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Diffstat (limited to 'engine/classes/ElggPriorityList.php')
-rw-r--r-- | engine/classes/ElggPriorityList.php | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/engine/classes/ElggPriorityList.php b/engine/classes/ElggPriorityList.php new file mode 100644 index 000000000..8a3b836a8 --- /dev/null +++ b/engine/classes/ElggPriorityList.php @@ -0,0 +1,358 @@ +<?php +/** + * Iterate over elements in a specific priority. + * + * $pl = new ElggPriorityList(); + * $pl->add('Element 0'); + * $pl->add('Element 10', 10); + * $pl->add('Element -10', -10); + * + * foreach ($pl as $priority => $element) { + * var_dump("$priority => $element"); + * } + * + * Yields: + * -10 => Element -10 + * 0 => Element 0 + * 10 => Element 10 + * + * Collisions on priority are handled by inserting the element at or as close to the + * requested priority as possible: + * + * $pl = new ElggPriorityList(); + * $pl->add('Element 5', 5); + * $pl->add('Colliding element 5', 5); + * $pl->add('Another colliding element 5', 5); + * + * foreach ($pl as $priority => $element) { + * var_dump("$priority => $element"); + * } + * + * Yields: + * 5 => 'Element 5', + * 6 => 'Colliding element 5', + * 7 => 'Another colliding element 5' + * + * You can do priority lookups by element: + * + * $pl = new ElggPriorityList(); + * $pl->add('Element 0'); + * $pl->add('Element -5', -5); + * $pl->add('Element 10', 10); + * $pl->add('Element -10', -10); + * + * $priority = $pl->getPriority('Element -5'); + * + * Or element lookups by priority. + * $element = $pl->getElement(-5); + * + * To remove elements, pass the element. + * $pl->remove('Element -10'); + * + * To check if an element exists: + * $pl->contains('Element -5'); + * + * To move an element: + * $pl->move('Element -5', -3); + * + * ElggPriorityList only tracks priority. No checking is done in ElggPriorityList for duplicates or + * updating. If you need to track this use objects and an external map: + * + * function elgg_register_something($id, $display_name, $location, $priority = 500) { + * // $id => $element. + * static $map = array(); + * static $list; + * + * if (!$list) { + * $list = new ElggPriorityList(); + * } + * + * // update if already registered. + * if (isset($map[$id])) { + * $element = $map[$id]; + * // move it first because we have to pass the original element. + * if (!$list->move($element, $priority)) { + * return false; + * } + * $element->display_name = $display_name; + * $element->location = $location; + * } else { + * $element = new stdClass(); + * $element->display_name = $display_name; + * $element->location = $location; + * if (!$list->add($element, $priority)) { + * return false; + * } + * $map[$id] = $element; + * } + * + * return true; + * } + * + * @package Elgg.Core + * @subpackage Helpers + */ +class ElggPriorityList + implements Iterator, Countable { + + /** + * The list of elements + * + * @var array + */ + private $elements = array(); + + /** + * Create a new priority list. + * + * @param array $elements An optional array of priorities => element + */ + public function __construct(array $elements = array()) { + if ($elements) { + foreach ($elements as $priority => $element) { + $this->add($element, $priority); + } + } + } + + /** + * Adds an element to the list. + * + * @warning This returns the priority at which the element was added, which can be 0. Use + * !== false to check for success. + * + * @param mixed $element The element to add to the list. + * @param mixed $priority Priority to add the element. In priority collisions, the original element + * maintains its priority and the new element is to the next available + * slot, taking into consideration all previously registered elements. + * Negative elements are accepted. + * @return int The priority of the added element. + */ + public function add($element, $priority = null, $exact = false) { + if ($priority !== null && !is_numeric($priority)) { + return false; + } else { + $priority = $this->getNextPriority($priority); + } + + $this->elements[$priority] = $element; + $this->sorted = false; + return $priority; + } + + /** + * Removes an element from the list. + * + * @warning The element must have the same attributes / values. If using $strict, it must have + * the same types. array(10) will fail in strict against array('10') (str vs int). + * + * @param type $element + * @return bool + */ + public function remove($element, $strict = false) { + $index = array_search($element, $this->elements, $strict); + if ($index !== false) { + unset($this->elements[$index]); + return true; + } else { + return false; + } + } + + /** + * Move an existing element to a new priority. + * + * @param mixed $current_priority + * @param int $new_priority + * + * @return int The new priority. + */ + public function move($element, $new_priority, $strict = false) { + $new_priority = (int) $new_priority; + + $current_priority = $this->getPriority($element, $strict); + if ($current_priority === false) { + return false; + } + + if ($current_priority == $new_priority) { + return true; + } + + // move the actual element so strict operations still work + $element = $this->getElement($current_priority); + unset($this->elements[$current_priority]); + return $this->add($element, $new_priority); + } + + /** + * Returns the elements + * + * @return array + */ + public function getElements() { + $this->sortIfUnsorted(); + return $this->elements; + } + + /** + * Sort the elements optionally by a callback function. + * + * If no user function is provided the elements are sorted by priority registered. + * + * The callback function should accept the array of elements as the first argument and should + * return a sorted array. + * + * This function can be called multiple times. + * + * @param type $callback + * @return bool + */ + public function sort($callback = null) { + if (!$callback) { + ksort($this->elements, SORT_NUMERIC); + } else { + $sorted = call_user_func($callback, $this->elements); + + if (!$sorted) { + return false; + } + + $this->elements = $sorted; + } + + $this->sorted = true; + return true; + } + + /** + * Sort the elements if they haven't been sorted yet. + * + * @return bool + */ + private function sortIfUnsorted() { + if (!$this->sorted) { + return $this->sort(); + } + } + + /** + * Returns the next priority available. + * + * @param int $near Make the priority as close to $near as possible. + * @return int + */ + public function getNextPriority($near = 0) { + $near = (int) $near; + + while (array_key_exists($near, $this->elements)) { + $near++; + } + + return $near; + } + + /** + * Returns the priority of an element if it exists in the list. + * + * @warning This can return 0 if the element's priority is 0. + * + * @param mixed $element The element to check for. + * @param bool $strict Use strict checking? + * @return mixed False if the element doesn't exists, the priority if it does. + */ + public function getPriority($element, $strict = false) { + return array_search($element, $this->elements, $strict); + } + + /** + * Returns the element at $priority. + * + * @param int $priority + * @return mixed The element or false on fail. + */ + public function getElement($priority) { + return (isset($this->elements[$priority])) ? $this->elements[$priority] : false; + } + + /** + * Returns if the list contains $element. + * + * @param mixed $element The element to check. + * @param bool $strict Use strict checking? + * @return bool + */ + public function contains($element, $strict = false) { + return $this->getPriority($element, $strict) !== false; + } + + + /********************** + * Interface methods * + **********************/ + + /** + * Iterator + */ + + /** + * PHP Iterator Interface + * + * @see Iterator::rewind() + * @return void + */ + public function rewind() { + $this->sortIfUnsorted(); + return reset($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::current() + * @return mixed + */ + public function current() { + $this->sortIfUnsorted(); + return current($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::key() + * @return int + */ + public function key() { + $this->sortIfUnsorted(); + return key($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::next() + * @return mixed + */ + public function next() { + $this->sortIfUnsorted(); + return next($this->elements); + } + + /** + * PHP Iterator Interface + * + * @see Iterator::valid() + * @return bool + */ + public function valid() { + $this->sortIfUnsorted(); + $key = key($this->elements); + return ($key !== NULL && $key !== FALSE); + } + + // Countable + public function count() { + return count($this->elements); + } +}
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