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author | mensonge <mensonge@b3834d28-1941-0410-a4f8-b48e95affb8f> | 2008-11-14 15:39:19 +0000 |
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committer | mensonge <mensonge@b3834d28-1941-0410-a4f8-b48e95affb8f> | 2008-11-14 15:39:19 +0000 |
commit | 1c5685d68f1b73270fb814fe04cbb490eb90ba5f (patch) | |
tree | 3d3ada08a934b96fc31531f1327690d7edc6f766 /includes/js/dojox/gfx/README | |
parent | 104d59099e048688c4dbac37d72137006e396558 (diff) | |
download | semanticscuttle-1c5685d68f1b73270fb814fe04cbb490eb90ba5f.tar.gz semanticscuttle-1c5685d68f1b73270fb814fe04cbb490eb90ba5f.tar.bz2 |
Minor fix: Remove DOJO library (60Mo) replaced by link to Google CDN (online DOJO library)
git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@159 b3834d28-1941-0410-a4f8-b48e95affb8f
Diffstat (limited to 'includes/js/dojox/gfx/README')
-rw-r--r-- | includes/js/dojox/gfx/README | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/includes/js/dojox/gfx/README b/includes/js/dojox/gfx/README deleted file mode 100644 index c318ddb..0000000 --- a/includes/js/dojox/gfx/README +++ /dev/null @@ -1,102 +0,0 @@ -------------------------------------------------------------------------------- -dojox.gfx -------------------------------------------------------------------------------- -Version 1.100 -Release date: 08/01/2006 -------------------------------------------------------------------------------- -Project state: -beta -HTMLCanvas renderer: experimental -------------------------------------------------------------------------------- -Credits - Eugene Lazutkin (eugene.lazutkin@gmail.com) - Kun Xi (bookstack@gmail.com) - Chris Mitchell (ccmitchellusa@gmail.com) HTML Canvas -------------------------------------------------------------------------------- -Project description - -Implementation of simple portable 2D graphics library. -------------------------------------------------------------------------------- -Dependencies: - -Dojo Core -------------------------------------------------------------------------------- -Documentation - -Currently it can be found here: http://docs.google.com/Doc?id=d764479_1hnb2tn - -HTMLCanvas Renderer Status - -To use canvas rendering, insert 'canvas' at the beginning of the gfxRenderers list in your -djConfig, for example: -<script type="text/javascript" src="../../../dojo/dojo.js" - djConfig="parseOnLoad: true, gfxRenderer: 'canvas,svg,silverlight,vml'"></script> -canvas currently will only render on non-IE browsers (see dojox/gfx.js for where the renderer is loaded); -although it should be possible to use an IE canvas implementation (like Google's); however, it will be very slow. - -The following tests can be made to work with HTML Canvas with minor testcase modification: -dojox/gfx/tests - test_gfx.html-Bugs #1 - test_arc.html - test_bezier.html - test_pattern.html - test_gradient.html - test_linearGradient.html - test_image1.html - Limitation #3 - test_transform.html - Bug #1 - test_poly.html - Bug #1 -dojox/gfx/demos - butterfly.html - Bug #1 - lion.html - Bug #1 - tiger.html - Bug #1 - circles.html - No event processing yet :( - creator.html -dojox/chart - test_pie2d.html - Dojo Charts on iPhone anyone? :) - test_chart2d.html - - - // To make charts work, the following line needs to be added to the end of the - // Chart2D.js render() method (prior to return) - if(this.surface.render){this.surface.render()}; - -Known Limitations: -1) event handling- plan is to capture all events at canvas, perform intersect/hit - tests (not implemented) against scene graph, then propogate event to top-most - intersected shape. HtmlCanvas shape need intersectsStroke and intersectsBounds, - and intersects (region). -2) SVG and VML are "live" scene graphs; eg. any state change to objects in the - scene automatically get rendered in next engine render pass. For canvas, it's - procedural, and current implementation requires application to call surface.render() - whenever scene needs to be updated. Plan is to do dirty region checking based - on bounding boxes (currently not properly computed), and track dirty areas anytime - state changes (invalidate) separate from render phase. - Add the following call where changes to the scene graph are complete and you want to - render: - - if (surface.render){surface.render();} - -4) Text/Text Paths - Text shape is implemented using DIV overlays. Many text styles are not - applied, and outline/fills are not possible. This is due to limitations in Canvas spec. - Firefox 3.0 has proprietary text functions that we could test for and use once FF3 is out. - No luck on Safari. -3) No Image skewing - Limitation of Canvas - -Known Bugs: -1) Matrix xformations (applied from root to shape leaf nodes) not quite right--but very close. - Canvas does not have a built in transformation function that allows skewing. Need to - track skew matrix with Shape, and perform other trans/rot/scale transformations without - using canvas transform functions. - - -------------------------------------------------------------------------------- -Installation instructions - -Grab the following from the Dojo SVN Repository: -http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx.js -http://svn.dojotoolkit.org/var/src/dojo/dojox/trunk/gfx/* - -Install into the following directory structure: -/dojox/gfx/ - -...which should be at the same level as your Dojo checkout. -------------------------------------------------------------------------------- |