diff options
Diffstat (limited to 'includes/js/dojox/gfx3d/vector.js')
-rw-r--r-- | includes/js/dojox/gfx3d/vector.js | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/includes/js/dojox/gfx3d/vector.js b/includes/js/dojox/gfx3d/vector.js new file mode 100644 index 0000000..7225273 --- /dev/null +++ b/includes/js/dojox/gfx3d/vector.js @@ -0,0 +1,110 @@ +if(!dojo._hasResource["dojox.gfx3d.vector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. +dojo._hasResource["dojox.gfx3d.vector"] = true; +dojo.provide("dojox.gfx3d.vector"); + +dojo.mixin(dojox.gfx3d.vector, { + sum: function(){ + // summary: sum of the vectors + var v = {x: 0, y: 0, z:0}; + dojo.forEach(arguments, function(item){ v.x += item.x; v.y += item.y; v.z += item.z; }); + return v; + }, + + center: function(){ + // summary: center of the vectors + var l = arguments.length; + if(l == 0){ + return {x: 0, y: 0, z: 0}; + } + var v = dojox.gfx3d.vector.sum(arguments); + return {x: v.x/l, y: v.y/l, z: v.z/l}; + }, + + substract: function(/* Pointer */a, /* Pointer */b){ + return {x: a.x - b.x, y: a.y - b.y, z: a.z - b.z}; + }, + + _crossProduct: function(x, y, z, u, v, w){ + // summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w) + // x: Number: an x coordinate of a point + // y: Number: a y coordinate of a point + // z: Number: a z coordinate of a point + // u: Number: an x coordinate of a point + // v: Number: a y coordinate of a point + // w: Number: a z coordinate of a point + return {x: y * w - z * v, y: z * u - x * w, z: x * v - y * u}; // Object + }, + + crossProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){ + // summary: applies a matrix to a point + // matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied + // a: Number: an x coordinate of a point + // b: Number: a y coordinate of a point + // c: Number: a z coordinate of a point + // d: Number: an x coordinate of a point + // e: Number: a y coordinate of a point + // f: Number: a z coordinate of a point + if(arguments.length == 6 && dojo.every(arguments, function(item){ return typeof item == "number"; })){ + return dojox.gfx3d.vector._crossProduct(a, b, c, d, e, f); // Object + } + // branch + // a: Object: a point + // b: Object: a point + // c: null + // d: null + // e: null + // f: null + return dojox.gfx3d.vector._crossProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object + }, + + _dotProduct: function(x, y, z, u, v, w){ + // summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w) + // x: Number: an x coordinate of a point + // y: Number: a y coordinate of a point + // z: Number: a z coordinate of a point + // u: Number: an x coordinate of a point + // v: Number: a y coordinate of a point + // w: Number: a z coordinate of a point + return x * u + y * v + z * w; // Number + }, + dotProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){ + // summary: applies a matrix to a point + // matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied + // a: Number: an x coordinate of a point + // b: Number: a y coordinate of a point + // c: Number: a z coordinate of a point + // d: Number: an x coordinate of a point + // e: Number: a y coordinate of a point + // f: Number: a z coordinate of a point + if(arguments.length == 6 && dojo.every(arguments, function(item){ return typeof item == "number"; })){ + return dojox.gfx3d.vector._dotProduct(a, b, c, d, e, f); // Object + } + // branch + // a: Object: a point + // b: Object: a point + // c: null + // d: null + // e: null + // f: null + return dojox.gfx3d.vector._dotProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object + }, + + normalize: function(/* Point||Array*/ a, /* Point */ b, /* Point */ c){ + // summary: find the normal of the implicit surface + // a: Object: a point + // b: Object: a point + // c: Object: a point + var l, m, n; + if(a instanceof Array){ + l = a[0]; m = a[1]; n = a[2]; + }else{ + l = a; m = b; n = c; + } + + var u = dojox.gfx3d.vector.substract(m, l); + var v = dojox.gfx3d.vector.substract(n, l); + return dojox.gfx3d.vector.crossProduct(u, v); + } +}); + +} |