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+if(!dojo._hasResource["dojox.timing.Streamer"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.timing.Streamer"] = true;
+dojo.provide("dojox.timing.Streamer");
+
+dojo.require("dojox.timing._base");
+
+dojox.timing.Streamer = function(
+ /* function */input,
+ /* function */output,
+ /* int */interval,
+ /* int */minimum,
+ /* array */initialData
+){
+ // summary
+ // Streamer will take an input function that pushes N datapoints into a
+ // queue, and will pass the next point in that queue out to an
+ // output function at the passed interval; this way you can emulate
+ // a constant buffered stream of data.
+ // input: the function executed when the internal queue reaches minimumSize
+ // output: the function executed on internal tick
+ // interval: the interval in ms at which the output function is fired.
+ // minimum: the minimum number of elements in the internal queue.
+
+ var self = this;
+ var queue = [];
+
+ // public properties
+ this.interval = interval || 1000;
+ this.minimumSize = minimum || 10; // latency usually == interval * minimumSize
+ this.inputFunction = input || function(q){ };
+ this.outputFunction = output || function(point){ };
+
+ // more setup
+ var timer = new dojox.timing.Timer(this.interval);
+ var tick = function(){
+ self.onTick(self);
+
+ if(queue.length < self.minimumSize){
+ self.inputFunction(queue);
+ }
+
+ var obj = queue.shift();
+ while(typeof(obj) == "undefined" && queue.length > 0){
+ obj = queue.shift();
+ }
+
+ // check to see if the input function needs to be fired
+ // stop before firing the output function
+ // TODO: relegate this to the output function?
+ if(typeof(obj) == "undefined"){
+ self.stop();
+ return;
+ }
+
+ // call the output function.
+ self.outputFunction(obj);
+ };
+
+ this.setInterval = function(/* int */ms){
+ // summary
+ // sets the interval in milliseconds of the internal timer
+ this.interval = ms;
+ timer.setInterval(ms);
+ };
+
+ this.onTick = function(/* dojox.timing.Streamer */obj){ };
+ // wrap the timer functions so that we can connect to them if needed.
+ this.start = function(){
+ // summary
+ // starts the Streamer
+ if(typeof(this.inputFunction) == "function" && typeof(this.outputFunction) == "function"){
+ timer.start();
+ return;
+ }
+ throw new Error("You cannot start a Streamer without an input and an output function.");
+ };
+ this.onStart = function(){ };
+ this.stop = function(){
+ // summary
+ // stops the Streamer
+ timer.stop();
+ };
+ this.onStop = function(){ };
+
+ // finish initialization
+ timer.onTick = this.tick;
+ timer.onStart = this.onStart;
+ timer.onStop = this.onStop;
+ if(initialData){
+ queue.concat(initialData);
+ }
+};
+
+}