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diff --git a/includes/js/dojox/gfx/README b/includes/js/dojox/gfx/README new file mode 100644 index 0000000..c318ddb --- /dev/null +++ b/includes/js/dojox/gfx/README @@ -0,0 +1,102 @@ +------------------------------------------------------------------------------- +dojox.gfx +------------------------------------------------------------------------------- +Version 1.100 +Release date: 08/01/2006 +------------------------------------------------------------------------------- +Project state: +beta +HTMLCanvas renderer: experimental +------------------------------------------------------------------------------- +Credits + Eugene Lazutkin (eugene.lazutkin@gmail.com) + Kun Xi (bookstack@gmail.com) + Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas +------------------------------------------------------------------------------- +Project description + +Implementation of simple portable 2D graphics library. +------------------------------------------------------------------------------- +Dependencies: + +Dojo Core +------------------------------------------------------------------------------- +Documentation + +Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn + +HTMLCanvas Renderer Status + +To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your +djConfig, for example: +<script type="text/javascript" src="../../../dojo/dojo.js" + djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> +canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); +although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. + +The following tests can be made to work with HTML Canvas with minor testcase modification: +dojox/gfx/tests + test_gfx.html-Bugs #1 + test_arc.html + test_bezier.html + test_pattern.html + test_gradient.html + test_linearGradient.html + test_image1.html - Limitation #3 + test_transform.html - Bug #1 + test_poly.html - Bug #1 +dojox/gfx/demos + butterfly.html - Bug #1 + lion.html - Bug #1 + tiger.html - Bug #1 + circles.html - No event processing yet :( + creator.html +dojox/chart + test_pie2d.html - Dojo Charts on iPhone anyone? :) + test_chart2d.html - + + // To make charts work, the following line needs to be added to the end of the + // Chart2D.js render() method (prior to return) + if(this.surface.render){this.surface.render()}; + +Known Limitations: +1) event handling- plan is to capture all events at canvas, perform intersect/hit + tests (not implemented) against scene graph, then propogate event to top-most + intersected shape. HtmlCanvas shape need intersectsStroke and intersectsBounds, + and intersects (region). +2) SVG and VML are "live" scene graphs; eg. any state change to objects in the + scene automatically get rendered in next engine render pass. For canvas, it's + procedural, and current implementation requires application to call surface.render() + whenever scene needs to be updated. Plan is to do dirty region checking based + on bounding boxes (currently not properly computed), and track dirty areas anytime + state changes (invalidate) separate from render phase. + Add the following call where changes to the scene graph are complete and you want to + render: + + if (surface.render){surface.render();} + +4) Text/Text Paths - Text shape is implemented using DIV overlays. Many text styles are not + applied, and outline/fills are not possible. This is due to limitations in Canvas spec. + Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. + No luck on Safari. +3) No Image skewing - Limitation of Canvas + +Known Bugs: +1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. + Canvas does not have a built in transformation function that allows skewing. Need to + track skew matrix with Shape, and perform other trans/rot/scale transformations without + using canvas transform functions. + + +------------------------------------------------------------------------------- +Installation instructions + +Grab the following from the Dojo SVN Repository: +http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js +http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* + +Install into the following directory structure: +/dojox/gfx/ + +...which should be at the same level as your Dojo checkout. +------------------------------------------------------------------------------- |