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diff --git a/includes/js/dojox/gfx3d/tests/test_scene.html b/includes/js/dojox/gfx3d/tests/test_scene.html deleted file mode 100644 index 231b289..0000000 --- a/includes/js/dojox/gfx3d/tests/test_scene.html +++ /dev/null @@ -1,66 +0,0 @@ -<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > -<head> -<title>Scene test of dojox.gfx3d.</title> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<style type="text/css"> - @import "../../../dojo/resources/dojo.css"; - @import "../../../dijit/tests/css/dijitTests.css"; -</style> -<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script> -<script type="text/javascript"> - -dojo.require("dojox.gfx3d"); - -var view = null; - -makeObjects = function(){ - var surface = dojox.gfx.createSurface("test", 500, 500); - view = surface.createViewport(); - var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}; - var m = dojox.gfx3d.matrix; - - var sc1 = view.createScene(); - sc1.createCube(c).setStroke({color: "blue", width: 1}); - - var sc2 = view.createScene(); - sc2.createCube(c).setStroke({color: "red", width: 1}).setFill("lime"); - - var poly = [{x: 0, y: 0, z: 0}, {x: 0, y: 100, z: 0}, {x: 100, y: 100, z: 0}, {x: 100, y: 0, z: 0}]; - sc2.createPolygon(poly) - .setStroke({color: "blue", width: 1}) - .setTransform(dojox.gfx3d.matrix.translate(50, 20, 30)) - .setFill("yellow"); - - sc2.setTransform(dojox.gfx3d.matrix.translate(100, 200, 30)) - - var camera = dojox.gfx3d.matrix.normalize([ - m.cameraRotateXg(30), - m.cameraRotateYg(60), - m.cameraTranslate(0, 0, 0) - ]); - - view.applyCameraTransform(camera); - view.render(); - - // set up the click handlers. - dojo.connect(dojo.byId("rotate"), "onclick", rotate); -}; - -rotate = function() { - view.applyCameraTransform(dojox.gfx3d.matrix.rotateXg(10)); - view.invalidate(); - view.render(); -}; - -dojo.addOnLoad(makeObjects); - -</script> -</head> -<body> -<h1>Scene Test</h1> -<p>Test the setTransform of the Scene. the lime cube and yellow polygon are grouped in one Scene, and they are moved in one shot.</p> -<p>Test Viewport.invalidate with Scene. <input id="rotate" type="button" value="Rotate around Z-Axis"/></p> -<div id="test" style="width: 500px; height: 500px;"></div> -<p>That's all Folks!</p> -</body> -</html> |