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-if(!dojo._hasResource["dojox.fx.style"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.fx.style"] = true;
-dojo.provide("dojox.fx.style");
-dojo.experimental("dojox.fx.style");
-//
-// summary: dojox.fx CSS Class _Animations:
-//
-// description: a set of functions to animate properties based on
-// normalized CSS class definitions.
-//
-// provides: addClass, removeClass, and toggleClass
-//
-dojo.require("dojox.fx._base");
-
-// FIXME: should the call signatures match dojo.addClass/removeClass/toggleClass and extend
-// by having a third (or fourth) param to mix in additional _Animation args for advanced
-// usage (delay: curve: repeat: easing: etc ... )
-
-dojox.fx.addClass = function(/*dojox.fx._arg.StyleArgs*/ args){
- // summary: Animate the effects of adding a class to a node
- // description:
- // Creates an animation that will animate
- // the properties of a node to the properties
- // defined in a standard CSS .class definition.
- // (calculating the differences itself)
- //
- // example:
- // |
- // | .bar { line-height: 12px; }
- // | .foo { line-height: 40px; }
- // | <div class="bar" id="test">
- // | Multi<br>line<br>text
- // | </div>
- // |
- // | // animate to line-height:40px
- // | dojo.fx.addClass({ node:"test", cssClass:"foo" }).play();
- //
- var node = (args.node = dojo.byId(args.node));
-
- var pushClass = (function(n){
- // summary: onEnd we want to add the class to the node
- // (as dojo.addClass naturally would) in case our
- // class parsing misses anything the browser would
- // otherwise interpret. this may cause some flicker,
- // and will only apply the class so children can inherit
- // after the animation is done (potentially more flicker)
- return function(){
- dojo.addClass(n, args.cssClass);
- n.style.cssText = _beforeStyle;
- }
- })(node);
-
- // _getCalculatedStleChanges is the core of our style/class animations
- var mixedProperties = dojox.fx._getCalculatedStyleChanges(args,true);
- var _beforeStyle = node.style.cssText;
- var _anim = dojo.animateProperty(dojo.mixin({
- properties: mixedProperties
- },args));
- dojo.connect(_anim,"onEnd",_anim,pushClass);
- return _anim; // dojo._Animation
-};
-
-dojox.fx.removeClass = function(/*dojox.fx._arg.StyleArgs*/ args){
- // summary: Animate the effects of removing a class from a node
- // description:
- // Creates an animation that will animate the properties of a
- // node (args.node) to the properties calculated after removing
- // a standard CSS className from a that node.
- //
- // calls dojo.removeClass(args.cssClass) onEnd of animation
- //
- // standard dojo._Animation object rules apply.
- //
- // example:
- // | // animate the removal of "foo" from a node with id="bar"
- // | dojox.fx.removeClass({
- // | node: "bar",
- // | cssClass: "foo"
- // | }).play();
-
- var node = (args.node = dojo.byId(args.node));
-
- var pullClass = (function(n){
- // summary: onEnd we want to remove the class from the node
- // (as dojo.removeClass naturally would) in case our class
- // parsing misses anything the browser would otherwise
- // interpret. this may cause some flicker, and will only
- // apply the class so children can inherit after the
- // animation is done (potentially more flicker)
- //
- return function(){
- dojo.removeClass(n, args.cssClass);
- n.style.cssText = _beforeStyle;
- }
- })(node);
-
- var mixedProperties = dojox.fx._getCalculatedStyleChanges(args,false);
- var _beforeStyle = node.style.cssText;
- var _anim = dojo.animateProperty(dojo.mixin({
- properties: mixedProperties
- },args));
- dojo.connect(_anim,"onEnd",_anim,pullClass);
- return _anim; // dojo._Animation
-};
-
-dojox.fx.toggleClass = function(/*DomNode|String*/node, /*String*/cssClass, /*Boolean?*/condition){
- // summary:
- // Animate the effects of Toggling a class on a Node
- //
- // description:
- // creates an animation that will animate the effect of
- // toggling a class on or off of a node.
