diff options
Diffstat (limited to 'engine/classes')
-rw-r--r-- | engine/classes/ElggPriorityList.php | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/engine/classes/ElggPriorityList.php b/engine/classes/ElggPriorityList.php new file mode 100644 index 000000000..931138106 --- /dev/null +++ b/engine/classes/ElggPriorityList.php @@ -0,0 +1,384 @@ +<?php +/** + * Iterate over elements in a specific priority. + * + * You can add, remove, and access elements using OOP or array interfaces: + * + * // OOP + * $pl = new ElggPriorityList(); + * $pl->add('Element 0'); + * $pl->add('Element -5', -5); + * $pl->add('Element 10', 10); + * $pl->add('Element -10', -10); + * + * $pl->remove('Element -5'); + * + * $elements = $pl->getElements(); + * var_dump($elements); + * + * Yields: + * + * array( + * -10 => 'Element -10', + * 0 => 'Element 0', + * 10 => 'Element 10', + * ) + * + * + * // Array + * + * $pl = new ElggPriorityList(); + * $pl[] = 'Element 0'; + * $pl[-5] = 'Element -5'; + * $pl[10] = 'Element 10'; + * $pl[-10] = 'Element -10'; + * + * $priority = $pl->getPriority('Element -5'); + * unset($pl[$priority]); + * + * foreach ($pl as $priority => $element) { + * var_dump("$priority => $element"); + * } + * + * Yields: + * -10 => Element -10 + * 0 => Element 0 + * 10 => Element 10 + * + * + * Collisions with priority are handled by default differently in the OOP and the array interfaces. + * + * If using the OOP interface, the default is to insert the element as close to the requested + * priority as possible. + * + * $pl = new ElggPriorityList(); + * $pl->add('Element 5', 5); + * $pl->add('Colliding element 5', 5); + * $pl->add('Another colliding element 5', 5); + * + * var_dump($pl->getElements()); + * + * Yields: + * array( + * 5 => 'Element 5', + * 6 => 'Colliding element 5', + * 7 => 'Another colliding element 5' + * ) + * + * If using the array interface, elements are added at exactly the priority, displacing other + * elements if necessary. This behavior is also available by passing true as the 3rd argument to + * ->add(): + * + * $pl = new ElggPriorityList(); + * $pl[5] = 'Element 5'; + * $pl[6] = 'Element 6'; + * $pl[5] = 'Colliding element 5'; // shifts the previous two up by one + * $pl->add('Another colliding element 5', 5, true); // shifts the previous three up by one + * + * var_dump($pl->getElements()); + * + * Yields: + * array( + * 5 => 'Another colliding element 5', + * 6 => 'Colliding element 5', + * 7 => 'Element 5', + * 8 => 'Element 6' + * ) + * + * @package Elgg.Core + * @subpackage Helpers + */ + +class ElggPriorityList + implements Iterator, ArrayAccess, Countable { + + /** + * The list of elements + * + * @var array + */ + private $elements = array(); + + /** + * Create a new priority list. + * + * @param array $elements An optional array of priorities => element + */ + public function __construct(array $elements = array()) { + if ($elements) { + foreach ($elements as $priority => $element) { + $this->add($element, $priority); + } + } + } + + /** + * Adds an element to the list. + * + * @warning This returns the priority at which the element was added, which can be 0. Use + * !== false to check for success. + * + * @param mixed $element The element to add to the list. + * @param mixed $priority Priority to add the element. In priority collisions, the original element + * maintains its priority and the new element is to the next available + * slot, taking into consideration all previously registered elements. + * Negative elements are accepted. + * @param bool $exact If true, will put the element at exactly the priority specified, displacing + * other elements. + * @return int The priority of the added element. + */ + public function add($element, $priority = null, $exact = false) { + if ($priority !== null && !is_numeric($priority)) { + return false; + } elseif ($exact) { + $this->shiftElementsSegment($priority); + } else { + $priority = $this->getNextPriority($priority); + } + + $this->elements[$priority] = $element; + $this->sorted = false; + return $priority; + } + + /** + * Removes an element from the list. + * + * @warning The element must have the same attributes / values. If using $strict, it must have + * the same types. array(10) will fail in strict against array('10') (str vs int). + * + * @param type $element + * @return bool + */ + public function remove($element, $strict = false) { + $index = array_search($element, $this->elements, $strict); + if ($index !