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Diffstat (limited to 'includes/js/dojo/dnd/Moveable.js')
-rw-r--r-- | includes/js/dojo/dnd/Moveable.js | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/includes/js/dojo/dnd/Moveable.js b/includes/js/dojo/dnd/Moveable.js deleted file mode 100644 index e9fd805..0000000 --- a/includes/js/dojo/dnd/Moveable.js +++ /dev/null @@ -1,130 +0,0 @@ -if(!dojo._hasResource["dojo.dnd.Moveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.dnd.Moveable"] = true; -dojo.provide("dojo.dnd.Moveable"); - -dojo.require("dojo.dnd.Mover"); - -dojo.declare("dojo.dnd.Moveable", null, { - // object attributes (for markup) - handle: "", - delay: 0, - skip: false, - - constructor: function(node, params){ - // summary: an object, which makes a node moveable - // node: Node: a node (or node's id) to be moved - // params: Object: an optional object with additional parameters; - // following parameters are recognized: - // handle: Node: a node (or node's id), which is used as a mouse handle - // if omitted, the node itself is used as a handle - // delay: Number: delay move by this number of pixels - // skip: Boolean: skip move of form elements - // mover: Object: a constructor of custom Mover - this.node = dojo.byId(node); - if(!params){ params = {}; } - this.handle = params.handle ? dojo.byId(params.handle) : null; - if(!this.handle){ this.handle = this.node; } - this.delay = params.delay > 0 ? params.delay : 0; - this.skip = params.skip; - this.mover = params.mover ? params.mover : dojo.dnd.Mover; - this.events = [ - dojo.connect(this.handle, "onmousedown", this, "onMouseDown"), - // cancel text selection and text dragging - dojo.connect(this.handle, "ondragstart", this, "onSelectStart"), - dojo.connect(this.handle, "onselectstart", this, "onSelectStart") - ]; - }, - - // markup methods - markupFactory: function(params, node){ - return new dojo.dnd.Moveable(node, params); - }, - - // methods - destroy: function(){ - // summary: stops watching for possible move, deletes all references, so the object can be garbage-collected - dojo.forEach(this.events, dojo.disconnect); - this.events = this.node = this.handle = null; - }, - - // mouse event processors - onMouseDown: function(e){ - // summary: event processor for onmousedown, creates a Mover for the node - // e: Event: mouse event - if(this.skip && dojo.dnd.isFormElement(e)){ return; } - if(this.delay){ - this.events.push(dojo.connect(this.handle, "onmousemove", this, "onMouseMove")); - this.events.push(dojo.connect(this.handle, "onmouseup", this, "onMouseUp")); - this._lastX = e.pageX; - this._lastY = e.pageY; - }else{ - new this.mover(this.node, e, this); - } - dojo.stopEvent(e); - }, - onMouseMove: function(e){ - // summary: event processor for onmousemove, used only for delayed drags - // e: Event: mouse event - if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){ - this.onMouseUp(e); - new this.mover(this.node, e, this); - } - dojo.stopEvent(e); - }, - onMouseUp: function(e){ - // summary: event processor for onmouseup, used only for delayed delayed drags - // e: Event: mouse event - dojo.disconnect(this.events.pop()); - dojo.disconnect(this.events.pop()); - }, - onSelectStart: function(e){ - // summary: event processor for onselectevent and ondragevent - // e: Event: mouse event - if(!this.skip || !dojo.dnd.isFormElement(e)){ - dojo.stopEvent(e); - } - }, - - // local events - onMoveStart: function(/* dojo.dnd.Mover */ mover){ - // summary: called before every move operation - dojo.publish("/dnd/move/start", [mover]); - dojo.addClass(dojo.body(), "dojoMove"); - dojo.addClass(this.node, "dojoMoveItem"); - }, - onMoveStop: function(/* dojo.dnd.Mover */ mover){ - // summary: called after every move operation - dojo.publish("/dnd/move/stop", [mover]); - dojo.removeClass(dojo.body(), "dojoMove"); - dojo.removeClass(this.node, "dojoMoveItem"); - }, - onFirstMove: function(/* dojo.dnd.Mover */ mover){ - // summary: called during the very first move notification, - // can be used to initialize coordinates, can be overwritten. - - // default implementation does nothing - }, - onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called during every move notification, - // should actually move the node, can be overwritten. - this.onMoving(mover, leftTop); - var s = mover.node.style; - s.left = leftTop.l + "px"; - s.top = leftTop.t + "px"; - this.onMoved(mover, leftTop); - }, - onMoving: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called before every incremental move, - // can be overwritten. - - // default implementation does nothing - }, - onMoved: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ - // summary: called after every incremental move, - // can be overwritten. - - // default implementation does nothing - } -}); - -} |