summaryrefslogtreecommitdiff
path: root/includes/js/dojox/widget/FisheyeLite.js
diff options
context:
space:
mode:
Diffstat (limited to 'includes/js/dojox/widget/FisheyeLite.js')
-rw-r--r--includes/js/dojox/widget/FisheyeLite.js135
1 files changed, 0 insertions, 135 deletions
diff --git a/includes/js/dojox/widget/FisheyeLite.js b/includes/js/dojox/widget/FisheyeLite.js
deleted file mode 100644
index 34818ae..0000000
--- a/includes/js/dojox/widget/FisheyeLite.js
+++ /dev/null
@@ -1,135 +0,0 @@
-if(!dojo._hasResource["dojox.widget.FisheyeLite"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.widget.FisheyeLite"] = true;
-dojo.provide("dojox.widget.FisheyeLite");
-dojo.experimental("dojox.widget.FisheyeLite");
-
-dojo.require("dijit._Widget");
-dojo.require("dojox.fx.easing");
-
-dojo.declare("dojox.widget.FisheyeLite",
- dijit._Widget,
- {
- // summary: A Light-weight Fisheye Component, or an exhanced version
- // of dojo.fx.Toggler ...
- //
- // description:
- // A Simple FisheyeList-like widget which (in the interest of
- // performance) relies on well-styled content for positioning,
- // and natural page layout for rendering.
- //
- // use position:absolute/relative nodes to prevent layout
- // changes, and use caution when seleting properties to
- // scale. Negative scaling works, but some properties
- // react poorly to being set to negative values, IE being
- // particularly annoying in that regard.
- //
- // quirk: uses the domNode as the target of the animation
- // unless it finds a node class="fisheyeTarget" in the container
- // being turned into a FisheyeLite instance
- //
- // example:
- // | // make all the LI's in a node Fisheye's:
- // | dojo.query("#node li").forEach(function(n){
- // | new dojox.widget.FisheyeLite({},n);
- // | });
- //
- // duationIn: Integer
- // The time (in ms) the run the show animation
- durationIn: 350,
-
- // easeIn: Function
- // An easing function to use for the show animation
- easeIn: dojox.fx.easing.backOut,
-
- // durationOut: Integer
- // The Time (in ms) to run the hide animation
- durationOut: 1420,
-
- // easeOut: Function
- // An easing function to use for the hide animation
- easeOut: dojox.fx.easing.elasticOut,
-
- // properties: Object
- // An object of "property":scale pairs
- // defaults to font-size with a scale of 2.75
- properties: {
- fontSize: 2.75
- },
-
- // unit: String
- // Sometimes, you need to specify a unit. Should be part of
- // properties attrib, but was trying to shorthand the logic there
- unit:"px",
-
- postCreate: function(){
-
- this.inherited(arguments);
- this._target = dojo.query(".fisheyeTarget",this.domNode)[0] || this.domNode;
- this._makeAnims();
-
- this.connect(this.domNode,"onmouseover","show");
- this.connect(this.domNode,"onmouseout","hide");
- this.connect(this._target,"onclick","onClick");
-
- },
-
- show: function(){
- // summary:
- // Show this Fisheye item.
- this._runningOut.stop();
- this._runningIn.play();
- },
-
- hide: function(){
- // summary:
- // Hide this fisheye item on mouse leave
- this._runningIn.stop();
- this._runningOut.play();
- },
-
- _makeAnims: function(){
- // summary:
- // Pre-generate the animations
-
- // create two properties: objects, one for each "state"
- var _in = {};
- var _out = {};
- var cs = dojo.getComputedStyle(this._target);
- for(var p in this.properties){
- var v = parseInt(cs[p]);
- // note: do not set negative scale for [a list of properties] for IE support
- // note: filter:'s are your own issue, too ;)
- _out[p] = { end: v, unit:this.unit };
- _in[p] = { end: (this.properties[p]*v), unit:this.unit };
- }
-
- this._runningIn = dojo.animateProperty({
- node: this._target,
- easing: this.easeIn,
- duration: this.durationIn,
- properties: _in
- });
-
- this._runningOut = dojo.animateProperty({
- node: this._target,
- duration: this.durationOut,
- easing: this.easeOut,
- properties: _out
- });
-
- this.connect(this._runningIn,"onEnd",dojo.hitch(this,"onSelected",this));
- },
-
- onClick: function(/* Event */e){
- // summary: stub function fired when target is clicked
- // connect or override to use.
- },
-
- onSelected: function(/* Object */e){
- // summary: stub function fired when Fisheye Item is fully visible and
- // hovered. connect or override use.
- }
-
-});
-
-}