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+if(!dojo._hasResource["dojox.fx.scroll"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.fx.scroll"] = true;
+dojo.provide("dojox.fx.scroll");
+dojo.experimental("dojox.fx.scroll");
+
+dojo.require("dojox.fx._core");
+
+dojox.fx.smoothScroll = function(/* Object */args){
+ // summary: Returns an animation that will smooth-scroll to a node (specified in etup())
+ // description: This implementation support either horizental or vertical scroll, as well as
+ // both. In addition, element in iframe can be scrolled to correctly.
+ // offset: {x: int, y: int} this will be added to the target position
+ // duration: Duration of the animation in milliseconds.
+ // win: a node or window object to scroll
+
+ if(!args.target){ args.target = dojo.coords(args.node,true); }
+
+ var isWindow = dojo[(dojo.isIE ? "isObject" : "isFunction")](args["win"].scrollTo);
+
+ var _anim = (isWindow) ?
+ (function(val){
+ args.win.scrollTo(val[0],val[1]);
+ }) :
+ (function(val){
+ args.win.scrollLeft = val[0];
+ args.win.scrollTop = val[1];
+ });
+
+ var anim = new dojo._Animation(dojo.mixin({
+ beforeBegin: function(){
+ if(this.curve){ delete this.curve; }
+ var current = isWindow ? dojo._docScroll() : {x: args.win.scrollLeft, y: args.win.scrollTop};
+ anim.curve = new dojox.fx._Line([current.x,current.y],[args.target.x,args.target.y]);
+ },
+ onAnimate: _anim
+ },args));
+ return anim; // dojo._Animation
+};
+
+}