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diff --git a/includes/js/dojox/gfx3d/tests/test_rotate.html b/includes/js/dojox/gfx3d/tests/test_rotate.html new file mode 100644 index 0000000..53c212f --- /dev/null +++ b/includes/js/dojox/gfx3d/tests/test_rotate.html @@ -0,0 +1,123 @@ +<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > +<head> +<title>Rotate test of dojox.gfx3d.</title> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> +<style type="text/css"> + @import "../../../dojo/resources/dojo.css"; + @import "../../../dijit/tests/css/dijitTests.css"; + @import "../../../dijit/themes/tundra/tundra.css"; +</style> +<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script> +<script type="text/javascript"> + +dojo.require("dojox.gfx3d"); + +var angles = {x: 0, y: 0, z: 0}; +var cube = null; +var view = null; + +rotate = function(){ + var m = dojox.gfx3d.matrix; + + if(dojo.byId('rx').checked){ + angles.x += 10; + } + if(dojo.byId('ry').checked){ + angles.y += 10; + } + if(dojo.byId('rz').checked){ + angles.z += 10; + } + var t = m.normalize([ + m.cameraRotateXg(angles.x), + m.cameraRotateYg(angles.y), + m.cameraRotateZg(angles.z), + ]); + cube.setTransform(t); + cube.invalidate(); + view.render(); +} + +makeObjects = function(){ + var surface = dojox.gfx.createSurface("test", 500, 500); + view = surface.createViewport(); + var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}; + var xaxis = [ + {x: 0, y: 0, z: 0}, + {x: 200, y: 0, z: 0} + ]; + + var yaxis = [ + {x: 0, y: 0, z: 0}, + {x: 0, y: 200, z: 0} + ]; + + var zaxis = [ + {x: 0, y: 0, z: 0}, + {x: 0, y: 0, z: 200} + ]; + + var m = dojox.gfx3d.matrix; + + view.createEdges(xaxis).setStroke({color: "red", width: 1}); + view.createEdges(yaxis).setStroke({color: "green", width: 1}); + view.createEdges(zaxis).setStroke({color: "blue", width: 1}); + + cube = view.createCube(c).setStroke({color: "lime", width: 1}); + + var camera = dojox.gfx3d.matrix.normalize([ + m.cameraRotateXg(20), + m.cameraRotateYg(30), + m.cameraTranslate(-100, -100, 0) + ]); + + view.applyCameraTransform(camera); + view.render(); + window.setInterval(rotate, 200); + + // add the click event handler + dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative); + dojo.connect(dojo.byId("chart"), "onclick", drawWithChart); +}; + +draw = function(title, drawer){ + dojo.byId("drawer").innerHTML = title; + view.setDrawer(drawer); +}; + +drawWithConservative = function(){ + draw("Conservative", dojox.gfx3d.drawer.conservative); +}; + +drawWithChart = function(){ + draw("Chart", dojox.gfx3d.drawer.chart); +}; + +dojo.addOnLoad(makeObjects); + +</script> +</head> +<body class="tundra"> + <h1>Pilot Test</h1> + <p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p> + <ul> + <li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li> + <li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li> + </ul> + <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p> + <p>Current Drawer: <strong id="drawer">Conservative</strong></p> +<form> + <input id="conservative" type="button" value="Draw with conservative"/> + <input id="chart" type="button" value="Draw with chart"/><br /> + <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> + <label for="rx"> Rotate around X-axis</label> <br/> + <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> + <label for="ry"> Rotate around Y-axis</label> <br/> + <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> + <label for="rz"> Rotate around Z-axis</label> <br/> +</form> + +<div id="test" style="width: 500px; height: 500px;"></div> +<p>That's all Folks!</p> +</body> +</html> |