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diff --git a/includes/js/dojox/gfx3d/tests/test_rotate.html b/includes/js/dojox/gfx3d/tests/test_rotate.html deleted file mode 100644 index 53c212f..0000000 --- a/includes/js/dojox/gfx3d/tests/test_rotate.html +++ /dev/null @@ -1,123 +0,0 @@ -<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > -<head> -<title>Rotate test of dojox.gfx3d.</title> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> -<style type="text/css"> - @import "../../../dojo/resources/dojo.css"; - @import "../../../dijit/tests/css/dijitTests.css"; - @import "../../../dijit/themes/tundra/tundra.css"; -</style> -<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script> -<script type="text/javascript"> - -dojo.require("dojox.gfx3d"); - -var angles = {x: 0, y: 0, z: 0}; -var cube = null; -var view = null; - -rotate = function(){ - var m = dojox.gfx3d.matrix; - - if(dojo.byId('rx').checked){ - angles.x += 10; - } - if(dojo.byId('ry').checked){ - angles.y += 10; - } - if(dojo.byId('rz').checked){ - angles.z += 10; - } - var t = m.normalize([ - m.cameraRotateXg(angles.x), - m.cameraRotateYg(angles.y), - m.cameraRotateZg(angles.z), - ]); - cube.setTransform(t); - cube.invalidate(); - view.render(); -} - -makeObjects = function(){ - var surface = dojox.gfx.createSurface("test", 500, 500); - view = surface.createViewport(); - var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}; - var xaxis = [ - {x: 0, y: 0, z: 0}, - {x: 200, y: 0, z: 0} - ]; - - var yaxis = [ - {x: 0, y: 0, z: 0}, - {x: 0, y: 200, z: 0} - ]; - - var zaxis = [ - {x: 0, y: 0, z: 0}, - {x: 0, y: 0, z: 200} - ]; - - var m = dojox.gfx3d.matrix; - - view.createEdges(xaxis).setStroke({color: "red", width: 1}); - view.createEdges(yaxis).setStroke({color: "green", width: 1}); - view.createEdges(zaxis).setStroke({color: "blue", width: 1}); - - cube = view.createCube(c).setStroke({color: "lime", width: 1}); - - var camera = dojox.gfx3d.matrix.normalize([ - m.cameraRotateXg(20), - m.cameraRotateYg(30), - m.cameraTranslate(-100, -100, 0) - ]); - - view.applyCameraTransform(camera); - view.render(); - window.setInterval(rotate, 200); - - // add the click event handler - dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative); - dojo.connect(dojo.byId("chart"), "onclick", drawWithChart); -}; - -draw = function(title, drawer){ - dojo.byId("drawer").innerHTML = title; - view.setDrawer(drawer); -}; - -drawWithConservative = function(){ - draw("Conservative", dojox.gfx3d.drawer.conservative); -}; - -drawWithChart = function(){ - draw("Chart", dojox.gfx3d.drawer.chart); -}; - -dojo.addOnLoad(makeObjects); - -</script> -</head> -<body class="tundra"> - <h1>Pilot Test</h1> - <p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p> - <ul> - <li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li> - <li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li> - </ul> - <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p> - <p>Current Drawer: <strong id="drawer">Conservative</strong></p> -<form> - <input id="conservative" type="button" value="Draw with conservative"/> - <input id="chart" type="button" value="Draw with chart"/><br /> - <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> - <label for="rx"> Rotate around X-axis</label> <br/> - <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> - <label for="ry"> Rotate around Y-axis</label> <br/> - <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> - <label for="rz"> Rotate around Z-axis</label> <br/> -</form> - -<div id="test" style="width: 500px; height: 500px;"></div> -<p>That's all Folks!</p> -</body> -</html> |