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+if(!dojo._hasResource["dojo.NodeList-fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
+dojo._hasResource["dojo.NodeList-fx"] = true;
+dojo.provide("dojo.NodeList-fx");
+dojo.require("dojo.fx");
+
+/*=====
+dojo["NodeList-fx"] = {
+ // summary: Adds dojo.fx animation support to dojo.query()
+};
+=====*/
+
+dojo.extend(dojo.NodeList, {
+ _anim: function(obj, method, args){
+ args = args||{};
+ return dojo.fx.combine(
+ this.map(function(item){
+ var tmpArgs = { node: item };
+ dojo.mixin(tmpArgs, args);
+ return obj[method](tmpArgs);
+ })
+ ); // dojo._Animation
+ },
+
+ wipeIn: function(args){
+ // summary:
+ // wipe in all elements of this NodeList. Returns an instance of dojo._Animation
+ // example:
+ // Fade in all tables with class "blah":
+ // | dojo.query("table.blah").wipeIn().play();
+ return this._anim(dojo.fx, "wipeIn", args); // dojo._Animation
+ },
+
+ wipeOut: function(args){
+ // summary:
+ // wipe out all elements of this NodeList. Returns an instance of dojo._Animation
+ // example:
+ // Wipe out all tables with class "blah":
+ // | dojo.query("table.blah").wipeOut().play();
+ return this._anim(dojo.fx, "wipeOut", args); // dojo._Animation
+ },
+
+ slideTo: function(args){
+ // summary:
+ // slide all elements of the node list to the specified place.
+ // Returns an instance of dojo._Animation
+ // example:
+ // | Move all tables with class "blah" to 300/300:
+ // | dojo.query("table.blah").slideTo({
+ // | left: 40,
+ // | top: 50
+ // | }).play();
+ return this._anim(dojo.fx, "slideTo", args); // dojo._Animation
+ },
+
+
+ fadeIn: function(args){
+ // summary:
+ // fade in all elements of this NodeList. Returns an instance of dojo._Animation
+ // example:
+ // Fade in all tables with class "blah":
+ // | dojo.query("table.blah").fadeIn().play();
+ return this._anim(dojo, "fadeIn", args); // dojo._Animation
+ },
+
+ fadeOut: function(args){
+ // summary:
+ // fade out all elements of this NodeList. Returns an instance of dojo._Animation
+ // example:
+ // Fade out all elements with class "zork":
+ // | dojo.query(".zork").fadeOut().play();
+ // example:
+ // Fade them on a delay and do something at the end:
+ // | var fo = dojo.query(".zork").fadeOut();
+ // | dojo.connect(fo, "onEnd", function(){ /*...*/ });
+ // | fo.play();
+ return this._anim(dojo, "fadeOut", args); // dojo._Animation
+ },
+
+ animateProperty: function(args){
+ // summary:
+ // see dojo.animateProperty(). Animate all elements of this
+ // NodeList across the properties specified.
+ // example:
+ // | dojo.query(".zork").animateProperty({
+ // | duration: 500,
+ // | properties: {
+ // | color: { start: "black", end: "white" },
+ // | left: { end: 300 }
+ // | }
+ // | }).play();
+ return this._anim(dojo, "animateProperty", args); // dojo._Animation
+ },
+
+ anim: function( /*Object*/ properties,
+ /*Integer?*/ duration,
+ /*Function?*/ easing,
+ /*Function?*/ onEnd,
+ /*Integer?*/ delay){
+ // summary:
+ // Animate one or more CSS properties for all nodes in this list.
+ // The returned animation object will already be playing when it
+ // is returned. See the docs for `dojo.anim` for full details.
+ // properties: Object
+ // the properties to animate
+ // duration: Integer?
+ // Optional. The time to run the animations for
+ // easing: Function?
+ // Optional. The easing function to use.
+ // onEnd: Function?
+ // A function to be called when the animation ends
+ // delay:
+ // how long to delay playing the returned animation
+ // example:
+ // Another way to fade out:
+ // | dojo.query(".thinger").anim({ opacity: 0 });
+ // example:
+ // animate all elements with the "thigner" class to a width of 500
+ // pixels over half a second
+ // | dojo.query(".thinger").anim({ width: 500 }, 700);
+ var canim = dojo.fx.combine(
+ this.map(function(item){
+ return dojo.animateProperty({
+ node: item,
+ properties: properties,
+ duration: duration||350,
+ easing: easing
+ });
+ })
+ );
+ if(onEnd){
+ dojo.connect(canim, "onEnd", onEnd);
+ }
+ return canim.play(delay||0); // dojo._Animation
+ }
+});
+
+}