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author | mensonge <mensonge@b3834d28-1941-0410-a4f8-b48e95affb8f> | 2008-11-14 15:39:19 +0000 |
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committer | mensonge <mensonge@b3834d28-1941-0410-a4f8-b48e95affb8f> | 2008-11-14 15:39:19 +0000 |
commit | 1c5685d68f1b73270fb814fe04cbb490eb90ba5f (patch) | |
tree | 3d3ada08a934b96fc31531f1327690d7edc6f766 /includes/js/dojo/fx.js | |
parent | 104d59099e048688c4dbac37d72137006e396558 (diff) | |
download | semanticscuttle-1c5685d68f1b73270fb814fe04cbb490eb90ba5f.tar.gz semanticscuttle-1c5685d68f1b73270fb814fe04cbb490eb90ba5f.tar.bz2 |
Minor fix: Remove DOJO library (60Mo) replaced by link to Google CDN (online DOJO library)
git-svn-id: https://semanticscuttle.svn.sourceforge.net/svnroot/semanticscuttle/trunk@159 b3834d28-1941-0410-a4f8-b48e95affb8f
Diffstat (limited to 'includes/js/dojo/fx.js')
-rw-r--r-- | includes/js/dojo/fx.js | 415 |
1 files changed, 0 insertions, 415 deletions
diff --git a/includes/js/dojo/fx.js b/includes/js/dojo/fx.js deleted file mode 100644 index 1473531..0000000 --- a/includes/js/dojo/fx.js +++ /dev/null @@ -1,415 +0,0 @@ -if(!dojo._hasResource["dojo.fx"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code. -dojo._hasResource["dojo.fx"] = true; -dojo.provide("dojo.fx"); -dojo.provide("dojo.fx.Toggler"); - -/*===== -dojo.fx = { - // summary: Effects library on top of Base animations -}; -=====*/ - -(function(){ - var _baseObj = { - _fire: function(evt, args){ - if(this[evt]){ - this[evt].apply(this, args||[]); - } - return this; - } - }; - - var _chain = function(animations){ - this._index = -1; - this._animations = animations||[]; - this._current = this._onAnimateCtx = this._onEndCtx = null; - - this.duration = 0; - dojo.forEach(this._animations, function(a){ - this.duration += a.duration; - if(a.delay){ this.duration += a.delay; } - }, this); - }; - dojo.extend(_chain, { - _onAnimate: function(){ - this._fire("onAnimate", arguments); - }, - _onEnd: function(){ - dojo.disconnect(this._onAnimateCtx); - dojo.disconnect(this._onEndCtx); - this._onAnimateCtx = this._onEndCtx = null; - if(this._index + 1 == this._animations.length){ - this._fire("onEnd"); - }else{ - // switch animations - this._current = this._animations[++this._index]; - this._onAnimateCtx = dojo.connect(this._current, "onAnimate", this, "_onAnimate"); - this._onEndCtx = dojo.connect(this._current, "onEnd", this, "_onEnd"); - this._current.play(0, true); - } - }, - play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){ - if(!this._current){ this._current = this._animations[this._index = 0]; } - if(!gotoStart && this._current.status() == "playing"){ return this; } - var beforeBegin = dojo.connect(this._current, "beforeBegin", this, function(){ - this._fire("beforeBegin"); - }), - onBegin = dojo.connect(this._current, "onBegin", this, function(arg){ - this._fire("onBegin", arguments); - }), - onPlay = dojo.connect(this._current, "onPlay", this, function(arg){ - this._fire("onPlay", arguments); - dojo.disconnect(beforeBegin); - dojo.disconnect(onBegin); - dojo.disconnect(onPlay); - }); - if(this._onAnimateCtx){ - dojo.disconnect(this._onAnimateCtx); - } - this._onAnimateCtx = dojo.connect(this._current, "onAnimate", this, "_onAnimate"); - if(this._onEndCtx){ - dojo.disconnect(this._onEndCtx); - } - this._onEndCtx = dojo.connect(this._current, "onEnd", this, "_onEnd"); - this._current.play.apply(this._current, arguments); - return this; - }, - pause: function(){ - if(this._current){ - var e = dojo.connect(this._current, "onPause", this, function(arg){ - this._fire("onPause", arguments); - dojo.disconnect(e); - }); - this._current.pause(); - } - return this; - }, - gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){ - this.pause(); - var offset = this.duration * percent; - this._current = null; - dojo.some(this._animations, function(a){ - if(a.duration <= offset){ - this._current = a; - return true; - } - offset -= a.duration; - return false; - }); - if(this._current){ - this._current.gotoPercent(offset / _current.duration, andPlay); - } - return this; - }, - stop: function(/*boolean?