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-rw-r--r--includes/js/dojo/dnd/Moveable.js130
1 files changed, 0 insertions, 130 deletions
diff --git a/includes/js/dojo/dnd/Moveable.js b/includes/js/dojo/dnd/Moveable.js
deleted file mode 100644
index e9fd805..0000000
--- a/includes/js/dojo/dnd/Moveable.js
+++ /dev/null
@@ -1,130 +0,0 @@
-if(!dojo._hasResource["dojo.dnd.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojo.dnd.Moveable"] = true;
-dojo.provide("dojo.dnd.Moveable");
-
-dojo.require("dojo.dnd.Mover");
-
-dojo.declare("dojo.dnd.Moveable", null, {
- // object attributes (for markup)
- handle: "",
- delay: 0,
- skip: false,
-
- constructor: function(node, params){
- // summary: an object, which makes a node moveable
- // node: Node: a node (or node's id) to be moved
- // params: Object: an optional object with additional parameters;
- // following parameters are recognized:
- // handle: Node: a node (or node's id), which is used as a mouse handle
- // if omitted, the node itself is used as a handle
- // delay: Number: delay move by this number of pixels
- // skip: Boolean: skip move of form elements
- // mover: Object: a constructor of custom Mover
- this.node = dojo.byId(node);
- if(!params){ params = {}; }
- this.handle = params.handle ? dojo.byId(params.handle) : null;
- if(!this.handle){ this.handle = this.node; }
- this.delay = params.delay > 0 ? params.delay : 0;
- this.skip = params.skip;
- this.mover = params.mover ? params.mover : dojo.dnd.Mover;
- this.events = [
- dojo.connect(this.handle, "onmousedown", this, "onMouseDown"),
- // cancel text selection and text dragging
- dojo.connect(this.handle, "ondragstart", this, "onSelectStart"),
- dojo.connect(this.handle, "onselectstart", this, "onSelectStart")
- ];
- },
-
- // markup methods
- markupFactory: function(params, node){
- return new dojo.dnd.Moveable(node, params);
- },
-
- // methods
- destroy: function(){
- // summary: stops watching for possible move, deletes all references, so the object can be garbage-collected
- dojo.forEach(this.events, dojo.disconnect);
- this.events = this.node = this.handle = null;
- },
-
- // mouse event processors
- onMouseDown: function(e){
- // summary: event processor for onmousedown, creates a Mover for the node
- // e: Event: mouse event
- if(this.skip && dojo.dnd.isFormElement(e)){ return; }
- if(this.delay){
- this.events.push(dojo.connect(this.handle, "onmousemove", this, "onMouseMove"));
- this.events.push(dojo.connect(this.handle, "onmouseup", this, "onMouseUp"));
- this._lastX = e.pageX;
- this._lastY = e.pageY;
- }else{
- new this.mover(this.node, e, this);
- }
- dojo.stopEvent(e);
- },
- onMouseMove: function(e){
- // summary: event processor for onmousemove, used only for delayed drags
- // e: Event: mouse event
- if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
- this.onMouseUp(e);
- new this.mover(this.node, e, this);
- }
- dojo.stopEvent(e);
- },
- onMouseUp: function(e){
- // summary: event processor for onmouseup, used only for delayed delayed drags
- // e: Event: mouse event
- dojo.disconnect(this.events.pop());
- dojo.disconnect(this.events.pop());
- },
- onSelectStart: function(e){
- // summary: event processor for onselectevent and ondragevent
- // e: Event: mouse event
- if(!this.skip || !dojo.dnd.isFormElement(e)){
- dojo.stopEvent(e);
- }
- },
-
- // local events
- onMoveStart: function(/* dojo.dnd.Mover */ mover){
- // summary: called before every move operation
- dojo.publish("/dnd/move/start", [mover]);
- dojo.addClass(dojo.body(), "dojoMove");
- dojo.addClass(this.node, "dojoMoveItem");
- },
- onMoveStop: function(/* dojo.dnd.Mover */ mover){
- // summary: called after every move operation
- dojo.publish("/dnd/move/stop", [mover]);
- dojo.removeClass(dojo.body(), "dojoMove");
- dojo.removeClass(this.node, "dojoMoveItem");
- },
- onFirstMove: function(/* dojo.dnd.Mover */ mover){
- // summary: called during the very first move notification,
- // can be used to initialize coordinates, can be overwritten.
-
- // default implementation does nothing
- },
- onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
- // summary: called during every move notification,
- // should actually move the node, can be overwritten.
- this.onMoving(mover, leftTop);
- var s = mover.node.style;
- s.left = leftTop.l + "px";
- s.top = leftTop.t + "px";
- this.onMoved(mover, leftTop);
- },
- onMoving: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
- // summary: called before every incremental move,
- // can be overwritten.
-
- // default implementation does nothing
- },
- onMoved: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){
- // summary: called after every incremental move,
- // can be overwritten.
-
- // default implementation does nothing
- }
-});
-
-}