== false) { + unset($this->elements[$index]); + return true; + } else { + return false; + } + } + + /** + * Move an existing element to a new priority. + * + * @param int $current_priority + * @param int $new_priority + * @param bool $exact + * @return bool + */ + public function move($current_priority, $new_priority, $exact = false) { + $current_priority = (int) $current_priority; + $new_priority = (int) $new_priority; + + if (!isset($this->elements[$current_priority])) { + return false; + } + + if ($current_priority == $new_priority) { + return true; + } + + $element = $this->elements[$current_priority]; + unset($this->elements[$current_priority]); + + return $this->add($element, $new_priority, $exact); + } + + /** + * Returns the elements + * + * @param type $elements + * @param type $sort + */ + public function getElements() { + $this->sortIfUnsorted(); + return $this->elements; + } + + /** + * Sort the elements optionally by a callback function. + * + * If no user function is provided the elements are sorted by priority registered. + * + * The callback function should accept the array of elements as the first argument and should + * return a sorted array. + * + * This function can be called multiple times. + * + * @param type $callback + * @return bool + */ + public function sort($callback = null) { + if (!$callback) { + ksort($this->elements, SORT_NUMERIC); + } else { + $sorted = call_user_func($callback, $this->elements); + + if (!$sorted) { + return false; + } + + $this->elements = $sorted; + } + + $this->sorted = true; + return true; + } + + /** + * Sort the elements if they haven't been sorted yet. + * + * @return bool + */ + private function sortIfUnsorted() { + if (!$this->sorted) { + return $this->sort(); + } + } + + /** + * Shift a segment of elements starting at $index up by one until the end of the array or + * there's a gap in the indexes. This produces a space at $index to insert a new element. + * + * @param type $index The index to start + * @return array + */ + private function shiftElementsSegment($index) { + $index = (int) $index; + // @todo probably a better way. + $replace_elements = array(); + while (isset($this->elements[$index])) { + $replace_elements[$index + 1] = $this->elements[$index]; + unset($this->elements[$index]); + $index++; + } + + // insert old ones + foreach ($replace_elements as $index => $element) { + $this->elements[$index] = $element; + } + } + + /** + * Returns the next priority available. + * + * @param int $near Make the priority as close to $near as possible. + * @return int + */ + public function getNextPriority($near = 0) { + $near = (int) $near; + + while (array_key_exists($near, $this->elements)) { + $near++; + } + + return $near; + } + + + /** + * Returns the priority of an element if it exists in the list. + * + * @warning This can return 0 if the element's priority is 0. Use identical operator (===) to + * check for false if you want to know if an element exists. + * + * @param mixed $element + * @return mixed False if the element doesn't exists, the priority if it does. + */ + public function getPriority($element, $strict = false) { + return array_search($element, $this->elements, $strict); + } + + /********************** + * Interfaces methods * + **********************/ + + + /** + * Iterator + */ + + /** + * PHP Iterator Interface + * + * @see Iterator::rewind() + * @return void + */ + public function rewind() { + $this->sortIfUnsorted(); + return rewind($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::current() + * @return mixed + */ + public function current() { + $this->sortIfUnsorted(); + return current($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::key() + * @return int + */ + public function key() { + $this->sortIfUnsorted(); + return key($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::next() + * @return mixed + */ + public function next() { + $this->sortIfUnsorted(); + return next($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::valid() + * @return bool + */ + public function valid() { + $this->sortIfUnsorted(); + $key = key($this->elements); + return ($key !== NULL && $key !== FALSE); + } + + // Coutable + public function count() { + return count($this->elements); + } + + // ArrayAccess + public function offsetExists($offset) { + return isset($this->elements[$offset]); + } + + public function offsetGet($offset) { + return isset($this->elements[$offset]) ? $this->elements[$offset] : null; + } + + public function offsetSet($offset, $value) { + // for $pl[] = 'New element' + $exact = ($offset !== null); + return $this->add($value, $offset, $exact); + } + + public function offsetUnset($offset) { + if (isset($this->elements[$offset])) { + unset($this->elements[$offset]); + } + } +}
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