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-rw-r--r--includes/js/dojox/image/Magnifier.js75
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diff --git a/includes/js/dojox/image/Magnifier.js b/includes/js/dojox/image/Magnifier.js
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--- a/includes/js/dojox/image/Magnifier.js
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-if(!dojo._hasResource["dojox.image.Magnifier"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.image.Magnifier"] = true;
-dojo.provide("dojox.image.Magnifier");
-
-dojo.require("dojox.gfx");
-dojo.require("dojox.image.MagnifierLite");
-
-dojo.declare("dojox.image.Magnifier",
- [dojox.image.MagnifierLite],{
- // summary: Adds magnification on a portion of an image element, using dojox.gfx
- //
- // description: An unobtrusive way to add an unstyled overlay
- // above the srcNode image element. The overlay/glass is a
- // scaled version of the src image (so larger images sized down
- // are clearer).
- //
- // over-ride the _createGlass method to create your custom surface,
- // being sure to create an img node on that surface.
-
- _createGlass: function(){
- // summary: create the glassNode, and an img on a dojox.gfx surface
-
- // images are hard to make into workable templates, so just add outer overlay
- // and skip using dijit._Templated
- this.glassNode = dojo.doc.createElement('div');
- this.surfaceNode = this.glassNode.appendChild(dojo.doc.createElement('div'));
-
- dojo.addClass(this.glassNode,"glassNode");
- dojo.body().appendChild(this.glassNode);
-
- with(this.glassNode.style){
- height = this.glassSize + "px";
- width = this.glassSize + "px";
- }
-
- this.surface = dojox.gfx.createSurface(this.surfaceNode, this.glassSize, this.glassSize);
- this.img = this.surface.createImage({
- src:this.domNode.src,
- width:this._zoomSize.w,
- height:this._zoomSize.h
- });
-
- },
-
- _placeGlass: function(e){
- // summary: position the overlay centered under the cursor
- var x = e.pageX - 2;
- var y = e.pageY - 2 ;
- var xMax = this.offset.x + this.offset.w + 2;
- var yMax = this.offset.y + this.offset.h + 2;
-
- // with svg, our mouseout connection to the image surface doesn't
- // fire, so we'r have to manually calculate offsets
- if(x<this.offset.x || y<this.offset.y || x>xMax || y>yMax){
- this._hideGlass();
- }else{
- this.inherited(arguments);
- }
- },
-
- _setImage: function(e){
- // summary: set the image's offset in the clipping window relative to the mouse position
-
- var xOff = (e.pageX - this.offset.l) / this.offset.w;
- var yOff = (e.pageY - this.offset.t) / this.offset.h;
- var x = (this._zoomSize.w * xOff * -1)+(this.glassSize*xOff);
- var y = (this._zoomSize.h * yOff * -1)+(this.glassSize*yOff);
- // set the image offset
- this.img.setShape({ x: x, y:y });
-
- }
-
-});
-
-}