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Diffstat (limited to 'includes/js/dojo/dnd/TimedMoveable.js')
-rw-r--r-- | includes/js/dojo/dnd/TimedMoveable.js | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/includes/js/dojo/dnd/TimedMoveable.js b/includes/js/dojo/dnd/TimedMoveable.js deleted file mode 100644 index 4f4fb0b..0000000 --- a/includes/js/dojo/dnd/TimedMoveable.js +++ /dev/null @@ -1,66 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.TimedMoveable"] = true; -dojo.provide("dojo.dnd.TimedMoveable"); - -dojo.require("dojo.dnd.Moveable"); - -(function(){ - // precalculate long expressions - var oldOnMove = dojo.dnd.Moveable.prototype.onMove; - - dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, { - // summary: - // A specialized version of Moveable to support an FPS throttling. - // This class puts an upper restriction on FPS, which may reduce - // the CPU load. The additional parameter "timeout" regulates - // the delay before actually moving the moveable object. - - // object attributes (for markup) - timeout: 40, // in ms, 40ms corresponds to 25 fps - - constructor: function(node, params){ - // summary: an object, which makes a node moveable with a timer - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters. - // See dojo.dnd.Moveable for details on general parameters. - // Following parameters are specific for this class: - // timeout: Number: delay move by this number of ms - // accumulating position changes during the timeout - - // sanitize parameters - if(!params){ params = {}; } - if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){ - this.timeout = params.timeout; - } - }, - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.TimedMoveable(node, params); - }, - - onMoveStop: function(/* dojo.dnd.Mover */ mover){ - if(mover._timer){ - // stop timer - clearTimeout(mover._timer) - // reflect the last received position - oldOnMove.call(this, mover, mover._leftTop) - } - dojo.dnd.Moveable.prototype.onMoveStop.apply(this, arguments); - }, - onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - mover._leftTop = leftTop; - if(!mover._timer){ - var _t = this; // to avoid using dojo.hitch() - mover._timer = setTimeout(function(){ - // we don't have any pending requests - mover._timer = null; - // reflect the last received position - oldOnMove.call(_t, mover, mover._leftTop); - }, this.timeout); - } - } - }); -})(); - -} |