*/ gotoEnd){ - if(this._current){ - if(gotoEnd){ - for(; this._index + 1 < this._animations.length; ++this._index){ - this._animations[this._index].stop(true); - } - this._current = this._animations[this._index]; - } - var e = dojo.connect(this._current, "onStop", this, function(arg){ - this._fire("onStop", arguments); - dojo.disconnect(e); - }); - this._current.stop(); - } - return this; - }, - status: function(){ - return this._current ? this._current.status() : "stopped"; - }, - destroy: function(){ - if(this._onAnimateCtx){ dojo.disconnect(this._onAnimateCtx); } - if(this._onEndCtx){ dojo.disconnect(this._onEndCtx); } - } - }); - dojo.extend(_chain, _baseObj); - - dojo.fx.chain = function(/*dojo._Animation[]*/ animations){ - // summary: Chain a list of dojo._Animation s to run in sequence - // example: - // | dojo.fx.chain([ - // | dojo.fadeIn({ node:node }), - // | dojo.fadeOut({ node:otherNode }) - // | ]).play(); - // - return new _chain(animations) // dojo._Animation - }; - - var _combine = function(animations){ - this._animations = animations||[]; - this._connects = []; - this._finished = 0; - - this.duration = 0; - dojo.forEach(animations, function(a){ - var duration = a.duration; - if(a.delay){ duration += a.delay; } - if(this.duration < duration){ this.duration = duration; } - this._connects.push(dojo.connect(a, "onEnd", this, "_onEnd")); - }, this); - - this._pseudoAnimation = new dojo._Animation({curve: [0, 1], duration: this.duration}); - dojo.forEach(["beforeBegin", "onBegin", "onPlay", "onAnimate", "onPause", "onStop"], - function(evt){ - this._connects.push(dojo.connect(this._pseudoAnimation, evt, dojo.hitch(this, "_fire", evt))); - }, - this - ); - }; - dojo.extend(_combine, { - _doAction: function(action, args){ - dojo.forEach(this._animations, function(a){ - a[action].apply(a, args); - }); - return this; - }, - _onEnd: function(){ - if(++this._finished == this._animations.length){ - this._fire("onEnd"); - } - }, - _call: function(action, args){ - var t = this._pseudoAnimation; - t[action].apply(t, args); - }, - play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){ - this._finished = 0; - this._doAction("play", arguments); - this._call("play", arguments); - return this; - }, - pause: function(){ - this._doAction("pause", arguments); - this._call("pause", arguments); - return this; - }, - gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){ - var ms = this.duration * percent; - dojo.forEach(this._animations, function(a){ - a.gotoPercent(a.duration < ms ? 1 : (ms / a.duration), andPlay); - }); - this._call("gotoProcent", arguments); - return this; - }, - stop: function(/*boolean?*/ gotoEnd){ - this._doAction("stop", arguments); - this._call("stop", arguments); - return this; - }, - status: function(){ - return this._pseudoAnimation.status(); - }, - destroy: function(){ - dojo.forEach(this._connects, dojo.disconnect); - } - }); - dojo.extend(_combine, _baseObj); - - dojo.fx.combine = function(/*dojo._Animation[]*/ animations){ - // summary: Combine a list of dojo._Animation s to run in parallel - // example: - // | dojo.fx.combine([ - // | dojo.fadeIn({ node:node }), - // | dojo.fadeOut({ node:otherNode }) - // | ]).play(); - return new _combine(animations); // dojo._Animation - }; -})(); - -dojo.declare("dojo.fx.Toggler", null, { - // summary: - // class constructor for an animation toggler. It accepts a packed - // set of arguments about what type of animation to use in each - // direction, duration, etc. - // - // example: - // | var t = new dojo.fx.Toggler({ - // | node: "nodeId", - // | showDuration: 500, - // | // hideDuration will default to "200" - // | showFunc: dojo.wipeIn, - // | // hideFunc will default to "fadeOut" - // | }); - // | t.show(100); // delay showing for 100ms - // | // ...time passes... - // | t.hide(); - - // FIXME: need a policy for where the toggler should "be" the next - // time show/hide are called if we're stopped somewhere in the - // middle. - - constructor: function(args){ - var _t = this; - - dojo.mixin(_t, args); - _t.node = args.node; - _t._showArgs = dojo.mixin({}, args); - _t._showArgs.node = _t.node; - _t._showArgs.duration = _t.showDuration; - _t.showAnim = _t.showFunc(_t._showArgs); - - _t._hideArgs = dojo.mixin({}, args); - _t._hideArgs.node = _t.node; - _t._hideArgs.duration = _t.hideDuration; - _t.hideAnim = _t.hideFunc(_t._hideArgs); - - dojo.connect(_t.showAnim, "beforeBegin", dojo.hitch(_t.hideAnim, "stop", true)); - dojo.connect(_t.hideAnim, "beforeBegin", dojo.hitch(_t.showAnim, "stop", true)); - }, - - // node: DomNode - // the node to toggle - node: null, - - // showFunc: Function - // The function that returns the dojo._Animation to show the node - showFunc: dojo.fadeIn, - - // hideFunc: Function - // The function that returns the dojo._Animation to hide the node - hideFunc: dojo.fadeOut, - - // showDuration: - // Time in milliseconds to run the show Animation - showDuration: 200, - - // hideDuration: - // Time in milliseconds to run the hide Animation - hideDuration: 200, - - /*===== - _showArgs: null, - _showAnim: null, - - _hideArgs: null, - _hideAnim: null, - - _isShowing: false, - _isHiding: false, - =====*/ - - show: function(delay){ - // summary: Toggle the node to showing - return this.showAnim.play(delay || 0); - }, - - hide: function(delay){ - // summary: Toggle the node to hidden - return this.hideAnim.play(delay || 0); - } -}); - -dojo.fx.wipeIn = function(/*Object*/ args){ - // summary - // Returns an animation that will expand the - // node defined in 'args' object from it's current height to - // it's natural height (with no scrollbar). - // Node must have no margin/border/padding. - args.node = dojo.byId(args.node); - var node = args.node, s = node.style; - - var anim = dojo.animateProperty(dojo.mixin({ - properties: { - height: { - // wrapped in functions so we wait till the last second to query (in case value has changed) - start: function(){ - // start at current [computed] height, but use 1px rather than 0 - // because 0 causes IE to display the whole panel - s.overflow="hidden"; - if(s.visibility=="hidden"||s.display=="none"){ - s.height="1px"; - s.display=""; - s.visibility=""; - return 1; - }else{ - var height = dojo.style(node, "height"); - return Math.max(height, 1); - } - }, - end: function(){ - return node.scrollHeight; - } - } - } - }, args)); - - dojo.connect(anim, "onEnd", function(){ - s.height = "auto"; - }); - - return anim; // dojo._Animation -} - -dojo.fx.wipeOut = function(/*Object*/ args){ - // summary - // Returns an animation that will shrink node defined in "args" - // from it's current height to 1px, and then hide it. - var node = args.node = dojo.byId(args.node); - var s = node.style; - - var anim = dojo.animateProperty(dojo.mixin({ - properties: { - height: { - end: 1 // 0 causes IE to display the whole panel - } - } - }, args)); - - dojo.connect(anim, "beforeBegin", function(){ - s.overflow = "hidden"; - s.display = ""; - }); - dojo.connect(anim, "onEnd", function(){ - s.height = "auto"; - s.display = "none"; - }); - - return anim; // dojo._Animation -} - -dojo.fx.slideTo = function(/*Object?*/ args){ - // summary - // Returns an animation that will slide "node" - // defined in args Object from its current position to - // the position defined by (args.left, args.top). - // example: - // | dojo.fx.slideTo({ node: node, left:"40", top:"50", unit:"px" }).play() - - var node = (args.node = dojo.byId(args.node)); - - var top = null; - var left = null; - - var init = (function(n){ - return function(){ - var cs = dojo.getComputedStyle(n); - var pos = cs.position; - top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0); - left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0); - if(pos != 'absolute' && pos != 'relative'){ - var ret = dojo.coords(n, true); - top = ret.y; - left = ret.x; - n.style.position="absolute"; - n.style.top=top+"px"; - n.style.left=left+"px"; - } - }; - })(node); - init(); - - var anim = dojo.animateProperty(dojo.mixin({ - properties: { - top: { end: args.top||0 }, - left: { end: args.left||0 } - } - }, args)); - dojo.connect(anim, "beforeBegin", anim, init); - - return anim; // dojo._Animation -} - -} |