- // Adds a class to node if not present, or removes if present.
- // Pass a boolean condition if you want to explicitly add or remove.
- // node:
- // The domNode (or string of the id) to toggle
- // cssClass:
- // String of the classname to add to the node
- // condition:
- // If passed, true means to add the class, false means to remove.
- //
- // example:
- // | // add the class "sampleClass" to a node id="theNode"
- // | dojox.fx.toggleClass("theNode","sampleClass",true).play();
- // example:
- // | // toggle the class "sampleClass" on the node id="theNode"
- // | dojox.fx.toggleClass("theNode","sampleClass").play();
-
- if(typeof condition == "undefined"){
- condition = !dojo.hasClass(node, cssClass);
- }
- return dojox.fx[(condition ? "addClass" : "removeClass")]({ node: node, cssClass:cssClass }); // dojo._Animation
- // TODO: support 4th param animMixin to allow passing of easing and duration and other _Animtion options
-};
-
-dojox.fx._allowedProperties = [
- // summary: Our pseudo map of properties we will check for.
- // description:
- // it should be much more intuitive. a way to normalize and
- // "predict" intent, or even something more clever ...
- // open to suggestions.
-
- // no-brainers:
- "width",
- "height",
- // only if position = absolute || relative?
- "left", "top", // "right", "bottom",
- // these need to be filtered through dojo.colors?
- // "background", // normalize to:
- /* "backgroundImage", */
- // "backgroundPosition", // FIXME: to be effective, this needs "#px #px"?
- "backgroundColor",
-
- "color",
-
- // "border",
- "borderBottomColor", "borderBottomWidth",
- "borderTopColor","borderTopWidth",
- "borderLeftColor","borderLeftWidth",
- "borderRightColor","borderRightWidth",
-
- // "padding", // normalize to:
- "paddingLeft", "paddingRight", "paddingTop", "paddingBottom",
- // "margin", // normalize to:
- "marginLeft", "marginTop", "marginRight", "marginBottom",
-
- // unit import/delicate?:
- "lineHeight",
- "letterSpacing",
- "fontSize"
-];
-
-dojox.fx._getStyleSnapshot = function(/* Object */cache){
- // summary:
- // uses a dojo.getComputedStyle(node) cache reference and
- // iterates through the 'documented/supported animate-able'
- // properties.
- //
- // returns: Array
- // an array of raw, calculcated values (no keys), to be normalized/compared
- // elsewhere
- return dojo.map(dojox.fx._allowedProperties,function(style){
- return cache[style]; // String
- }); // Array
-};
-
-dojox.fx._getCalculatedStyleChanges = function(/*dojox.fx._arg.StyleArgs*/ args, /*Boolean*/addClass){
- // summary: calclate the difference in style properties between two states
- // description:
- // calculate and normalize(?) the differences between two states
- // of a node (args.node) by quickly adding or removing a class, and
- // iterateing over the results of dojox.fx._getStyleSnapshot()
- //
- // addClass:
- // true to calculate what adding a class would do,
- // false to calculate what removing the class would do
-
- var node = (args.node = dojo.byId(args.node));
- var cs = dojo.getComputedStyle(node);
-
- // take our snapShots
- var _before = dojox.fx._getStyleSnapshot(cs);
- dojo[(addClass ? "addClass" : "removeClass")](node,args.cssClass);
- var _after = dojox.fx._getStyleSnapshot(cs);
- dojo[(addClass ? "removeClass" : "addClass")](node,args.cssClass);
-
- var calculated = {};
- var i = 0;
- dojo.forEach(dojox.fx._allowedProperties,function(prop){
- if(_before[i] != _after[i]){
- // FIXME: the static unit: px is not good, either. need to parse unit from computed style?
- calculated[prop] = { end: parseInt(_after[i]) /* start: parseInt(_before[i]), unit: 'px' */ };
- }
- i++;
- });
- return calculated;
-};
-
-}