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+<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
+<head>
+ <title>Camera rotate of dojox.gfx3d.</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <style type="text/css">
+ @import "../../../dojo/resources/dojo.css";
+ @import "../../../dijit/tests/css/dijitTests.css";
+ @import "../../../dijit/themes/tundra/tundra.css";
+ </style>
+ <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
+ <script type="text/javascript" src="../object.js"></script>
+ <script type="text/javascript" src="../scheduler.js"></script>
+ <script type="text/javascript">
+
+ dojo.require("dojox.gfx3d");
+
+ var angles = {x: 30, y: 30, z: 0};
+ var cube = null;
+ var view = null;
+
+ rotate = function() {
+ var m = dojox.gfx3d.matrix;
+
+ if(dojo.byId('rx').checked){
+ angles.x += 1;
+ }
+ if(dojo.byId('ry').checked){
+ angles.y += 1;
+ }
+ if(dojo.byId('rz').checked){
+ angles.z += 1;
+ }
+ var t = m.normalize([
+ m.cameraTranslate(-300, -200, 0),
+ m.cameraRotateXg(angles.x),
+ m.cameraRotateYg(angles.y),
+ m.cameraRotateZg(angles.z)
+ ]);
+ console.debug(t);
+ view.setCameraTransform(t);
+ view.render();
+ }
+
+ makeObjects = function(){
+ var surface = dojox.gfx.createSurface("test", 500, 500);
+ view = surface.createViewport();
+
+ view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
+ {color:"white", intensity: 2}, "white");
+
+ var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
+ var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
+ var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
+ var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
+
+ var m = dojox.gfx3d.matrix;
+
+ view.createEdges(xaxis).setStroke({color: "red", width: 1});
+ view.createEdges(yaxis).setStroke({color: "green", width: 1});
+ view.createEdges(zaxis).setStroke({color: "blue", width: 1});
+
+ // setStroke({color: "lime", width: 1}).
+ cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });
+
+ var camera = dojox.gfx3d.matrix.normalize([
+ m.cameraTranslate(-300, -200, 0),
+ m.cameraRotateXg(angles.x),
+ m.cameraRotateYg(angles.y),
+ m.cameraRotateZg(angles.z),
+ ]);
+
+ view.applyCameraTransform(camera);
+ view.render();
+ window.setInterval(rotate, 50);
+ };
+
+ dojo.addOnLoad(makeObjects);
+
+ </script>
+</head>
+<body class="tundra">
+ <h1>Camera rotate</h1>
+ <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
+ in each frame, the <em>conservative</em> drawer is used.</p>
+ <form>
+ <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
+ <label for="rx"> Rotate around X-axis</label> <br/>
+ <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
+ <label for="ry"> Rotate around Y-axis</label> <br/>
+ <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
+ <label for="rz"> Rotate around Z-axis</label> <br/>
+ </form>
+
+ <div id="test" style="width: 500px; height: 500px;"></div>
+ <p>That's all Folks!</p>
+</body>
+</html>