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-rw-r--r--includes/js/dojox/fx/Shadow.js151
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+if(!dojo._hasResource["dojox.fx.Shadow"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojox.fx.Shadow"] = true;
+dojo.provide("dojox.fx.Shadow");
+dojo.experimental("dojox.fx.Shadow");
+
+dojo.require("dijit._Widget");
+dojo.require("dojo.NodeList-fx");
+
+dojo.declare("dojox.fx.Shadow",
+ dijit._Widget,{
+ // summary: Adds a drop-shadow to a node.
+ //
+ // example:
+ // | // add drop shadows to all nodes with class="hasShadow"
+ // | dojo.query(".hasShadow").forEach(function(n){
+ // | var foo = new dojox.fx.Shadow({ node: n });
+ // | foo.startup();
+ // | });
+ //
+ // shadowPng: String
+ // Base location for drop-shadow images
+ shadowPng: dojo.moduleUrl("dojox.fx", "resources/shadow"),
+
+ // shadowThickness: Integer
+ // How wide (in px) to make the shadow
+ shadowThickness: 7,
+
+ // shadowOffset: Integer
+ // How deep to make the shadow appear to be
+ shadowOffset: 3,
+
+ // opacity: Float
+ // Overall opacity of the shadow
+ opacity: 0.75,
+
+ // animate: Boolean
+ // A toggle to disable animated transitions
+ animate: false,
+
+ // node: DomNode
+ // The node we will be applying this shadow to
+ node: null,
+
+ startup: function(){
+ // summary: Initializes the shadow.
+
+ this.inherited(arguments);
+ this.node.style.position = "relative";
+ // make all the pieces of the shadow, and position/size them as much
+ // as possible (but a lot of the coordinates are set in sizeShadow
+ this.pieces={};
+ var x1 = -1 * this.shadowThickness;
+ var y0 = this.shadowOffset;
+ var y1 = this.shadowOffset + this.shadowThickness;
+ this._makePiece("tl", "top", y0, "left", x1);
+ this._makePiece("l", "top", y1, "left", x1, "scale");
+ this._makePiece("tr", "top", y0, "left", 0);
+ this._makePiece("r", "top", y1, "left", 0, "scale");
+ this._makePiece("bl", "top", 0, "left", x1);
+ this._makePiece("b", "top", 0, "left", 0, "crop");
+ this._makePiece("br", "top", 0, "left", 0);
+
+ this.nodeList = dojo.query(".shadowPiece",this.node);
+
+ this.setOpacity(this.opacity);
+ this.resize();
+ },
+
+ _makePiece: function(name, vertAttach, vertCoord, horzAttach, horzCoord, sizing){
+ // summary: append a shadow pieces to the node, and position it
+ var img;
+ var url = this.shadowPng + name.toUpperCase() + ".png";
+ if((dojo.isIE)&&(dojo.isIE<7)){
+ img=document.createElement("div");
+ img.style.filter="progid:DXImageTransform.Microsoft.AlphaImageLoader(src='"+url+"'"+
+ (sizing?", sizingMethod='"+sizing+"'":"") + ")";
+ }else{
+ img=document.createElement("img");
+ img.src=url;
+ }
+
+ img.style.position="absolute";
+ img.style[vertAttach]=vertCoord+"px";
+ img.style[horzAttach]=horzCoord+"px";
+ img.style.width=this.shadowThickness+"px";
+ img.style.height=this.shadowThickness+"px";
+ dojo.addClass(img,"shadowPiece");
+ this.pieces[name]=img;
+ this.node.appendChild(img);
+
+ },
+
+ setOpacity: function(/* Float */n,/* Object? */animArgs){
+ // summary: set the opacity of the underlay
+ // note: does not work in IE? FIXME.
+ if(dojo.isIE){ return; }
+ if(!animArgs){ animArgs = {}; }
+ if(this.animate){
+ var _anims = [];
+ this.nodeList.forEach(function(node){
+ _anims.push(dojo._fade(dojo.mixin(animArgs,{ node: node, end: n })));
+ });
+ dojo.fx.combine(_anims).play();
+ }else{
+ this.nodeList.style("opacity",n);
+ }
+
+ },
+
+ setDisabled: function(/* Boolean */disabled){
+ // summary: enable / disable the shadow
+ if(disabled){
+ if(this.disabled){ return; }
+ if(this.animate){ this.nodeList.fadeOut().play();
+ }else{ this.nodeList.style("visibility","hidden"); }
+ this.disabled = true;
+ }else{
+ if(!this.disabled){ return; }
+ if(this.animate){ this.nodeList.fadeIn().play();
+ }else{ this.nodeList.style("visibility","visible"); }
+ this.disabled = false;
+ }
+ },
+
+ resize: function(/* dojox.fx._arg.ShadowResizeArgs */args){
+ // summary: Resizes the shadow based on width and height.
+ var x; var y;
+ if(args){ x = args.x; y = args.y;
+ }else{
+ var co = dojo._getBorderBox(this.node);
+ x = co.w; y = co.h;
+ }
+ var sideHeight = y - (this.shadowOffset+this.shadowThickness);
+ if (sideHeight < 0) { sideHeight = 0; }
+ if (y < 1) { y = 1; }
+ if (x < 1) { x = 1; }
+ with(this.pieces){
+ l.style.height = sideHeight+"px";
+ r.style.height = sideHeight+"px";
+ b.style.width = x+"px";
+ bl.style.top = y+"px";
+ b.style.top = y+"px";
+ br.style.top = y+"px";
+ tr.style.left = x+"px";
+ r.style.left = x+"px";
+ br.style.left = x+"px";
+ }
+ }
+});
+
+}