From d06d921ab5b113e9acf26f6cb05ceda41449c290 Mon Sep 17 00:00:00 2001 From: Silvio Rhatto Date: Fri, 29 Sep 2017 09:19:01 -0300 Subject: Updates books --- books/sociedade/jogos-homens.mdwn | 2 +- books/tecnopolitica/cathedral-bazaar.mdwn | 58 +++++++++++++++++++++++++++++-- 2 files changed, 57 insertions(+), 3 deletions(-) (limited to 'books') diff --git a/books/sociedade/jogos-homens.mdwn b/books/sociedade/jogos-homens.mdwn index e0d0628..6166e6a 100644 --- a/books/sociedade/jogos-homens.mdwn +++ b/books/sociedade/jogos-homens.mdwn @@ -1,4 +1,4 @@ -[[!meta tile="Os Jogos e os Homens"]] +[[!meta title="Os Jogos e os Homens"]] A máscara e a vertigem diff --git a/books/tecnopolitica/cathedral-bazaar.mdwn b/books/tecnopolitica/cathedral-bazaar.mdwn index 89893d2..5e36e99 100644 --- a/books/tecnopolitica/cathedral-bazaar.mdwn +++ b/books/tecnopolitica/cathedral-bazaar.mdwn @@ -1,8 +1,9 @@ [[!meta title="The Cathedral & The Bazaar"]] +[[!tag jogo software foss economics]] * Author: Eric S. Raymond -## Main themes +## Phenomenology * Linus Law: "Given enough eyeballs, all bugs are shallow" (page 30); "debugging is parallelizable" (page 32). @@ -14,7 +15,7 @@ * Brooks Law: "complexity and communication costs of a project rise with the square number of developers" (pages 32, 49). -## Misc +## Freedom and hierarchy * Kropotkin is cited at page 52: "principle of understanding" versus the "principle of command". @@ -25,3 +26,56 @@ more elaborate and efficient than any amount of central planning could have achieved." (page 52). Logo em seguida ele nega a existência de um autruísmo puro. + +## Economics + +A very liberal point of view: + +* Homesteading the Noosphere: "customs that regulate the ownership and control + of open-source software [...] imply an underlying theory of property rights + homologous to the Lockean theory of land tenure" (65). + +* Open Source as a gift economy like a reputation game (81 - 83): + + Most ways humans have of organizing are adaptations to scarcity + and want. Each way carries with it different ways of gaining social status. + + The simples way is the _command hierarchy_ [where] scarce goods are allocated + by onde central authority and backed up by force. Command hierarchies scale + very poorly; they become increasingly inefficient as they get larger. + + [...] + + Our society is predominantly an exchange economy. This is a sofisticated + adaptation to scarcity that, unlike the command model, scales quite well. + Allocation of scarce goods is done in a decentralized way through trade + and voluntary coopreation. + + [...] + + Gift cultures are adaptations not to scarcity but to abundance. They arise + in populations that do not have significant material scarcity problems + with survival goods. + + [...] + + Abundance makes command relationships difficult to sustain and exchange + relationships an almost pointless game. In gift cultures, social status + is determined not by what you control but by _what you give away_. + + -- 80-81 + +He also explains that the reputation game is not the only drive in the +bazaar-style ecosystem: satisfation, love, the "joy of craftsmanship" are also +motivations for software development (pages 82-83), which is compatible +with the gift economy model: + + How can one maximize quality if there is no metric for quality? + If scarcity economics doesn't operate, what metrics are available + besides peer evaluation? + + Other respondents related peer-esteem rewards and the joy of hacking + to the levels above subsistence needs in Abraham Maslow's well-known + 'hierachy of values' model of human motivation. + + -- 82-83 -- cgit v1.2.3