - var fun = function(){ - var n = this.node.parentNode, - s = dojo.getComputedStyle(n), - mb = dojo._getMarginBox(n, s); - if(area == "margin"){ - return mb; // Object - } - var t = dojo._getMarginExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - if(area == "border"){ - return mb; // Object - } - t = dojo._getBorderExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - if(area == "padding"){ - return mb; // Object - } - t = dojo._getPadExtents(n, s); - mb.l += t.l, mb.t += t.t, mb.w -= t.w, mb.h -= t.h; - return mb; // Object - }; - return dojo.dnd.move.constrainedMover(fun, within); // Object -}; - -// patching functions one level up for compatibility - -dojo.dnd.constrainedMover = dojo.dnd.move.constrainedMover; -dojo.dnd.boxConstrainedMover = dojo.dnd.move.boxConstrainedMover; -dojo.dnd.parentConstrainedMover = dojo.dnd.move.parentConstrainedMover; - -} -- cgit v1.2.3