From 24ff6662195222479b4d83d41fa89edc8a3c05d1 Mon Sep 17 00:00:00 2001 From: Sem Date: Sat, 28 Jul 2012 21:12:54 +0200 Subject: Removed uploadify dependence. --- .../com/adobe/serialization/json/JSONEncoder.as | 299 --------------------- 1 file changed, 299 deletions(-) delete mode 100644 vendors/uploadify/com/adobe/serialization/json/JSONEncoder.as (limited to 'vendors/uploadify/com/adobe/serialization/json/JSONEncoder.as') diff --git a/vendors/uploadify/com/adobe/serialization/json/JSONEncoder.as b/vendors/uploadify/com/adobe/serialization/json/JSONEncoder.as deleted file mode 100644 index 44469d053..000000000 --- a/vendors/uploadify/com/adobe/serialization/json/JSONEncoder.as +++ /dev/null @@ -1,299 +0,0 @@ -/* - Copyright (c) 2008, Adobe Systems Incorporated - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - * Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - * Neither the name of Adobe Systems Incorporated nor the names of its - contributors may be used to endorse or promote products derived from - this software without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS - IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, - THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json -{ - - import flash.utils.describeType; - - public class JSONEncoder { - - /** The string that is going to represent the object we're encoding */ - private var jsonString:String; - - /** - * Creates a new JSONEncoder. - * - * @param o The object to encode as a JSON string - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function JSONEncoder( value:* ) { - jsonString = convertToString( value ); - - } - - /** - * Gets the JSON string from the encoder. - * - * @return The JSON string representation of the object - * that was passed to the constructor - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function getString():String { - return jsonString; - } - - /** - * Converts a value to it's JSON string equivalent. - * - * @param value The value to convert. Could be any - * type (object, number, array, etc) - */ - private function convertToString( value:* ):String { - - // determine what value is and convert it based on it's type - if ( value is String ) { - - // escape the string so it's formatted correctly - return escapeString( value as String ); - - } else if ( value is Number ) { - - // only encode numbers that finate - return isFinite( value as Number) ? value.toString() : "null"; - - } else if ( value is Boolean ) { - - // convert boolean to string easily - return value ? "true" : "false"; - - } else if ( value is Array ) { - - // call the helper method to convert an array - return arrayToString( value as Array ); - - } else if ( value is Object && value != null ) { - - // call the helper method to convert an object - return objectToString( value ); - } - return "null"; - } - - /** - * Escapes a string accoding to the JSON specification. - * - * @param str The string to be escaped - * @return The string with escaped special characters - * according to the JSON specification - */ - private function escapeString( str:String ):String { - // create a string to store the string's jsonstring value - var s:String = ""; - // current character in the string we're processing - var ch:String; - // store the length in a local variable to reduce lookups - var len:Number = str.length; - - // loop over all of the characters in the string - for ( var i:int = 0; i < len; i++ ) { - - // examine the character to determine if we have to escape it - ch = str.charAt( i ); - switch ( ch ) { - - case '"': // quotation mark - s += "\\\""; - break; - - //case '/': // solidus - // s += "\\/"; - // break; - - case '\\': // reverse solidus - s += "\\\\"; - break; - - case '\b': // bell - s += "\\b"; - break; - - case '\f': // form feed - s += "\\f"; - break; - - case '\n': // newline - s += "\\n"; - break; - - case '\r': // carriage return - s += "\\r"; - break; - - case '\t': // horizontal tab - s += "\\t"; - break; - - default: // everything else - - // check for a control character and escape as unicode - if ( ch < ' ' ) { - // get the hex digit(s) of the character (either 1 or 2 digits) - var hexCode:String = ch.charCodeAt( 0 ).toString( 16 ); - - // ensure that there are 4 digits by adjusting - // the # of zeros accordingly. - var zeroPad:String = hexCode.length == 2 ? "00" : "000"; - - // create the unicode escape sequence with 4 hex digits - s += "\\u" + zeroPad + hexCode; - } else { - - // no need to do any special encoding, just pass-through - s += ch; - - } - } // end switch - - } // end for loop - - return "\"" + s + "\""; - } - - /** - * Converts an array to it's JSON string equivalent - * - * @param a The array to convert - * @return The JSON string representation of a - */ - private function arrayToString( a:Array ):String { - // create a string to store the array's jsonstring value - var s:String = ""; - - // loop over the elements in the array and add their converted - // values to the string - for ( var i:int = 0; i < a.length; i++ ) { - // when the length is 0 we're adding the first element so - // no comma is necessary - if ( s.length > 0 ) { - // we've already added an element, so add the comma separator - s += "," - } - - // convert the value to a string - s += convertToString( a[i] ); - } - - // KNOWN ISSUE: In ActionScript, Arrays can also be associative - // objects and you can put anything in them, ie: - // myArray["foo"] = "bar"; - // - // These properties aren't picked up in the for loop above because - // the properties don't correspond to indexes. However, we're - // sort of out luck because the JSON specification doesn't allow - // these types of array properties. - // - // So, if the array was also used as an associative object, there - // may be some values in the array that don't get properly encoded. - // - // A possible solution is to instead encode the Array as an Object - // but then it won't get decoded correctly (and won't be an - // Array instance) - - // close the array and return it's string value - return "[" + s + "]"; - } - - /** - * Converts an object to it's JSON string equivalent - * - * @param o The object to convert - * @return The JSON string representation of o - */ - private function objectToString( o:Object ):String - { - // create a string to store the object's jsonstring value - var s:String = ""; - - // determine if o is a class instance or a plain object - var classInfo:XML = describeType( o ); - if ( classInfo.@name.toString() == "Object" ) - { - // the value of o[key] in the loop below - store this - // as a variable so we don't have to keep looking up o[key] - // when testing for valid values to convert - var value:Object; - - // loop over the keys in the object and add their converted - // values to the string - for ( var key:String in o ) - { - // assign value to a variable for quick lookup - value = o[key]; - - // don't add function's to the JSON string - if ( value is Function ) - { - // skip this key and try another - continue; - } - - // when the length is 0 we're adding the first item so - // no comma is necessary - if ( s.length > 0 ) { - // we've already added an item, so add the comma separator - s += "," - } - - s += escapeString( key ) + ":" + convertToString( value ); - } - } - else // o is a class instance - { - // Loop over all of the variables and accessors in the class and - // serialize them along with their values. - for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) ) - { - // When the length is 0 we're adding the first item so - // no comma is necessary - if ( s.length > 0 ) { - // We've already added an item, so add the comma separator - s += "," - } - - s += escapeString( v.@name.toString() ) + ":" - + convertToString( o[ v.@name ] ); - } - - } - - return "{" + s + "}"; - } - - - } - -} -- cgit v1.2.3