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<?php
/**
* Iterate over elements in a specific priority.
*
* You can add, remove, and access elements using OOP or array interfaces:
*
* // OOP
* $pl = new ElggPriorityList();
* $pl->add('Element 0');
* $pl->add('Element -5', -5);
* $pl->add('Element 10', 10);
* $pl->add('Element -10', -10);
*
* $pl->remove('Element -5');
*
* $elements = $pl->getElements();
* var_dump($elements);
*
* Yields:
*
* array(
* -10 => 'Element -10',
* 0 => 'Element 0',
* 10 => 'Element 10',
* )
*
*
* // Array
* $pl = new ElggPriorityList();
* $pl[] = 'Element 0';
* $pl[-5] = 'Element -5';
* $pl[10] = 'Element 10';
* $pl[-10] = 'Element -10';
*
* $priority = $pl->getPriority('Element -5');
* unset($pl[$priority]);
*
* foreach ($pl as $priority => $element) {
* var_dump("$priority => $element");
* }
*
* Yields:
* -10 => Element -10
* 0 => Element 0
* 10 => Element 10
*
*
* Collisions with priority are handled by inserting the element as close to the requested priority
* as possible.
*
* $pl = new ElggPriorityList();
* $pl[5] = 'Element 5';
* $pl[5] = 'Colliding element 5';
* $pl[5] = 'Another colliding element 5';
*
* var_dump($pl->getElements());
*
* Yields:
*
* array(
* 5 => 'Element 5',
* 6 => 'Colliding element 5',
* 7 => 'Another colliding element 5'
* )
*
* @package Elgg.Core
* @subpackage Helpers
*/
class ElggPriorityList
implements Iterator, ArrayAccess, Countable {
/**
* The list of elements
*
* @var array
*/
private $elements = array();
/**
* Create a new priority list.
*
* @param array $elements An optional array of priorities => element
*/
public function __construct(array $elements = array()) {
if ($elements) {
foreach ($elements as $priority => $element) {
$this->add($element, $priority);
}
}
}
/**
* Adds an element to the list.
*
* @warning This returns the priority at which the element was added, which can be 0. Use
* !== false to check for success.
*
* @param mixed $element The element to add to the list.
* @param mixed $priority Priority to add the element. In priority collisions, the original element
* maintains its priority and the new element is to the next available
* slot, taking into consideration all previously registered elements.
* Negative elements are accepted.
* @return int The priority the element was added at.
*/
public function add($element, $priority = null) {
if ($priority !== null && !is_numeric($priority)) {
return false;
} else {
$priority = $this->getNextPriority($priority);
}
$this->elements[$priority] = $element;
return $priority;
}
/**
* Removes an element from the list.
*
* @warning The element must have the same attributes / values. If using $strict, it must have
* the same types. array(10) will fail in strict against array('10') (str vs int).
*
* @param type $element
* @return bool
*/
public function remove($element, $strict = false) {
$index = array_search($element, $this->elements, $strict);
if ($index !== false) {
unset($this->elements[$index]);
return true;
} else {
return false;
}
}
/**
* Returns the elements
*
* @param type $elements
* @param type $sort
*/
public function getElements() {
$this->sortIfUnsorted();
return $this->elements;
}
/**
* Sort the elements optionally by a callback function.
*
* If no user function is provided the elements are sorted by priority registered.
*
* The callback function should accept the array of elements as the first argument and should
* return a sorted array.
*
* This function can be called multiple times.
*
* @param type $callback
* @return bool
*/
public function sort($callback = null) {
if (!$callback) {
ksort($this->elements, SORT_NUMERIC);
} else {
$sorted = call_user_func($callback, $this->elements);
if (!$sorted) {
return false;
}
$this->elements = $sorted;
}
$this->sorted = true;
return true;
}
/**
* Sort the elements if they haven't been sorted yet.
*
* @return bool
*/
private function sortIfUnsorted() {
if (!$this->sorted) {
return $this->sort();
}
}
/**
* Returns the next priority available.
*
* @param int $near Make the priority as close to $near as possible.
* @return int
*/
public function getNextPriority($near = 0) {
$near = (int) $near;
while (array_key_exists($near, $this->elements)) {
$near++;
}
return $near;
}
/**
* Returns the priority of an element if it exists in the list.
*
* @warning This can return 0 if the element's priority is 0. Use identical operator (===) to
* check for false if you want to know if an element exists.
*
* @param mixed $element
* @return mixed False if the element doesn't exists, the priority if it does.
*/
public function getPriority($element, $strict = false) {
return array_search($element, $this->elements, $strict);
}
/**********************
* Interfaces methods *
**********************/
/**
* Iterator
*/
/**
* PHP Iterator Interface
*
* @see Iterator::rewind()
* @return void
*/
public function rewind() {
$this->sortIfUnsorted();
return rewind($this->elements);
}
/**
* PHP Iterator Interface
*
* @see Iterator::current()
* @return mixed
*/
public function current() {
$this->sortIfUnsorted();
return current($this->elements);
}
/**
* PHP Iterator Interface
*
* @see Iterator::key()
* @return int
*/
public function key() {
$this->sortIfUnsorted();
return key($this->elements);
}
/**
* PHP Iterator Interface
*
* @see Iterator::next()
* @return mixed
*/
public function next() {
$this->sortIfUnsorted();
return next($this->elements);
}
/**
* PHP Iterator Interface
*
* @see Iterator::valid()
* @return bool
*/
public function valid() {
$this->sortIfUnsorted();
$key = key($this->elements);
return ($key !== NULL && $key !== FALSE);
}
// Coutable
public function count() {
return count($this->elements);
}
// ArrayAccess
public function offsetExists($offset) {
return isset($this->elements[$offset]);
}
public function offsetGet($offset) {
return isset($this->elements[$offset]) ? $this->elements[$offset] : null;
}
public function offsetSet($offset, $value) {
return $this->add($value, $offset);
}
public function offsetUnset($offset) {
if (isset($this->elements[$offset])) {
unset($this->elements[$offset]);
}
}
}
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